Remnant II: Complete Guide

A practical Remnant II guide covering archetype choice, dual-archetype builds, difficulty and game modes, the world structure (including all three DLCs), resources, boss tips and the endgame loop.

Researched September 2026 — current as of patch 453,438 (November 12, 2024) with all three DLCs (The Awakened King, The Forgotten Kingdom, The Dark Horizon) and Boss Rush. No balance patches have shipped since; recent Steam news is sales only. Live games change; check the linked sources if something differs.

Quick Start

  1. Pick a starting archetype you enjoy, not the "best" one. Challenger, Handler, Hunter and Medic are the four you can start with. You'll unlock and level others later.
  2. Medic or Handler for solo beginners. Medic heals and has a safety-net revive for teammates; Handler's dog can revive you when you go down.
  3. Dodge weight matters. Heavier armor means slower dodges and more stamina use. Stay in a weight bracket that lets you roll reliably.
  4. Your relic is your heal. Your starting relic has limited charges that refill at checkpoints (Worldstones). Upgrade its charges early with Wallace.
  5. Explore every corner. Worlds are procedurally assembled; rings, amulets, weapons and even whole side dungeons hide behind branching paths.
  6. Scrap is for upgrades first. Weapon upgrades at Ward 13's vendors multiply your damage far more than buying random gear.
  7. Adventure mode later, Campaign first. Campaign walks you through three worlds and the final areas; Adventure lets you reroll a single world to farm content you missed.
  8. Unlock a second archetype ASAP. Dual archetypes are where Remnant II's builds come alive.
  9. Play co-op if you can. Up to three players; bosses scale, but revives and aggro sharing make everything easier.

Difficulty

Difficulty Notes
Survivor Easiest; baseline enemy damage
Veteran Moderate; the standard experience
Nightmare Hard; for experienced players
Apocalypse Locked until you defeat the final campaign boss on any difficulty; enemies deal up to 275% damage and world bosses have much more health
Scaling vs Survivor Veteran Nightmare Apocalypse
Normal enemy damage 125% 215% 275%
Boss damage 137.5% 193.5% 275%
Normal enemy health 120% 165% 250%
Boss health 156% 231% 387.5%

Higher difficulties grant more XP (5% per step, 15% on Apocalypse), up to 30% more Scrap, more Lumenite Crystals, better Simulacrum drop rates and better Relic Fragments. Mythic-tier Relic Fragments drop only on Apocalypse.

Game Modes

Mode What it is
Campaign The story. You play one storyline in each of Yaesha, Losomn and N'Erud (in random order), plus the static Labyrinth and Root Earth.
Adventure Pick one world and generate a random storyline there. A world unlocks for Adventure after anyone on your profile completes it once.
DLC Adventures Each DLC can be picked directly; on first completion it generates a "One Shot" curated run that guarantees the DLC content. Doesn't require finishing the base world first.
Boss Rush Added with The Dark Horizon. Horde stages then bosses; choose Triple Threat (3 bosses), Trial By Fire (7) or The Gauntlet (19). Awards lots of XP (for archetypes and Prisms) and alternate routes to boss weapons, mods and trinkets.

Worlds

World Setting DLC
Earth (Ward 13) Your hub, with vendors and crafting —
Losomn A fusion of two realms where the magical Fae prey on the Dran The Awakened King
N'Erud The derelict world ship of the Drzyr, drifting at the end of its universe The Dark Horizon
Yaesha Verdant jungles where the Pan face doom as the Root shatter the balance The Forgotten Kingdom
Labyrinth Static campaign world —
Root Earth Static campaign world, the finale —

Each adventure world has multiple storylines. Campaign gives you one per world, so Adventure mode is how you see the rest.

Archetypes

There are 11 base archetypes and 3 DLC archetypes.

Archetype Source
Alchemist, Archon, Challenger, Engineer, Explorer, Gunslinger, Handler, Hunter, Invader, Medic, Summoner Base game
Ritualist The Awakened King DLC
Invoker The Forgotten Kingdom DLC
Warden The Dark Horizon DLC

Each archetype has three skills, five perks (one of them a Prime perk that only works when it's your primary archetype), a core trait, and starting gear. Unlocking usually means buying an item from a Ward 13 vendor for Scrap and taking it to Wallace, who crafts it into an engram. Some archetypes are hidden behind quests or secrets.

Starting archetypes in detail

Challenger (melee-range tank)

Handler (pet class)

Hunter (ranged weakspot damage)

Medic (healer)

Dual archetypes

Once you've unlocked a second archetype, equip it as your secondary. You gain its skills, perks and trait — but not its Prime perk or core trait allocation. Classic pairings to try:

Primary + Secondary Idea
Hunter + Gunslinger Pure ranged damage
Medic + Handler Very hard to kill solo; heals plus a reviving dog
Challenger + Medic Survivable brawler with Die Hard as a backstop
Engineer + Challenger Heavy turret play with Powerlifter easing heavy-gear stamina costs
Handler + Hunter Dog pressure plus marked targets

Swap roles (primary vs secondary) to test which Prime perk matters more to you.

Resources and Upgrades

Resource Use
Scrap Main currency: vendors, archetype items, upgrades
Iron-tier upgrade materials Paired with Scrap for standard weapon upgrades at Rigs
Lumenite Crystals Special crafting material: relic charge upgrades at Wallace (10 each), crafting and upgrading special (boss) weapons, crafting weapon mods and engrams
Simulacrum Final-tier material: takes weapons to max level, adds relic charges, purges corrupted weapons (drop chance improves on higher difficulties)
Relic Fragments Slot into your relic for passive stat bonuses; better quality on higher difficulties

Who does what in Ward 13: Rigs upgrades weapons, McCabe crafts special weapons and weapon mods, and Wallace crafts archetype engrams and upgrades relic charges.

Priorities:

  1. Upgrade your main long gun and handgun.
  2. Increase your relic's charges and potency.
  3. Put trait points into survivability first (health, stamina) until you're comfortable.
  4. Grab rings and amulets that match your archetype pair.

Combat and Boss Tips

Bosses worth prepping for

General boss prep:

  1. Top off relic charges and consumables before the fog gate.
  2. Swap gear to counter the boss's element if you have the options.
  3. In co-op, have one player hold aggro while others focus weakspots.
  4. If a boss is walling you, drop difficulty, farm upgrades, and come back.

Endgame Loop

Recent Balance Notes (Patch 451,008 and hotfix 453,438)

Common Mistakes to Avoid

Advanced Tips

FAQ

Which archetype should I start with? Medic or Handler for comfort solo; Hunter for ranged damage; Challenger for close-range brawling.

How do I unlock Apocalypse? Defeat the final campaign boss (Annihilation) on any other difficulty.

Do I need the DLCs? No, but each adds new areas, bosses and an archetype. The Dark Horizon also added Boss Rush.

What's the difference between Campaign and Adventure? Campaign runs through the story and final areas. Adventure lets you generate a single world to explore other storylines.

Can I play solo? Yes. Handler and Medic are strong solo because they reduce the cost of going down.

How many players can play together? Up to three in co-op.

Sources