Scrap Mechanic: Survival Guide (1.0)

A guide to Scrap Mechanic after its full 1.0 release: Survival mode priorities from crash landing to the planet's core, building good vehicles, farming and raids, combat against the haywire bots, the new mining content, plus Creative and Challenge mode tips.

Researched September 2026 — current as of patch 1.0.6 (September 18, 2026, with a September 21 hotfix). Scrap Mechanic left Early Access with the 1.0 "Drilling Thunder" update on July 24, 2026. Live games change; check the linked sources if something differs.

Quick Start

  1. Survival is now a full story. 1.0 turned Survival into a complete campaign with voice-acted NPCs and an ending, which takes you from the crash site down to the planet's boiling core.
  2. Your first goal is a working base and a vehicle. Salvage everything around the crash site, then get a simple car running so you can explore safely.
  3. Food and water come first. Hunger and thirst tick constantly. Collect water and carry food before long trips.
  4. The Spudgun is your main weapon, and it eats potatoes. Farm potatoes for ammo. Your garden literally is your armory.
  5. Crops attract raids. Growing crops will bring Farmbots and other attackers to your base. Build defenses before you plant big fields.
  6. Loot everything. Scrap metal, scrap wood, component kits, circuit boards, batteries and gas canisters feed almost every recipe.
  7. Don't overbuild early vehicles. A light car with a seat, a few wheels, an engine and fuel beats a heavy tank that tips over.
  8. Back up your saves. Patch 1.0.6 briefly caused save issues before a rollback. The game keeps backups, but copy your Survival save folder before big patches.
  9. Invite friends. Survival supports co-op, and many tasks (defending raids, driving while someone shoots) are easier with a second player.

Game Modes

Mode What it is Use it for
Survival Story campaign with hunger, thirst, enemies, farming and crafting The main 1.0 experience
Creative Unlimited parts, no survival pressure Designing vehicles and machines, testing
Challenge Puzzle-style builder levels, including user-created challenges Learning mechanics, sharing puzzles
Custom game Modded or custom rule sets Workshop content

1.0 moved many Survival parts into Creative and Challenge modes (patch 1.0.4). Patch 1.0.3 added the Creative chat commands /weather, /timeofday and /timeprogress. Patch 1.0.6 added Creative capsules for the Minerbot, the Green and Yellow Tapebots, the Blue, Yellow and Red Totebots, and the Cablebot and Cablebot Multi.

Core Tools

Tool What it does
Sledgehammer Melee; also breaks your own parts to recover them
Lift Places and raises creations for building; essential for vehicles
Connect Tool Wires interactables (engines, seats, logic, lights) together
Paint Tool Colors parts
Weld Tool Joins separate creations
Spudgun family Ranged weapons that fire farm produce as ammunition
Claygun (1.0) Shapes terrain. Works in Creative and Survival. Some bots can dig now, so clay walls aren't foolproof
Plasma Drills (1.0) Mount on creations to dig through rock underground
Cornade (1.0) A grenade for tight spots such as warehouse fights

Your First Hours

  1. Search the crash site. Grab every salvageable part and the materials around it.
  2. Use the Craftbot. It's your main crafting station. Your first tools, parts and vehicle pieces come from it, and it unlocks more recipes as you progress.
  3. Collect water and find food. Keep both in your hotbar-accessible inventory.
  4. Build a starter vehicle on the Lift: seat, wheels, a basic engine and fuel. Keep it low and wide.
  5. Find the trader and quest-givers. Trading produce for recipes and progressing NPC quests (the 1.0 story) unlocks better parts and tools.
  6. Plant potatoes near a defended spot for ammo, and other crops for food.
  7. Set up storage chests so materials don't sit in your inventory.

Building Vehicles That Work

Farming and Raids

Enemies

Bot Threat Tips
Haybot Common melee bot Easy with Spudgun or hammer; don't get swarmed
Totebot (Green) Small, fast, jumps and zaps Shoot early; they come in groups
Tapebot Ranged, shoots tape Use cover; flank
Farmbot The big, dangerous one Fight from range, use vehicles and terrain; avoid close range early
Minerbot (1.0) The first flying bot; showers you with rocks Keep moving, shoot it down quickly
Yellow Totebot (1.0) Stomps across the planet Keep your distance
Blue Totebot (1.0) Built for offshore drilling; fast on land Don't try to outrun it on foot
Red Totebot (1.0) Explosive mine-clearing bot Kill it at range before it reaches your build
Green Tapebot (1.0) Fires "weaponized bubble plastic" Treat like a Tapebot, stronger
Yellow Tapebot (1.0) Sorting ink that hurts and slows Avoid getting slowed in the open
Cablebot Available as a Creative capsule from 1.0.6 Test it in Creative first

Warehouses are indoor dungeons full of bots and loot. Bring ammo, food and the new Cornade.

1.0 Content: Drilling Thunder

The full release added the biggest changes in the game's history:

Mining tips

Patch History Since 1.0

Patch Date Key fixes
1.0.1 July 26, 2026 Schematic box fix, recipe unlocks in large games, mod crash fix
1.0.2 July 27, 2026 Challenge chest items, mods button restored, quest progression fixes
1.0.3 July 29, 2026 Creative chat commands, raids stopping fix, vault quota quest fix
1.0.4 July 31, 2026 Survival parts added to Creative/Challenge, Growlab 5 redesign, garage chest fix
1.0.5 August 3, 2026 Welding onto bearings, suspensions and pistons fixed
1.0.6 September 18, 2026 (hotfix September 21) Broken save fix, physics jitter fixes, Challenge mode fixes, new Creative capsules, Growlab door fix

If your save broke in the initial 1.0.6 rollout, move a backup save from the Backup folder into your regular save folder under your AppData Roaming, Axolot Games, Scrap Mechanic, User folder, following the developer's community note.

Common Mistakes to Avoid

Advanced Tips

FAQ

Is Scrap Mechanic out of Early Access? Yes. Version 1.0 (Drilling Thunder) released on July 24, 2026.

Do my old Early Access survival saves work? 1.0 reworked terrain generation and the story, so starting a new Survival world is recommended to experience the new content properly.

Is there co-op? Yes. Survival and Creative support multiplayer with friends.

How do I get Spudgun ammo? Farm potatoes; the Spudgun fires produce as ammunition.

What's the Claygun for? Shaping terrain: building ramps, filling holes, making walls. Some bots can now dig through it.

Where did my Creative parts go? Patch 1.0.4 restored parts that went missing in the 1.0 update and added many Survival parts to Creative and Challenge modes.

Sources