RUNNING WITH RIFLES: Complete Guide

A practical guide to RUNNING WITH RIFLES (RWR): how ranks, XP and RP work, what to carry, how to survive the AI, how to lead a squad, and how the online Invasion servers and seasonal events fit in.

Researched September 2026 — current as of the Summer 2026 event build. Osumia Games' core team is building RWR 2 (store page live since March 2026), and a new vanilla DLC codenamed RUNNING WITH RIFLES: EXTENDED was targeted for around Q3 2026. Live games change; check the linked sources if something differs.

Quick Start

  1. You are one soldier in a war, not the hero. The front line is dozens of AI soldiers on each side. Stay near friendlies, use cover, and let the battle carry you until you have rank and gear.
  2. Two currencies: XP and RP. XP (experience) raises your rank and is lost in chunks for teamkills. RP (resource points) is money you spend on weapons, grenades, vests, and radio calls at the armory.
  3. Rank decides what you can do. Higher ranks let you command more AI squadmates and unlock more expensive radio calls and equipment. Early on you are a Private with nothing to command.
  4. Always carry a medikit. Downed soldiers bleed out after a short timer; healing a wounded teammate is fast and rewards good XP.
  5. Crouch and go prone. Accuracy and survival both improve dramatically when you are low and in cover. Sprinting in the open is how most new players die.
  6. Get a vest early. Body armor absorbs several hits before breaking and is the single best survival purchase.
  7. Loot and deliver. Enemy weapons and rare items can be picked up. Stash them in your backpack and drop them in the armory or stash to sell or keep.
  8. Ignore the commander when it makes sense. Commander orders are suggestions. Flanking an undefended base or sabotaging assets behind the line is often worth more than joining the main push.
  9. Try online Invasion. The official vanilla Invasion servers run a persistent campaign with players and AI on the same side, and they host the seasonal events.

Factions and Setting

The base game has three factions fighting across a chain of maps:

Faction Standard rifle
Greenbelts M16A4
Graycollars G36
Brownpants AK-47

Each faction has its own standard arsenal with roughly equivalent roles (assault rifle, LMG, sniper, shotgun, SMG, launcher). Rare weapons and faction-specific gear show up as loot.

DLCs add World War II settings with their own factions, maps, and vehicles:

DLC Setting
RUNNING WITH RIFLES: PACIFIC (Oct 2017) U.S. Marines vs. the Imperial Japanese Army, with island landings, landing craft, and bayonets
RUNNING WITH RIFLES: EDELWEISS (Sep 2018) British and American airborne operations in 1944 Western Europe vs. the Wehrmacht
EASTERN FRONT (in development) Not yet released; the DLC team added a small teaser of its content to the WW2 Undead mode in late 2025

Core Systems

XP, Ranks, and Squads

You earn XP for kills, captures, healing and reviving teammates, destroying objectives, and completing side tasks. Teamkills cost XP. As XP grows you are promoted, and each rank:

Early ranks go fast. Corporal is roughly where you start comfortably affording and fielding armor; officer ranks are where you start fielding full squads and heavier support.

RP and the Armory

RP buys equipment at the armory in your base. Basic rifles and grenades cost very little. Specialized kit (stationary weapons, big radio calls, flares) costs a lot. You also gain RP by:

Rare drops (unusual weapons and event items) sell for a large amount of RP, so if you find something valuable, getting it back to base alive matters more than the next kill.

Backpack and Stash

Wounding, Healing, and Death

Soldiers who take a lethal hit are often downed first rather than killed outright. A downed soldier has a limited time before bleeding out. Anyone with a medikit can heal them in a few seconds. Healing human players first is good etiquette online. If you are downed and nobody is coming, you can give up and respawn rather than waiting out the timer (check the key bindings in the options menu).

Radio Calls

Ranking up unlocks radio calls you pay for with RP:

Radio calls are the biggest force multiplier in the game. Save RP for them when a base is heavily defended rather than trickling in one rifle at a time.

Weapons: What to Use

Category Examples Best use
Assault rifles M16A4, G36, AK-47 All-round default; cheap and reliable
Light machine guns M240, IMI Negev, PKM Suppression; must be prone or braced to fire accurately
Sniper rifles M24-A2, PSG-90, Dragunov SVD Long-range picks from cover; bolt actions hit hardest
Shotguns Mossberg 500, Spas 12, QBS-09 Close quarters and building clearing
Silenced SMGs MP5SD, Scorpion Evo III, QCW-05 Stealth raids behind the lines
Grenade launchers M79 and faction equivalents Clearing clumped defenders and cover
Rocket launchers M72 LAW, M2 Carl Gustav, RPG-7 Tanks, APCs, and emplacements
Pistols Faction sidearms; rarer heavy pistols as loot Silenced sidearms for stealth; heavy pistols for damage

Exact weapon rosters differ by faction and have shifted over updates, so treat the example names above as a guide and check the armory list in-game.

Throwables worth knowing: hand grenades (area damage on a fuse), impact grenades (explode on contact), stun grenades (disable without damage), C4 (manual detonation, destroys vehicles and structures), and claymores (trip-mines for defense).

A strong starter loadout: faction assault rifle, a silenced pistol, a stack of grenades, a vest, and two medikits. Add a rocket launcher once enemy armor starts appearing.

Deployables and Stationary Weapons

The armory sells deployable cover and stationary weapons (mounted machine guns, mortars and other emplacements, depending on faction and rank) you can place at a captured base. They are expensive but excellent for holding a point, especially on defense maps or when the AI counterattacks.

Tactics That Keep You Alive

Side Objectives

Maps have optional objectives that change the war around you:

Side objectives are often less defended than the main front and give great rewards for a stealthy SMG or sniper loadout.

Online Invasion and Seasonal Events

Online Invasion is the long-running persistent multiplayer campaign where players fight together against AI factions. Seasonal events run there throughout the year:

Event Typical content
Easter (since 2025) The Cheeky Bunny enemies dropping event goodies
Summer The Off-Duty Veteran, Cooler Boxes with rare items, and a VIP unit. In 2025 the VIP was a war reporter you escorted between bases; in 2026 it is The Agent, a dual Desert Eagle special agent who paradrops in after a few captures, marks every remaining enemy base, and rewards every connected player with an event ticket if she survives her mission
Halloween Rippers, the Fire Demon, Pumpkin Knight, and Halloween Boxes with unique weapons
Christmas Bad Santa, elves, and nutcrackers

Event content is on the official vanilla Invasion servers. The Summer 2026 event (launched June 23, 2026) was announced to last the entire summer; the 2025 summer event ran until September 8, so by late September it has most likely wrapped up. The Halloween event has historically started in late October (the 2025 one launched October 27 and ran about 20 days). Check the Steam news page for current dates.

Vehicles

The store page promises armed boats, tanks, and APCs, and vehicles decide a lot of fights:

Modes

Common Mistakes to Avoid

Advanced Tips

FAQ

Is RUNNING WITH RIFLES still updated? Yes. Seasonal events continue on the official Invasion servers (Easter, Summer, Halloween, Christmas), with the modding community contributing much of the content. The core team is mainly working on RWR 2.

What is RWR 2? The sequel, announced on June 6, 2024, with its Steam store page published on March 11, 2026. It has no release date listed in the sources used here.

What is RUNNING WITH RIFLES: EXTENDED? A new DLC announced in March 2026 with a new campaign and two new factions, the Blueboots and the Whitefangs, plus new maps playable in Invasion. It was targeted for around Q3 2026; check the store for release status.

Which DLC should I buy first? PACIFIC if you want island and naval warfare, EDELWEISS for WW2 Europe. Both add their own factions, weapons, and maps.

Can I play solo? Yes. The single-player campaign uses the same systems as multiplayer, with AI filling both armies.

How do I get more RP fast? Sell looted weapons, steal enemy cargo trucks, capture bases, and bring rare drops back to base.

Sources