Predecessor: Beginner-to-Advanced Guide

A guide to Predecessor, Omeda Studios' third-person 5v5 MOBA: roles, map objectives, Crests and Eternals, itemization principles, the modes added in the 1.16 and 1.17 updates, and how to climb. It's written for players coming from other MOBAs as well as complete newcomers.

Researched September 2026 — current as of Update 1.17 "Bloodtide" (Sept 22, 2026) and Hotfix 1.17.1 (Sept 24, 2026). Live games change; check the linked sources if something differs.

Quick Start

  1. It's a MOBA played over the shoulder. You aim skillshots and basic attacks yourself, and you can jump, so height and walls matter far more than in top-down MOBAs.
  2. Pick a role before you pick a hero. The five positions are Offlane, Jungle, Midlane, Support, and Carry. Carry and Support share the duo lane.
  3. Choose a Crest every match. Crests are your starter item. They evolve twice as you play and end as one of three final items with an active ability.
  4. Pick an Eternal in the draft. Eternals are twelve-plus deities that each give a Major Blessing and a choice of Minor Blessings. The game remembers your choice per hero and per role.
  5. Farm minions properly. Last-hitting is where most gold and XP come from. Don't auto-push waves without a reason.
  6. Ward and track the jungler. Stealth Wards give vision, Sentries detect, and Supports get Solstone wards that do both.
  7. Objectives win games. Fangtooth (duo side) gives permanent team buffs. Orb Prime (offlane side) becomes a team-wide power spike after 20 minutes.
  8. Play the new modes to learn heroes. Brawl (back in 1.16) and Crucible 3v3 (new in 1.17) are fast ways to practice a kit before taking it into Ranked.

Controls and Settings

Controls are fully rebindable, and the game has full cross-play plus controller support on PC. Out of the box you basic attack with the mouse and cast abilities from the mouse and nearby keys. Each hero has a passive, Primary, Secondary, and Alternate abilities, plus an Ultimate, and you can jump. Check Settings > Controls for the exact binds before your first match.

Settings worth changing early:

Setting Why
Camera lag Update 1.16.4 disabled default camera lag for snappier aiming. If you set it manually, consider turning it off.
Sensitivity Lower sensitivity helps skillshot and basic-attack consistency, especially on Carry heroes
Minimap size / scale Bigger is easier to read for jungle and support tracking
Quick cast vs. indicator cast Quick cast is faster. Indicators help while you learn ranges.
Voice chat Cross-play voice runs through Discord-powered comms. Mute toxic players freely.

Air control note (1.16.4): most heroes' in-air control was cut from 90% to 75%, so jump-spamming to dodge is less effective than it used to be.

Roles Explained

Role Lane / area Job Starter crest direction
Offlane Solo lane (Orb Prime side) Durable bruiser or tank. Holds a lane alone, teleports to fights, fronts teamfights. Guardian, Titan, Warrior families
Jungle Jungle camps between lanes Farms camps, ganks lanes, secures Fangtooth and Orb Prime Rogue, Warrior, Titan families
Midlane Middle lane Mage or assassin damage. Roams to side lanes. Magician, Occult families
Carry Duo lane with Support Ranged physical DPS that scales into late game Marksman family
Support Duo lane, then roams Vision, peel, engage, sustain. Uses Solstone wards. Consort family

Newer heroes by role (from recent patch notes): Scarlett (1.16) is a melee Offlaner who uses Energy instead of Mana. Baron Valmont (1.17) is a ranged magical damage dealer built around his summoned sword Lilith.

The Map and Objectives

The main 5v5 map has three lanes and a jungle split into Dawn and Dusk sides.

Jungle camps

Major objectives

Objective Where Reward
Fangtooth Duo-lane side Permanent team buffs that stack as your team takes more. After three kills, Primal Fangtooth spawns and applies a temporary true-damage burn.
Orb Prime Offlane side Before 20 minutes, a temporary individual buff. After 20 minutes, team-wide buffs to damage and regen.
Towers, inhibitors, Core Every lane Destroy the enemy Core to win

System changes to know (1.16):

Crests: Your Starter Item

Crests are chosen at the start of each match. Each one evolves through three tiers, and the final tier is one of three items with an active ability.

Tier 1 crest Evolves toward Typical user
Consort Crest Support crests Supports
Guardian Crest Tank crests Tank offlaners, tank supports
Magician Crest Mage crests Midlaners, mage supports
Marksman Crest Sharpshooter line Carries
Occult Crest Caster/warlock line Mages
Rogue Crest Assassin line Assassin junglers, mids
Titan Crest Bruiser line Bruisers
Warrior Crest Melee fighter line Fighters

Tier 2 crest names include Assassin, Champion, Goliath, Keeper, Sharpshooter, Warden, Warlock, and Wizard Crest. Tier 3 finals include items such as Abyssal Dart, Brutallax, Earth Spirit, Epoch, Eviscerator, Exodus, Fenix, and Florescence.

Rule: pick the crest family that matches what your hero does in this game, not just its label. A tanky support wants a Guardian-line crest, and an enchanter wants a Consort-line crest.

Eternals

Eternals are picked during the draft. Each gives one Major Blessing plus Minor Blessings from two categories. They're grouped by class. Some current examples:

Eternal Major blessing (short) Suits
Vermis Every third consecutive basic attack on the same hero deals bonus max-health damage Auto-attack fighters
Marrow Omnivamp that grows with missing health Bruisers
Knell Hits apply Rust stacks that shred armor Tanks and frontliners
Krix More max health and size Tanks
Idrisil Bonus armor, then a big shield at low health Tanks
Vesh Ability damage adds a damage-over-time Mages
Exarch Heals and shields give allies attack speed and magic on-hit Enchanter supports
Pilow Casting weakens nearby enemies' damage Supports
Demiurge Bigger item stats and item-effect damage Item-reliant builds
Satariel Takedowns give Fearless stacks: less max health, more offense Snowballing assassins
Weald Projectiles fire when you hit low-health heroes Ranged finishers

Version note: 1.16 "Aegis of Dawn" added four new Eternals. They were rebalanced in 1.16.1, 1.16.4, and again in 1.17 (for example, Weald's Forage XP per minion kill dropped from 4 to 3). Satariel's health penalty was raised twice because it snowballed too hard. Check current numbers in the patch notes before you theorycraft.

Itemization Principles

Predecessor uses gold to buy items in the shop between trips to lane. Instead of copying a fixed list, follow these rules:

  1. Rush your core damage item for your role (physical power or attack speed for Carries, magical power for mages, health and armor for tanks).
  2. Buy armor for what's hurting you. Physical Armor against physical carries and bruisers, Magical Armor against mages. Check the scoreboard.
  3. Buy anti-heal when the enemy has heavy sustain (lifesteal bruisers, healers).
  4. Watch patch notes for item nerfs. Recent examples:

Game Modes (1.17)

Mode Format Use it for
Standard / Ranked 5v5, three lanes The real game. Draft, Eternals, full objectives.
Crucible (new in 1.17) 3v3 on a single-lane map with a jungle Short games with lots of fighting. Destroy the enemy Core to win.
Brawl (returned in 1.16) 5v5 ticket-based Teamfight practice. Reduce the enemy's tickets to zero.

Crucible details:

Brawl details: Giant Buffs spawn every 2 minutes with random effects such as invisibility or doubled ultimates. A Primal Fangtooth spawns and creates lane minions when it's defeated.

Current Patch Snapshot (1.17 Bloodtide)

Meta read: heroes nerfed several patches in a row (Phase, Gideon, Greystone) were the overperformers of summer 2026. New heroes like Scarlett and Valmont usually get hotfix tuning within weeks, so expect their numbers to move.

Laning and Jungling Fundamentals

Laning

Jungling

Support

Common Mistakes to Avoid

Advanced Tips

FAQ

Is Predecessor free to play? Yes. It's free on Steam, PlayStation, and Xbox with full cross-play. You spend money on cosmetics like skins and bundles.

Who is the newest hero? Baron Valmont, a ranged blood mage, released with Update 1.17 "Bloodtide" on September 22, 2026. Before him came Scarlett, a melee Offlaner, in 1.16 on August 11, 2026.

What's Crucible? A 3v3 mode added in 1.17. It plays on a single-lane map with a jungle, uses Raptor Fangteeth, and moves the Orb Prime buff to an objective called the Shaper.

What are Eternals? Deities you pick in the draft. Each gives a Major Blessing and selectable Minor Blessings, and your choice is saved per hero and per role.

Which role should a beginner play? Support or Offlane are the most forgiving. Carry teaches last-hitting and positioning. Jungle has the most to learn about map awareness.

Is it the same game as Paragon? Predecessor was built by the community using the assets Epic released from Paragon, and it has been redesigned heavily since. Treat Paragon guides as outdated.

Sources