RimWorld: Survival & Colony Guide

A colony survival guide for RimWorld 1.6: your first days, food, power and research, keeping colonists sane, defending against raids, and a quick primer on each expansion, including Odyssey's gravships.

Researched September 2026 — current as of version 1.6.4850 (June 2026) with DLCs through Odyssey. Check the linked sources if something differs.

Quick Start

  1. Pick Cassandra Classic on a lower difficulty for your first colony. "Community Builder" or "Adventure Story" give you room to learn.
  2. Crashlanded is the standard start. Three colonists with supplies. Look at their skills, and at their passions (flame icons), which make them learn faster and enjoy the work.
  3. Day 1 order: stockpile zone, growing zone, shelter with beds, a cooking spot, then a research bench.
  4. Food is the first crisis. Plant rice (fast) or potatoes (tolerates poor soil), and hunt carefully. Don't hunt animals with a high revenge chance, and skip boomalopes near your base.
  5. Build a freezer early. Raw meat and meals rot fast without one.
  6. Wealth drives raid size. The storyteller scales threats to your colony's wealth, so don't hoard junk or build pointless luxury early.
  7. Moods matter as much as hit points. Colonists with bad moods have mental breaks. Private bedrooms, a dining room and recreation keep them stable.
  8. Set work priorities. Switch the Work tab to manual priorities (numbers 1-4) so your best cook cooks and your best doctor treats.
  9. Save before risky moves, or turn on Commitment Mode only once you're comfortable.

Setup Choices

Storytellers

Storyteller Style Good for
Cassandra Classic Rising tension with regular pauses First games
Phoebe Chillax Long gaps between threats Building-focused play
Randy Random Anything can happen at any time Chaotic stories

Difficulty

Peaceful, Community Builder, Adventure Story, Strive to Survive, Blood and Dust, Losing is Fun, plus a Custom option. Start at Adventure Story or lower.

Scenarios

Scenario Start
Crashlanded 3 colonists, supplies, weapons
The Lost Tribe 5 tribal colonists, low tech, slow research
The Rich Explorer 1 colonist with good gear
Naked Brutality 1 colonist, nothing. For veterans

Expansions add more scenarios. Odyssey lets you start with a gravship.

Biome and map

For a first game, pick a temperate forest or arid shrubland tile with a long growing season, next to a river (for watermills) or rich soil, and preferably in a hilly area so you can dig in. Avoid ice sheet, sea ice and extreme desert until you know the game.

First Days Checklist

  1. Stockpile near where you'll build. Haul the crash supplies in.
  2. Growing zone: rice (fastest), potatoes, and later corn (slow but huge yields). Add healroot once you have a grower with the skill.
  3. Shelter: One room with beds (a barracks is fine on day 1). Wood walls go up quickly, but they burn. Stone blocks are better.
  4. Cooking: Build a campfire or fueled stove and cook simple meals. Raw food and bad hygiene cause food poisoning.
  5. Research bench early. Start with Electricity unless you have a clear reason not to.
  6. Freezer: a small room with a cooler venting to the outside and double doors or an airlock to keep the cold in.
  7. Medicine: Keep herbal or industrial medicine in a stockpile near beds. Assign a doctor.

Core Systems

Colonists, skills and work

Mood and mental breaks

Mood source How to help
Sleeping in a barracks or on the ground Private bedrooms, even small
Ate without a table Dining room with a table and chairs
Ugly or cramped rooms Space, floors, art, cleanliness
Lack of recreation Horseshoes pin, chess table, TV later
Darkness Lamps in work and sleep areas
Pain, injuries, dead colonists Medical care, funerals, time

Low mood causes minor, major and extreme breaks, from food binges to fire-starting and berserk rampages. Watch the mood bar and fix problems before they cascade.

Power

Source Notes
Wood-fired generator Early, needs constant wood
Solar generator Daytime only, cheap and reliable
Wind turbine Needs a cleared area; output varies
Watermill Needs a river, steady output
Geothermal generator Needs a steam geyser, very strong
Batteries Store power for night and eclipses

Keep batteries in their own roofed room away from anything flammable. A "Zzzt" short-circuit event can discharge them in an explosion and fire. A solar flare knocks out electrical devices for a while, so keep non-powered backups for food and heat.

Research priorities (common path)

  1. Electricity, then Batteries and Solar panels
  2. Air conditioning (coolers for the freezer)
  3. Stonecutting and Complex furniture
  4. Hydroponics if your growing season is short
  5. Gun smithing and Machining for weapons and armor
  6. Microelectronics (opens comms console, TV and more), then the multi-analyzer tier

Temperature and events

Defense

Common threat types: raids (tribal, pirate, outlander), siege raids with mortars, mechanoid clusters, drop pod raids and sappers who dig through walls.

Endgame: Leaving the Rim

The Expansions

DLC Released What it adds
Royalty 2020 Titles, psycasts, the Empire faction, quests, persona weapons, techprints
Ideology 2021 Ideoligions with memes and precepts, rituals, roles, slavery, styles
Biotech 2022 Children and families, genes and xenotypes, mechanitors, pollution
Anomaly 2024 Monolith, entities, containment, void study, psychic rituals
Odyssey July 11, 2025 Gravships, orbit, new biomes, landmarks, fishing, unique weapons

Odyssey: gravships

Which DLC first?

Common Mistakes to Avoid

Advanced Tips

FAQ

What's the current RimWorld version? 1.6.4850 (June 8, 2026). It's a small patch compatible with existing saves and mods; among other fixes, it made heavy bridges immune to explosions and gave new ancient bridges zero market value to avoid wealth spikes on ruin maps.

Which storyteller is best for beginners? Cassandra Classic on Community Builder or Adventure Story.

How do I stop raids from getting so big? Manage wealth: sell junk, don't overbuild luxury early, and build defenses that scale.

What's the best DLC? Biotech is the most commonly recommended. Pick based on the playstyle you want.

How do I get a gravship? With Odyssey, a quest drops a grav engine on your map, or you can start with the gravship scenario. Then build substructure, a pilot console, fuel tanks and thrusters around it.

Why do my colonists keep having mental breaks? Check the Needs tab. Usually it's shared bedrooms, no dining table, no recreation, darkness or bad food.

Can I play on Steam Deck/console? Yes. The PC version runs on Steam Deck, and a separate console edition exists with its own version numbers.

Sources