A full-run guide to Lara's jungle finale: difficulty setup, skills, gear, stealth and combat, the hub areas, Challenge Tombs and crypts, the seven DLC tombs, and a 100% completion plan.
Researched September 2026 — current as of the July 12, 2023 PC update (XeSS 1.1, Square Enix Members services removed; online features still operational). Live games change; check the linked sources if something differs.
What's in the Definitive Edition: the base game plus all seven DLC tombs (The Forge, The Pillar, The Nightmare, The Price of Survival, The Serpent's Heart, The Way Home, The Grand Caiman) and all DLC weapons, outfits and skills. The DLC tombs are accessed from the world once you reach the relevant story point; they're optional.
Difficulty is set separately for Combat, Exploration and Puzzles, or with presets. At the highest preset, Deadly Obsession, Survival Instincts is removed, enemies are tougher and saving is restricted to base camps. Each preset has its own completion achievement:
| Preset | Achievement | Notes |
|---|---|---|
| Smart and Resourceful | Smart and Resourceful | Lowest preset (about 41% of Steam players have it) |
| Rite of Passage | Rite of Passage | Middle preset (about 33%) |
| One with the Jungle | One with the Jungle | Hard preset (under 6%) |
| Deadly Obsession | Deadly Obsession | Hardest; no Survival Instincts, base-camp saves only (about 2%) |
A Deadly Obsession run is best done as New Game+ or a second playthrough, once you know the layouts.
What each slider changes:
| Setting | Lower | Higher |
|---|---|---|
| Combat | Enemies deal less damage, slower detection, aim assist | More damage, faster enemy awareness, less healing |
| Exploration | White paint marks climbable walls, more hints | No white paint, fewer cues, Survival Instincts limited |
| Puzzles | Lara gives spoken hints; Survival Instincts highlights key objects | Few or no hints |
PC tip: the game supports DX12 and upscalers including DLSS and XeSS. The built-in benchmark is great for testing settings.
Skill points come from XP (story, exploration, kills, side missions). The skill tree is split into three branches:
| Branch | Focus | Notable picks |
|---|---|---|
| Seeker (exploration) | Perception, traversal, finding loot | Perception, Survival Instincts upgrades, faster swimming/breath |
| Warrior (combat) | Weapons, health, combat buffs | Focus and Endurance (temporary combat buffs), better healing |
| Scavenger (stealth/crafting) | Stealth, traps, crafting special ammo | Serpent's Fury (chain stealth takedowns), Eagle's Talon (advanced takedown) |
Ancient skills from Challenge Tombs are among the strongest in the game. Several Tomb rewards unlock tree nodes that otherwise can't be bought.
Story progression gives traversal gear. A new tool often means earlier areas now have more to find:
You gather herbs, wood, cloth, and animal parts. Use them to craft healing, ammo (including special ammo like Fear arrows, Poison arrows and Fire arrows), and outfit upgrades. Gold ore and coins buy items from merchants (achievement at 40 gold ore).
Outfits give passive bonuses (resistance, stealth, gathering) and can be crafted. Vestige outfits are historical outfits you restore from crypt rewards and artifacts; they offer unique buffs.
Monoliths lead to hidden Conquistador treasure chests. To decipher a Monolith you need enough language proficiency, which you gain by reading murals and documents. Explore hubs thoroughly to level up each of the regional languages.
| Tool | Use |
|---|---|
| Mud | Cover Lara at mud pools to make her much harder to spot |
| Mud walls | Stand against them to blend in; ambush passing enemies |
| Vine walls | Hide and take down enemies from the wall |
| Tall grass/foliage | Crouch to move unseen |
| Rope arrow | Pull targets from above or create lines |
| Fear arrow | Makes the enemy panic and shoot allies |
| Distraction (throw bottles) | Pull enemies away from their patrol |
The game moves between linear story chapters and open hubs. Main locations:
| Area | Type | What to know |
|---|---|---|
| Cozumel (Mexico) | Linear, prologue | Día de Muertos celebration; tutorial areas |
| Peruvian jungle | Linear/semi-open | Crash site, survival, first stealth fights |
| Kuwaq Yaku | Hub | First big hub: merchants, side missions, challenge tombs |
| Porvenir Oil Fields | Story/semi-open | Trinity-controlled area; heavy combat |
| Paititi (Hidden City) | Largest hub | The biggest hub in series history; many side missions and tombs |
| Mission of San Juan | Story | Colonial mission ruins |
| Trinity sites | Linear | Combat-heavy late chapters |
Antagonists: Pedro Dominguez, head of Trinity's council and secretly Amaru, the cult leader seeking Kukulkan's power.
The seven DLC tombs, in release order: The Forge, The Pillar, The Nightmare, The Price of Survival, The Serpent's Heart, The Way Home, The Grand Caiman.
Every time you arrive in a hub (Kuwaq Yaku, Paititi) or return with new gear, run through this list before moving the story on:
| Task | Why |
|---|---|
| Talk to civilians with speech icons | They reveal points of interest, tombs and side missions (Point of Interest achievement) |
| Visit merchants | Sell spare goods, buy weapon upgrades, outfits and ammo capacity |
| Accept side missions | XP, gold and unique rewards (Help thy Neighbor, Good Samaritan) |
| Read murals and documents | Language levels for Monoliths |
| Check the map for tomb and crypt icons | Ancient skills and vestige outfits |
| Hunt rare animals | Crafting materials for upgrades (Legendary Hunter) |
Gear gating: if a route is blocked by an overhang, a rope anchor or deep water you can't cross yet, mark it mentally and come back after the next traversal upgrade. The game's map shows collectible counts per area, which makes cleanup easy.
Most achievements come naturally; these are the ones that need deliberate effort (names and conditions from the Steam achievement list):
| Achievement | Requirement | Tip |
|---|---|---|
| Completionist | Reach 100% completion | Use the per-area map percentages after the ending |
| Treasure Hunter | Open all main game Conquistador treasure chests | Needs every Monolith, so read every mural and document |
| Dr. Croft | Complete all Artifact Collections | Includes underwater artifacts; sweep flooded areas |
| Tomb Raider | Complete all main game Challenge Tombs | Revisit hubs after each traversal upgrade |
| Good Samaritan | Complete 8 Side Missions | Pick up side missions in the hubs as soon as they appear |
| Legendary Hunter | Hunt and loot 5 rare animals | Talk to hub civilians; they reveal points of interest |
| Gunslinger | 3 pistol headshots in 3 seconds | Try it on low combat difficulty against an unaware group |
| Thanksgiving | Shoot a turkey with a Flare Round | Rare (under 4% of players); easy to overlook |
| Como Te Llama | Pet 5 llamas | Interact with llamas whenever you see them |
| In the Moment / Made to Endure | 10 kills with Focus active / 10 takedowns with Endurance active | Buy both skills, then farm a group of enemies |
| Specialized | Earn all skills in one category | Pick one tree and finish it |
| Deadly Obsession | Finish on Deadly Obsession | See the difficulty table above |
The Definitive Edition's achievement list also includes a block of rarer DLC achievements, so plan the seven DLC tombs into any full-completion run.
Can I go back and finish things after the ending? Yes. The game allows free roam after the credits, and New Game+ is available.
Are the DLC tombs worth it? Yes, if you like puzzles. They're included in the Definitive Edition and give strong gear.
Do I need to play Tomb Raider (2013) and Rise first? Not necessary, but it's the final chapter of the Survivor trilogy, so the story lands better if you know Lara's origin.
What's the hardest difficulty? Deadly Obsession, which removes Survival Instincts and limits saving to base camps.
Is there co-op? Some DLC tombs (starting with The Forge) support co-op.
Is there a new Tomb Raider game coming? Yes. Tomb Raider: Legacy of Atlantis, a reimagining of the original game, is set for February 12, 2027, with pre-purchase open on Steam.