A guide to R.E.P.O., Semiwork's physics-based co-op horror game: how runs work, the extraction loop, spending SURPLUS in the shop, the monsters, and team habits that keep you from losing your quota.
Researched September 2026 — current as of v0.4.4 (May 25, 2026), after the Cosmetics Update (v0.4.0, May 7, 2026). The developers have said a brand-new level is the main focus of the next update. The game is in Early Access, so things change. Check the linked sources if something differs.
King of the Losers is the arena where eliminated or losing players compete. The Cosmetics Update (v0.4.0) added the purchasable Scout and Hauler vehicles along with a Race! mode that uses them. It also added the Service Station, a hub where you spend Tax Tokens (earned by collecting boxes) on cosmetics, and it changed tumbling so you can grab walls to tumble-climb.
| Level | Notes |
|---|---|
| Headman Manor | Mansion layout with tight corridors, lots of breakables, and fragile items |
| McJannek Station | Icy research station with slippery floors and heavy crates |
| Swiftbroom Academy | Magic academy with vertical rooms and potions and orbs as valuables |
| Museum of Human Art | Added in the Museum Update (v0.2.0, June 2025). Much larger, with vertical zones and laser traps. |
The Monster Update (v0.3.0, late October 2025) also expanded every map with new rooms. The developers have said a new level is next.
Items and upgrades cost SURPLUS, the money left over after you meet the goal. Prices rise as you progress.
| Upgrade | Why it matters |
|---|---|
| Health | Survive one more hit. Buy early. |
| Stamina | Sprint away from monsters. Very high value. |
| Strength | Carry heavier items alone |
| Grab Range | Pick things up from further away |
| Sprint Speed | Outrun chasers |
| Extra Jump | Mobility across gaps and obstacles |
| Tumble Launch | Launch yourself while tumbling |
| Map Player Count | See teammates on the map |
Shop priorities early on: Health and Stamina upgrades first, then health packs, then one weapon for the team. Save explosives for later levels.
Monsters range from harmless-until-provoked to lethal chasers. Many have a specific trigger, and learning it matters more than fighting.
| Monster | Behavior | How to deal with it |
|---|---|---|
| Gnomes | Small swarm that smashes valuables | Kill them with melee or keep them away from loot |
| Duck | Cute and harmless until provoked, then extremely dangerous | Don't grab or hit it |
| Clown | Big, loud, lethal | Run, break line of sight, and use doors |
| Bella (Monster Update) | Ghost child on a tricycle who goes berserk after ringing her bell three times if you touch her or block her | Stay out of her path |
| Elsa (Monster Update) | Calm dog you can pet. If it gets hurt, it turns into an aggressive "Buff Doge". | Don't let teammates or other monsters hit it |
| Birthday Boy (Monster Update) | Tame until you pop one of the balloons it leaves around, then it slaps you repeatedly | Leave the balloons alone |
| Tick (Monster Update) | Tiny and harmless until you grab it | Don't grab it |
| Ooly (Monster Update) | Alien with a spotlight; step into the light and it swoops down for heavy damage | Walk around the light |
| Gambit (Monster Update) | Grabs a player and forces a wheel spin that can hurt or reward you | Keep your distance if you're low on health |
| Loom (Monster Update) | Slow, but claps to create a shockwave that can kill in one hit | Never let it get close; keep moving |
| Cleanup Crew (Monster Update) | Throws its head, which bounces and explodes; its body spikes hurt too | Break line of sight after the throw |
| Heart Hugger (Monster Update) | Harmless-looking, but sprays pink mist that turns into attacking hearts | Back out of the mist |
| Head Grabber (Monster Update) | Hunts dead players' heads and gets faster and more dangerous after stealing one | Recover teammates' heads quickly |
The Monster Update added these 10 new enemies in total. Enemies scale with level, so later levels spawn more dangerous monsters and more of them.
General rules:
| Role | Job |
|---|---|
| Scout | Explore ahead, mark valuables and threats, call routes |
| Hauler | Pushes the C.A.R.T. and moves heavy items (needs the Strength upgrade) |
| Guard | Carries a weapon, clears or distracts monsters |
| Medic | Holds health packs and the Defibro, and brings heads back |
How many players can play R.E.P.O.? Up to six. Solo is possible but much harder.
How do I revive a teammate? Carry their head to an extraction point or the truck. The Defibro (from the Cosmetics Update) is another revive option.
What should I buy first in the shop? Health and Stamina upgrades, then health packs.
What's the newest content? The Cosmetics Update (v0.4.0, May 7, 2026) with 500+ cosmetic parts, the Service Station cosmetics hub, the Race! mode, vehicles, and new staffs. The latest patch is v0.4.4 (May 25, 2026). A June 5, 2026 devlog said a brand-new level is the main focus of the next update, with development pacing slowing as the team also prepares for 1.0.
Why do my valuables keep losing value? Every impact reduces value. Carry slowly, use the cart, and avoid monsters that smash items.
Is R.E.P.O. still in Early Access? Yes. It launched in Early Access on February 26, 2025.