A complete guide to Valve's 2007 puzzle classic: how portals and momentum work, a chamber-by-chamber outline, the GLaDOS fight, every achievement, and getting it running well today.
Researched September 2026 — current as of the Steam build (last patched June 27, 2025; Portal with RTX free DLC released December 8, 2022). Live games change; check the linked sources if something differs.
| Action | Key |
|---|---|
| Fire blue portal | Left mouse |
| Fire orange portal | Right mouse |
| Use / pick up / drop | E |
| Jump | Space |
| Crouch | Ctrl |
| Move | WASD |
| Quick save / quick load | F6 / F9 |
Quick-save before tricky flings. It's the fastest way to retry.
The key technique: fall a long way into a floor portal and you shoot out of the other portal, placed on a wall, at the same speed. You'll often place the exit portal mid-fall, so shoot it while you're already dropping.
| Thing | Behavior |
|---|---|
| Energy pellet (high-energy ball) | Bounces off surfaces and kills on contact. Route it with portals into its receptacle to power platforms or doors. |
| Weighted Storage Cube | Holds down buttons, blocks turret fire, and can be carried through portals. |
| Turrets | Friendly-sounding but deadly. Knock them over from behind, drop cubes on them, or portal under them. |
| Emancipation Grill | The shimmering field that removes your portals and vaporizes objects carried through it. |
| Toxic water / goo | Instant death. |
| Security cameras | You can grab them off the wall (Camera Shy achievement). |
The main game runs Test Chambers 00–19, then an escape through Aperture's backstage areas and the final fight.
| Chambers | What you learn |
|---|---|
| 00–01 | Buttons and cubes. Pre-placed portals demonstrate how they work. |
| 02–03 | You get the portal gun (blue only). Place portals to get past walls. |
| 04–05 | Carry cubes through portals and drop them onto buttons. |
| 06–09 | Energy pellets. Redirect them into receptacles, ride the moving platforms, and put portals to more creative uses. |
| 10 | Flinging, the core momentum technique. Also the best place for Terminal Velocity and Long Jump. |
| 11 | You get the fully powered portal gun (orange portal) and the Lab Rat achievement. |
| 12–13 | Puzzles that use both portals: buttons plus momentum. |
| 14–16 | Longer puzzles with pellets, platforms, and turret gauntlets. Chamber 16 is a turret-heavy "live fire" course. |
| 17 | The Weighted Companion Cube. Carry it through the whole chamber, then "euthanize" it in the incinerator to continue (Fratricide). |
| 18 | The longest test chamber. Big flings, pellets, and turrets. |
| 19 | The finale test. Ride the platform, then escape the "party" before the incinerator (Partygoer). |
| Escape | Aperture's maintenance areas: Rat Man dens, turret ambushes, and rocket turrets. |
| GLaDOS | The final chamber. |
| Achievement | How to get it |
|---|---|
| Lab Rat | Acquire the fully powered portal device (story, chamber 11). |
| Fratricide | "Do whatever it takes to survive": incinerate the Companion Cube (story, chamber 17). |
| Partygoer | "Make the correct party escort submission position decision": escape the incinerator at the end of chamber 19 (story). |
| Heartbreaker | Complete Portal. |
| Friendly Fire | Knock down a turret with another turret. Carry one turret into another. |
| Long Jump | Jump 300 feet in one fling. Chamber 10's big flings work well. |
| Terminal Velocity | Fall 30,000 feet total in one go. Place portals on the floor and ceiling directly above each other and fall in a loop (chamber 10 works). |
| Camera Shy | Detach security cameras from the walls. Grab them with Use. |
| Cupcake / Fruitcake / Vanilla Crazy Cake | Beat 2 / 4 / all 6 advanced maps. |
| Basic Science / Rocket Science / Aperture Science | Bronze / silver / gold medals on all challenges. |
| Transmission Received | Find the hidden radios in the test chambers and carry each one to the spot where it picks up a signal. Its Steam description is just "..?", and only about 4% of players have it. Use a radio-location guide. |
Beating the game unlocks advanced versions of chambers 13–18 (harder layouts) and challenges on those same chambers:
Gold medals take real routing. Community videos show the intended solutions for gold.
The challenge medals are the hardest: Basic Science, Rocket Science, and Aperture Science each sit around 3% of players. Camera Shy (about 4%) and Transmission Received (about 4%) are next, because both are easy to miss without a guide. If you're hunting 100%, grab Camera Shy and the radios on your first run so you don't have to replay chambers.
The main menu's chapter select lets you restart from any chapter you've reached. That's the fastest way to go back for missed radios, Long Jump, Terminal Velocity, or Camera Shy without replaying the whole game.
How long is Portal? About 3–4 hours for a first playthrough, and much less once you know the solutions.
Is Portal with RTX free? Yes, if you own Portal on Steam. It's a separate free DLC that needs an RTX-class GPU.
How do I get Transmission Received? Find the hidden radios in the test chambers and carry each one to a specific spot where it picks up a signal. You need a location guide.
How do I get Terminal Velocity? Put portals directly above each other on the floor and ceiling and fall through the loop until you've fallen 30,000 feet.
What's the "cake is a lie"? A message scrawled by the Rat Man (Doug Rattmann) in the hidden dens. It refers to GLaDOS's promise of cake.
Is Portal worth playing before Portal 2? Yes. It's short, sets up GLaDOS and Aperture, and Portal 2 builds on it directly.