Rising Storm 2: Vietnam: Complete Guide

A practical guide to surviving and contributing in Rising Storm 2: Vietnam: how the one-shot combat works, roles and squad play, both factions' commander tools, helicopters, traps and tunnels, game modes, and how to stop dying in the first ten seconds.

Researched September 2026 — current as of Hotfix 1.7.4 (August 27, 2026), following the 1.7.0 Quality of Life update (July 14, 2026). Live games change; check the linked sources if something differs.

Quick Start

  1. One or two hits kill. There's no regenerating health. Treat every open field as lethal and move from cover to cover.
  2. Join a squad. Squads spawn on their leader (South) or at tunnels (North). Solo players spawn far from the fight.
  3. Listen to your squad leader and commander. They mark objectives and call support. Proximity VOIP and squad chat make coordination easy.
  4. Bandage when bleeding. You bleed out after taking a hit; bandage immediately in cover.
  5. Learn the maps. Knowing lanes, cover, and flanks matters more than aim.
  6. Don't sprint into open ground. Machine guns and snipers cover every approach.
  7. Use smoke. Squad leaders carry smoke to cover advances and mark targets for support.
  8. Suppression matters. Being shot at blurs your vision and hurts your aim. Returning fire, even inaccurately, suppresses enemies too.
  9. Check your team. Friendly fire is on. Identify silhouettes and uniforms before shooting.

Factions

Side Armies Strengths
South US Army, US Marine Corps, Australian Army, ARVN Firepower, helicopters, air and artillery support, squad leader spawning
North North Vietnamese Army (PAVN), National Liberation Front (Viet Cong) Traps, tunnels, ambushes, stealth

Core Mechanics

Health and Bleeding

Suppression

Weapon Handling

Spotting and Communication

Roles

Role names vary slightly by army, but these are the key jobs:

Role Job Tips
Rifleman Backbone infantry Take objectives, cover flanks
Pointman Close-quarters (SMG or shotgun) Clear buildings and trenches
Machine Gunner Suppression Set up on a bipod overlooking lanes
Grenadier Explosive support Clear bunkers and groups
Marksman/Sniper Long-range kills Target machine gunners and radiomen
Combat Engineer/Sapper Explosives, traps, anti-vehicle Blow up objectives, build defences, counter helicopters
Radioman (South) Enables commander support Stay near the commander
Squad Leader Spawn point and marker Stay alive, smoke targets, place spawns
Commander Team leadership and support calls Coordinate and call support
Pilots (South) Fly helicopters Transport, gunship, scout

Squad Leader Duties

Commander Duties

Helicopters (South)

Helicopter Role
UH-1 "Huey" Transport a squad across the map
OH-6 "Loach" Spotter, airborne command post, fast gunship with miniguns
AH-1G "Cobra" Heavy gunship with pilot and weapons officer
"Bushranger" (Australian) Huey with dual M60s, minigun, and rockets

Tips for pilots: Learn to fly in an empty server first. Coordinate with ground troops, and avoid hovering over enemy territory. North players shoot down helicopters with RPGs, heavy machine guns, and anti-aircraft abilities.

Traps and Tunnels (North)

Game Modes

Mode Description
Territories Attackers capture objectives before time runs out; defenders hold. Two rounds with sides swapped
Supremacy Teams earn points for holding objectives
Skirmish Smaller-scale, 8v8 on compact maps, up to five rounds
Campaign Teams fight through a map of South Vietnam across multiple Territories matches, spanning an 11-year period; win by controlling every territory or having the most victory points

Reinforcements, Overtime, and Sudden Death

Setup and Settings Before Your First Match

Territories Playbook

Territories is the mode most servers run, so it's worth knowing how a good round flows.

Attacking

  1. Squad leaders move first, but not to the front. Place yourself in cover within striking distance of the objective so your squad respawns close.
  2. Smoke the approach. One or two smoke grenades across an open field turn a massacre into a successful push.
  3. Commander calls support on the defenders' strongpoints. Squad leaders mark with smoke; artillery or air support hits just before the push.
  4. Flood the objective. Capturing is faster with more players inside the zone; trickling in one at a time just feeds the defenders.
  5. Clear traps and tunnels (as South). Destroying North tunnels near the objective cuts off their spawns.

Defending

  1. Don't all sit on the point. Hold positions overlooking the approaches, with a few players inside the zone to contest it.
  2. Machine guns cover the open ground. Suppression stops pushes before they start.
  3. Traps on flanks (as North). Punji and tripwire traps protect the routes you can't watch.
  4. Watch for smoke. Smoke almost always means an incoming push; pre-aim through it and call it out.
  5. Fall back in time. When an objective falls, retreat to the next one rather than dying in a lost position.

Maps

The game has over 20 maps, including Hue City, Hill 937, Song Be, An Lao Valley, Cu Chi, Firebase Georgina, Long Tan, and Quang Tri. Each has different sightlines and routes; learn the key ones by playing them regularly.

Beginner Loadout Tips

Common Mistakes to Avoid

Advanced Tips

FAQ

Is Rising Storm 2: Vietnam still active in 2026? Yes. Tripwire shipped Quality of Life updates and hotfixes through July and August 2026, most recently Hotfix 1.7.4 on August 27, 2026.

Is it realistic? It's a tactical shooter with one-shot kills, bleeding, and realistic weapons, but still accessible.

What's the best role for beginners? Rifleman.

Can I play offline? It's built around online player-vs-player servers. You can start an offline practice session to walk maps and test weapons, but the real game is online.

How many players? Up to 64 per match.

What's the difference between North and South? South has firepower, helicopters, and air support; North has traps, tunnels, and stealth.

Sources