A guide to Portal 2's single-player and co-op campaigns: portal mechanics and puzzle-solving habits, every test element, a spoiler-light chapter outline, easy-to-miss achievements, co-op tips, and the best community content and mods to play afterward.
Researched September 2026 — current as of the June 2026 Valve updates (credits fixes, security fixes, Linux launch fix). The game is otherwise complete; check the linked sources if something differs.
| Action | Default |
|---|---|
| Move | W A S D |
| Jump | Space |
| Crouch | Ctrl |
| Blue portal | Left mouse |
| Orange portal | Right mouse |
| Use / pick up | E |
Crouching while jumping lets you clear taller ledges. Co-op adds a ping tool and gestures. Check Options > Keyboard for their binds on your setup. Pinging a surface tells your partner exactly where you want a portal.
| Element | What it does | Key trick |
|---|---|---|
| Weighted Storage Cube | Holds down buttons | The first thing to look for in any room |
| Companion Cube | A cube with hearts | Behaves like a storage cube |
| Redirection Cube | Redirects laser beams | Aim it at laser catchers |
| Edgeless Safety Cube | Sphere-shaped cube | Rolls. Used with sphere buttons |
| Thermal Discouragement Beam (laser) | Burns you and powers receivers | Portals redirect it. Lasers also kill turrets |
| Aerial Faith Plate | Launches you on a set arc | Portals can redirect the launch |
| Hard Light Bridge | A walkable light bridge | Portal it to put a bridge anywhere, including as a wall or shield |
| Excursion Funnel | A tractor beam that carries you | Polarity can reverse. Portal it to travel anywhere |
| Repulsion Gel (blue) | Bounces you | Coat floors and walls to jump high |
| Propulsion Gel (orange) | Makes you run fast | Long runways plus a portal fling = huge distance |
| Conversion Gel (white) | Makes any surface portalable | Shoot it through a portal to coat new surfaces |
| Turrets | Shoot you | Knock them over, block with cubes or bridges, or burn with lasers |
| Pneumatic Diversity Vent | Sucks up objects | Mostly environmental |
| Buttons and pedestals | Trigger doors and elements | Some are timed |
| Chapter | Name | What to expect |
|---|---|---|
| 1 | The Courtesy Call | Waking up, meeting Wheatley, getting a portal device |
| 2 | The Cold Boot | GLaDOS returns. Classic test chambers with lasers and bridges |
| 3 | The Return | More testing under GLaDOS |
| 4 | The Surprise | Escape plans begin |
| 5 | The Escape | Breaking out, turret sabotage, neurotoxin |
| 6 | The Fall | Deep underground. Old Aperture, gels begin |
| 7 | The Reunion | 1950s–70s test chambers with Cave Johnson |
| 8 | The Itch | Wheatley's tests. Combining everything |
| 9 | The Part Where He Kills You | The finale |
Tips by stage:
Two robots, Atlas (blue) and P-body (orange), each with their own two portals. That's four portals, which opens up puzzles impossible in single-player.
Courses:
| Course | Theme |
|---|---|
| 1. Team Building | Basics of four-portal play |
| 2. Mass and Velocity | Flings and faith plates |
| 3. Hard-Light Surfaces | Light bridges |
| 4. Excursion Funnels | Tractor beams |
| 5. Mobility Gels | Gels |
| 6. Art Therapy | The Peer Review DLC course (free) |
Co-op tips:
Most achievements come naturally from finishing the campaigns. A few are easy to miss:
| Achievement | Requirement |
|---|---|
| Door Prize | Examine all the vitrified test chamber doors |
| Portrait of a Lady | Find the hidden portrait |
| Smash TV | Break 11 test chamber monitors |
| Final Transmission | Find the hidden signal in one of the Rat Man's dens |
| Overclocker | Complete Test Chamber 10 in 70 seconds |
| Preservation of Mass | "Break the rules in Test Chamber 07" |
| Pit Boss | "Show that pit who's boss" |
| Ship Overboard | "Discover the missing experiment" |
| Schrodinger's Catch | Catch a blue-painted box before it touches the ground |
| Pturretdactyl | Use an Aerial Faith Plate to launch a turret |
| Stalemate Associate | "Press the button!" |
The quoted ones are deliberately cryptic in-game. If you want them in one run, look up their exact chamber on the Portal Wiki before you pass that chapter, since you'd otherwise need chapter select to go back.
Co-op has its own set, including several that need the gesture or ping tools and a specific partner action. Examples:
Search the achievement list in Steam before your co-op run so you can do them in one go.
Most mods are separate Steam entries that require you to own Portal 2.
How long is Portal 2? Roughly 8 to 10 hours for single-player on a first run, plus several hours for co-op, depending on how quickly you solve puzzles.
Can I play co-op with a random player? Yes, but it's much better with a friend, voice chat, and the ping tool. Local split screen is also supported.
Do I need to play Portal 1 first? It's recommended for story context but not required. Portal 2 introduces its mechanics from scratch.
Is Portal 2 still updated? Valve pushes occasional fixes, most recently in June 2026 (credits and subtitle fixes, security fixes, and a Linux launch fix).
What should I play after Portal 2? Workshop chambers, Portal Stories: Mel, Portal Reloaded, and Portal: Revolution.
Is the Peer Review DLC included? Yes. The Art Therapy co-op course from Peer Review is part of the game.