A spoiler-light guide to Arkane's Prey: how the neuromod system works, how to survive the early hours on Talos I, which abilities pay off, how to play stealthy or loud, and what the Mooncrash DLC and post-launch modes add.
Researched September 2026 — current as of the final update line (update 1.10 "Rogue Moon", September 2018, plus the Typhon Hunter update of December 11, 2018). Prey is no longer being updated; check the linked sources if something differs.
Prey is an immersive sim set in 2032 aboard Talos I, a TranStar space station orbiting the Moon. You play Morgan Yu, a researcher who wakes up inside a looping test while the station is overrun by the Typhon, a shapeshifting alien ecology. Your brother Alex Yu, a helper robot called January, and a trail of recorded messages from your former self guide you through the station.
The structure is non-linear: you move between hub areas by elevator, airlock or a spacewalk around the exterior, and you can revisit almost everything.
| Resource | Where it comes from | Used for |
|---|---|---|
| Junk items | Everywhere, bodies, trash | Recycling into materials |
| Organic, Mineral, Synthetic material | Recycler output | Ammo, medkits, food, gear |
| Exotic material | Recycling Typhon organs, some junk | Neuromods, advanced items |
| Fabrication Plans | Found in the world | Unlock recipes at Fabricators |
| Weapon Upgrade Kits | Loot | Upgrading weapons at any time |
| Suit Repair Kits | Loot, fabricated | Restoring suit integrity |
Rules of thumb:
| Weapon | Role | Notes |
|---|---|---|
| Wrench | Melee | Free damage against Mimics and weak targets; stamina-limited |
| GLOO Cannon | Utility / crowd control | Freeze, then finish with the wrench or a shotgun. Also climbing |
| Silenced Pistol | Precision | Solid all game when upgraded |
| Shotgun | Close burst | Best general Typhon killer for many builds |
| Huntress Boltcaster | Utility | Activates buttons and distracts; almost no damage |
| Disruptor Stun Gun | Anti-robot / non-lethal | Shuts down Operators and turrets; knocks out humans without killing them |
| Q-Beam | Beam weapon | Strong against Typhon once upgraded |
| Psychoscope | Scanner | Scans Typhon to unlock alien powers; tracks weaknesses |
Grenades worth using: EMP Charge (robots, turrets), Recycler Charge (crowds and resources), Nullwave Transmitter (shuts off Typhon powers and damages Typhon), and Lure grenades for pulling enemies away.
Upgrade priority: put Weapon Upgrade Kits into one or two weapons you actually use. Spreading them thin is the most common way to end up underpowered. Fully upgrading a weapon earns "Cold Dead Hands".
Neuromods are skill points. There are three human trees (Scientist, Engineer, Security) and three Typhon trees (Energy, Morph, Telepathy). Typhon trees are locked until you get the Psychoscope and scan Typhon enemies.
| Ability | Why it matters |
|---|---|
| Hacking | Opens safes, doors, computers and turrets without codes; later ranks unlock tougher locks |
| Repair | Fixes broken Fabricators, Recyclers, turrets, elevators and electrical boxes that block routes |
| Leverage | Lifts heavy objects, including crates that block doorways and shortcuts |
| Necropsy | Extra loot (especially Typhon organs) from Typhon corpses, meaning more exotic material |
| Gunsmith | More efficient weapon upgrades |
| Combat Focus | Slows time for a shooting window; strong for gun builds |
| Medicine | Better healing from medkits and food |
Buy one rank of Hacking, Repair or Leverage first, then fill in the others before spending heavily on combat. Utility abilities pay back with loot, which pays back with more neuromods.
| Power | Use |
|---|---|
| Mimic Matter | Turn into small objects to squeeze through gaps and windows ("Shapeshifter" for 20+ unique objects) |
| Lift Field | Throws enemies and objects into the air; also a vertical traversal tool ("Tee One Up" for a kill on a Lifted enemy) |
| Phantom Shift | Leaves a decoy and moves you a short distance |
| Kinetic Blast | Area damage burst |
| Electrostatic Burst | Electric damage; excellent against Operators and turrets ("Ball Lightning" for dropping two Operators at once) |
| Superthermal | Fire trap |
| Psychoshock | Damages and suppresses the Psi powers of enemies; works on humans too |
| Mindjack | Controls enemies; frees mind-controlled crew ("Deprogramming" achievement) |
| Machine Mind | Takes over robots and turrets |
| Remote Manipulation | Grab objects and press buttons at range |
| Phantom Genesis | Turn a human corpse into an allied Phantom ("It's Alive!") |
Check the in-game Neuromod screen for which of the three Typhon trees (Energy, Morph, Telepathy) holds each power; Mimic Matter and Phantom Shift sit in Morph, Kinetic Blast and Electrostatic Burst in Energy, and Psychoshock and Mindjack in Telepathy.
The trade-off: the more Typhon neuromods you install, the more the station's turrets and some systems treat you as hostile. Separately, the Nightmare, a huge Typhon hunter, begins actively hunting Morgan after a story point. If you invest in Typhon powers, fix or hack turrets later, or accept that they will shoot at you.
| Build | Core picks | Playstyle |
|---|---|---|
| Pure human "Security" | Hacking, Repair, Leverage, Combat Focus, weapon upgrades | Classic shooter with stealth; turrets stay on your side |
| Engineer / crafter | Repair, Hacking, Gunsmith, Necropsy, Leverage | Deploy and upgrade turrets, fabricate everything |
| Pure Typhon | Mimic Matter, Kinetic Blast, Electrostatic Burst, Psychoshock, Mindjack | Psi-heavy; carry Psi Hypos; turrets turn hostile |
| Hybrid | Human utility plus Electrostatic Burst and Psychoshock | Most forgiving on higher difficulties |
Achievement notes: "No Needles" requires beating the game without any neuromod ability; "Split Affinity" requires one full run human-only and another Typhon-only.
| Enemy | Threat | Counter |
|---|---|---|
| Mimic | Ambush, weak | Wrench, shotgun, Recycler Charge; "Mimic Massacre" for 5 kills in 5 seconds |
| Greater Mimic | Faster, tougher | GLOO then shotgun |
| Phantom (and Thermal, Electric, Etheric variants) | Main infantry | GLOO plus shotgun or Q-Beam; Psychoshock |
| Weaver | Spawns Cystoids and raises Phantoms from corpses | Kill it first |
| Telepath | Mind-controls humans | Use non-lethal options on controlled crew; kill the Telepath; Mindjack frees them |
| Technopath | Takes over machines | EMP Charge, Disruptor, then finish |
| Poltergeist | Invisible, throws you | Psychoscope reveals it; GLOO and shoot |
| Cystoid and Cystoid Nest | Explosive swarms | Shoot from range or burn the nest |
| Military Operator / corrupted Operators | Ranged robots | EMP, Disruptor, Electrostatic Burst |
| Nightmare | Hunter-killer | Hide, use the timer, or come back with a heavily upgraded loadout |
Scanning each Typhon type with the Psychoscope reveals weaknesses and resistances in its info panel. Use it.
Talos I is revisited constantly, but the first visit order roughly follows this chain:
Crew locations: every living or dead employee can be found using station Security Stations and crew tracking. Locating them all gives the "Missing Persons" achievement.
The June 2018 free update added three options to the base game:
| Mode | What it changes |
|---|---|
| Story Mode | Easier combat for people who want the narrative |
| Survival Mode | Weapon degradation, other survival-style penalties |
| New Game+ | Keeps your neuromods and gear for a second run |
New Game+ is the easiest way to experiment with Typhon powers without restarting your progression.
Mooncrash is a roguelike expansion set in a TranStar moon base, framed as a simulation you run from a KASMA-operated satellite. Key points:
Is Prey (2017) related to Prey (2006)? Only by name. The 2017 game is a separate story and universe by Arkane Studios.
Should I use Typhon powers? Yes if you want a different playstyle, but go in knowing turrets will turn on you. A human-first first run with a few Energy powers is the easiest.
How do I get the Psychoscope? It is obtained as part of the main story in Psychotronics. Scanning Typhon with it unlocks the alien trees.
What does "Do No Harm" require? Finish the game without killing any humans. Mind-controlled crew count, so disable them non-lethally.
Is Mooncrash worth it? If you liked the base game's systems, yes. It is a replayable roguelike with its own story and several unlockable characters.
Can I still play Typhon Hunter? The update is still downloadable for Mooncrash or Digital Deluxe owners; how easy it is to find a match depends on your region and time.
Is there New Game+? Yes, added in the June 2018 update alongside Story Mode and Survival Mode.