Ready or Not: Complete SWAT Tactics Guide

This guide covers Ready or Not's core loop (compliance, arrests, reporting, and scoring), room-clearing tactics, AI squad commands, loadouts, Commander Mode, the DLC missions, and the new Mission Editor.

Researched September 2026. Current as of v1.5.2 (Mission Editor, September 3, 2026), after the Boiling Point DLC and v1.4 update in March 2026. Live games change; check the linked sources if something differs.

Content note: Ready or Not depicts realistic violent crime, including missions about school and mass-casualty attacks. Take breaks as needed.


Quick Start

  1. You're police, not a soldier. Your score depends on following the rules of engagement: get compliance, arrest, report, and secure evidence. Killing everything tanks your grade.
  2. Yell first. Shouting commands (the Yell/Compliance key) makes many suspects and civilians surrender. Give them a second to comply before you escalate.
  3. Only shoot when there's a threat. Suspects aiming at you or reaching for a weapon are fair game. Shooting a surrendered or fleeing unarmed person is unauthorized force and a heavy penalty.
  4. Cuff everyone. Compliant suspects and civilians should be restrained. Unrestrained civilians can wander into gunfire.
  5. Report to TOC. Downed suspects, civilians, and dead officers need to be reported (look at them and use the report interaction). Missed reports cost points.
  6. Collect evidence. Pick up dropped weapons and required mission items.
  7. Check doors before opening them. Use the mirror (Optiwand) under doors to spot traps and suspects.
  8. Don't rush. Slow, methodical clearing with flashbangs or stingers beats running in.
  9. Your AI team is good if you command them well. Use the command menu to stack up, breach, and clear.
  10. Heavy armor isn't free. It slows you down. Pick armor for the mission.

Scoring and Rules of Engagement

Your mission score and letter grade come from things like:

Positive Negative
Suspects arrested (more than killed) Unauthorized use of deadly force
Civilians rescued and restrained Civilian injuries or deaths
Reports to TOC Unreported downed people
Evidence collected Evidence left behind
Objectives completed Officers injured or killed

Team Commands

Your AI officers are split into Gold, Red, and Blue elements. You can command the whole team or just one element.

Command What it does
Stack Up Line up on a door (auto, left, right, or split)
Open / Open & Clear Open the door and clear the room
Breach & Clear Breach with the method you pick (kick, shotgun, C2, ram), then clear
Use Flash / Stinger / CS Deploy a grenade before entering
Mirror under door Check what's on the other side
Wedge Block a door to control the flow
Fall In / Move To / Hold Positioning
Restrain / Collect Evidence Have officers handle suspects and items

Clearing a Door, Step by Step

  1. Mirror the door. Check for traps and occupants.
  2. Pick your entry. Unlocked: open. Locked: kick, shotgun breach, C2, ram, or lockpick. Trapped: disarm first, or breach another way.
  3. Throw a flash or stinger (or have the team do it).
  4. Enter in order and clear corners. Each officer covers a sector.
  5. Yell, restrain, report.

Loadouts

Primaries

Category Notes
Assault rifles and carbines All-round choice, good against armored suspects
SMGs Lighter, great in tight rooms
Shotguns Breaching and close quarters. The beanbag shotgun is less-lethal
Less-lethal launchers Pepperball and similar, for arrests

The v1.4 update (March 2026) added three new weapons, the 9-bang grenade, more attachments, a multi-rail attachment system, and more cosmetics. The v1.5 update (September 2026) released free new styles of the Triple Weapon Pack guns to everyone: MK-V 'HC' (Hard Chrome) pistol, 590M 'FDE' shotgun, and M32A1 'LSPD' Blue rotary grenade launcher.

Ammo

Tactical Gear

Gear Use
Optiwand (mirror gun) Check under doors
Door wedges Block doors
C2 / breaching charges Blow locked doors (can hurt people behind them)
Battering ram Quiet-ish breach of locked doors
Lockpick gun Quiet breach
Flashbangs, stingers, CS gas, 9-bang Disorient before entry
Taser, pepper spray Less-lethal arrests
Ballistic shield Frontal protection for the point man

Armor


Commander Mode

Commander Mode is the campaign-style mode where you manage a roster of SWAT officers across missions:


Missions and DLC

The base game has a large set of missions across Los Sueños, including Valley of the Dolls, Neon Tomb, and Elephant (a school shooting mission with very heavy content), plus many more. DLC adds:

DLC Content
Home Invasion Three missions set after a Category 5 hurricane, plus three weapons, six gear pieces, and seven clothing color variants
Dark Waters Three missions off the coast of Los Sueños, including an abandoned island resort, plus five weapons and two gear sets
Boiling Point (March 2026) Terror-attack themed missions launched alongside the v1.4 update

The Digital Deluxe Edition bundles the base game with all three DLCs. Ready or Not came to consoles on July 15, 2025.


Mission Editor (v1.5, September 2026)

The Mission Editor lets you tweak gameplay variables in existing missions, with a focus on AI:

Use it to practice specific scenarios, like a mission full of heavy armor or civilians that won't comply, or to build challenge runs with friends.


Solo vs. Co-op

Solo with AI Co-op with players
Strengths AI officers follow orders precisely and clear rooms fast Better situational awareness, flexible entries
Weaknesses AI can get stuck, and you need to micro-manage Coordination is hard, and friendly fire happens
Tips Use elements (Red and Blue) to hold one door while another team enters Assign roles: point man, breacher, less-lethal, rear security

Suggested Co-op Roles


Approach by Mission Type


Common Mistakes to Avoid


Advanced Tips


FAQ

What's the latest version of Ready or Not? As of September 2026, v1.5.2 (Mission Editor), released September 3, 2026.

How do I get an S rank? Arrest suspects instead of killing them, avoid unauthorized force, protect civilians, report everyone, collect all evidence, and complete all objectives with no officer losses.

Does Ready or Not have co-op? Yes, multiplayer co-op with human players, or single-player with AI officers.

What are the DLCs? Home Invasion, Dark Waters, and Boiling Point (March 2026). The Digital Deluxe Edition bundles all three.

Is Ready or Not on consoles? Yes, since July 15, 2025.

Why did my mods break? Game updates change files that mods depend on. Wait for mod authors to update.


Sources