Rivals of Aether: Beginner-to-Advanced Guide

A complete primer on the original Rivals of Aether: how its platform-fighter rules differ from Smash, the core techniques, a roster overview with each character's gimmick, how to practise, and how to use the Workshop in 2026.

Researched September 2026 — current as of patch 2.1.9.1 (May 13, 2025), with Rivals of Aether II available as the active sequel. Live games change; check the linked sources if something differs.

Quick Start

  1. There are no shields. Defence is movement, dodges, and the parry. Parrying an attack at the right moment leaves your opponent helpless and open to a punish.
  2. There is no ledge grab. Recovery is about reaching the stage, using your wall jump, and your up special. Stage walls are your friend.
  3. Learn your character's elemental gimmick. Every Rival changes the stage or the fight (fire, puddles, pillars, clones, flowers). Using it is not optional at any level.
  4. Do the Tutorial mode. It runs from beginner to advanced lessons and teaches techniques like wavedashing that the game assumes you will learn.
  5. Use Practice mode's frame data and hitbox display. Rivals ships with strong training tools; they are the fastest way to understand why a move lost.
  6. Pick 1-2 characters and stay with them for your first dozens of hours. Matchup knowledge matters more than roster breadth.
  7. Play online with rollback netcode. Rollback was added on February 3, 2022 (in the same free update that officially added four fan-made characters); use a wired connection and adjust Rollback Settings before readying up.
  8. Rivals of Aether II launched October 23, 2024. The original is feature-complete and its competitive scene has largely moved to the sequel, but Rivals 1 remains active for casual play, the Workshop, and its own community.

How Rivals Differs from Smash

Mechanic Rivals of Aether Typical Smash-style game
Shield None Yes
Parry Core defensive tool; parrying stuns attacker; reflects projectiles Timing-based shield release in some games
Ledge No ledge grab; wall jump and recoveries onto stage Ledge grab and ledge options
Tech Tech on the ground and walls to avoid getting hit on landing Similar
Stage mechanics Characters create hazards and objects (puddles, pillars, fire, flowers) Mostly neutral stages
Strong attacks Charged "strong" attacks (equivalent to smash attacks) Smash attacks

Controls and Core Inputs

Input Use
Attack Jabs, tilts, and aerials
Special Neutral/side/up/down specials; mostly element-based
Strong Charged kill moves (can be mapped to the right stick)
Jump Short hop by tapping; full hop by holding
Parry/Dodge Parry on the ground, roll with a direction, air dodge in the air

Recommended setup changes:

Core Techniques

Parry

Wall jump and recovery

Teching

DI (directional influence)

Wavedash and wave land

Short hops and fast fall

The Roster

The core roster is 16 characters split across four elements, plus the guests Ori (with Sein) and Shovel Knight, for 18 total. The developers described the game in 2025 as "18 characters meticulously adjusted over the course of 10 years."

Element Characters
Fire Zetterburn, Forsburn, Clairen, Mollo
Water Orcane, Etalus, Ranno, Hodan
Air Wrastor, Absa, Elliana, Pomme
Earth Kragg, Maypul, Sylvanos, Olympia
Guests Ori and Sein, Shovel Knight

Which characters are in the base game versus the Definitive Edition content can differ by package. Check the Steam store page for exactly what your purchase includes.

Starter recommendations

Character Why start with them
Zetterburn Straightforward rushdown. Specials burn opponents; strong attacks on a burning enemy absorb the flames and launch twice as far. Down Special leaves fire on the stage
Orcane Great recovery and tricky movement. Creates puddles with Neutral or Down Special, teleports to them with Up Special, and can turn a puddle into a bubble pillar with Down Special
Kragg Solid fundamentals; builds rock pillars and uses rocks as projectiles and stage tools
Wrastor Fast air-based fighter with high mobility; great for learning aerial combos

Character gimmicks at a glance

Details on exact numbers are best checked in Practice mode's frame data, since the balance has changed across many patches.

Game Modes

Mode What it is for
Versus Local 1v1, 2v2, or free-for-all
Online Versus Play friends with your own rules
Ranked Climb the leaderboard with rollback netcode
Story Learn each character's backstory
Abyss Survive waves of shadow fighters solo or with a friend; customise builds; Abyss Versus for challenging friends
Tetherball Beach sport mode with surprising depth
Tutorial Beginner to advanced lessons
Practice Frame data, hitbox visualisation, and training tools
Workshop Community characters, stages, and buddies

The Workshop in 2025-2026

The April 23, 2025 patch (2.1.9.0) focused on Workshop creators and players:

The 2.1.9.1 hotfix (May 13, 2025) fixed duplicate sprite priority for Workshop characters and adjusted Mollo and Hodan projectile interactions.

Tips:

Skins

Many event skins used to be tied to the Rivals Championship Series. In July 2024, the developers added Skin Packs on Steam that bundle older skins at a discount. Owning a skin through a pack shows a cardboard box icon on character select; owning the original shows the star.

Practice Plan (First 20 Hours)

  1. Tutorial mode, all lessons. Even if you know Smash.
  2. Pick a main. Play their Story chapter to learn the gimmick.
  3. Practice mode drills (15 minutes a session): shorthop aerials, fast fall, wavedash in both directions, wall jump recoveries.
  4. Learn one reliable combo from a low-percent starter and one kill confirm.
  5. Play Abyss to practise against varied pressure.
  6. Go online. Focus on one habit per session (for example, "stop panic parrying").
  7. Watch your replays after losses; note what you got hit by most.

Common Mistakes to Avoid

Advanced Tips

FAQ

Is Rivals of Aether still updated? Development has slowed. The latest patches are 2.1.9.0 (April 23, 2025) and hotfix 2.1.9.1 (May 13, 2025), focused on Workshop features and a few character fixes. Active development has moved to Rivals of Aether II.

Rivals 1 or Rivals 2? Rivals II is the current competitive focus and has newer features. Rivals 1 is cheaper, has the full 18-character roster and a huge Workshop, and remains excellent for learning platform-fighter fundamentals.

Does Rivals of Aether have rollback netcode? Yes, since February 3, 2022.

How do I play Workshop characters? Subscribe on the Steam Workshop page, then launch the game. Community characters appear in the character select.

Why can't I grab the ledge? There is no ledge grab by design. Recover onto the stage using jumps, wall jumps, and your up special.

What are the best characters? Balance has shifted over nearly a decade of patches. Pick the one whose gimmick you enjoy; the roster is broadly viable at casual and intermediate level.

Sources