A practical guide to building a colony that doesn't suffocate: the opening build, the resource chains, colonist and bot management, planet-by-planet notes, disasters, milestones, and the challenges.
Researched September 2026 — current as of Planetbase version 1.4.2 (October 2025 maintenance update). Madruga Works is now developing Planetbase 2, which is a separate game. Live games change; check the linked sources if something differs.
| Need | Main source | Depends on |
|---|---|---|
| Power | Solar Panels, Wind Turbines, Power Collectors (storage) | Sun or wind; Collectors for night |
| Water | Water Extractor, Water Tank for storage | Power |
| Oxygen | Oxygen Generator | Water + power |
| Food | Biodome (vegetable pads) and meat production, cooked at the Canteen's Meal Maker | Water + power + Biologists |
| Metal | Mine | Workers or Driller bots |
| Bioplastic | Processing Plant | Starch from the Biodome |
| Spares, Semiconductors, Guns, Medical Supplies | Factory and other production components | Metal/Bioplastic |
The base only works when all chains keep up with population. Almost every collapse is one link breaking — typically power at night — and cascading into water, oxygen, and then everything else.
A reliable first-10-minutes order:
Rule of thumb: before letting more colonists in, check the resource panel for surplus oxygen, water, food, and at least one free bed per incoming colonist. If any of them is at zero growth, hold immigration.
| Role | Job | Tip |
|---|---|---|
| Worker | Hauling, mining, manufacturing | Most numerous; don't let them idle for lack of work areas |
| Engineer | Construction and repairs | Keep a buffer so broken structures get fixed during disasters |
| Biologist | Farming in Biodomes | One per few pads; food production scales with them |
| Medic | Heals the sick and injured at the Sick Bay | Needed once you're past a small outpost |
| Guard | Defends against intruders | Need guns from the Armory; more important on later planets |
Colonists have health, morale, and other needs. Welfare depends on food, rest, oxygen quality, and comfort buildings like the Bar. The "High Spirits" achievement asks for 100 colonists at 95% welfare, so comfort matters at scale.
| Bot | Role |
|---|---|
| Carrier | Hauls resources |
| Constructor | Builds and repairs |
| Driller | Mines metal |
Bots are built in a Robotics Facility, consume power, and need Spares for maintenance. They don't breathe or eat, so a bot-heavy base is much more resilient on hostile planets. The "Robo Colony" achievement requires 25% bots at 100+ colonists; the "Cyber Miner" achievement asks for 6 Driller bots and 2 working Mines.
| Planet | Key conditions | Notes |
|---|---|---|
| Desert Planet | Sunny, sandstorms | Easiest start; solar is reliable |
| Frozen Planet | Cold, low sun, blizzards | Wind matters; blizzards hamper power and exterior work |
| Gas Giant Moon | No wind, long nights | Power storage is critical; very unforgiving |
| Storm Planet (Class S) | Constant thunderstorms, erratic energy generation | Added in 1.1.0 (March 2016); requires 12 milestones to unlock. Build Lightning Rods — they protect structures and harvest energy |
Each planet has a "Landing" and a "Base" achievement (100 colonists). Storm Planet has a community Steam guide dedicated to surviving it; it's the hardest map in the game.
| Disaster | Where | Response |
|---|---|---|
| Sandstorm | Desert | Solar output drops; keep Power Collectors charged and stock up beforehand |
| Meteor | Various | Telescopes + Lasers; Engineers ready to repair |
| Solar flare | Various | Keep colonists inside; don't schedule long outdoor work |
| Blizzard | Frozen Planet | Power and exterior work hampered; plan storage and power reserves |
| Thunderstorm | Storm Planet | Lightning Rods; redundant power |
The universal answer is reserves: extra power storage, full water tanks, stockpiled meals, and spare Engineers.
Planetbase has 30 Steam achievements. Most fall out of normal play; plan for these:
| Achievement | Requirement | Tip |
|---|---|---|
| Space Farmer | 20 Vegetable boxes in your base | Stop cooking for a moment and let vegetables pile up in Storage |
| Cyber Miner | 6 Driller bots and 2 operational Mines | Needs a Robotics Facility and steady Spares |
| Stargazer | 5 operational Telescopes at once | Pairs well with Steel Dome (3 lasers, telescopes, consoles) |
| Overpopulation | 350 colonists in one base | Needs a big bot workforce and several food/oxygen chains |
| Robo Colony | 100 colonists with at least 25% bots | Convert hauling to Carrier bots early |
| High Spirits | 100 colonists at 95% welfare | Comfort buildings and never-empty food/oxygen |
| Landing / Base pairs | Land on each planet; reach 100 colonists on each | The Storm Planet pair is the last and hardest |
| Express Outpost / Express Colony | 100 colonists in under 30 days / 250 in under 60 | Start on the Desert Planet with a planned layout |
| Challenger / Hyper Challenger | One / all built-in challenges | Includes the two timed challenge achievements below |
The game includes built-in challenges (added in version 1.2.0, June 2016: custom scenarios with set starting conditions and goals) and, since version 1.3.7 (May 2019), a visual Challenge Editor made by a community member plus an in-game Workshop uploader for sharing scenarios on the Steam Workshop. Named built-in challenges include Starport Atlantis, Dark Moon, Mining Station Alpha, and Frozen Cage. Two achievements are speed goals: finish Starport Atlantis in under 15 days, and Dark Moon in under 70 days. "Hyper Challenger" requires all built-in challenges.
Madruga Works is in the final stretch of developing Planetbase 2, a separate game rebuilt from scratch, with regular dev updates on the Planetbase Steam page (dev update 09 on September 10, 2026 showed the Terra Dome, Recreation Dome, Meat Farm, and Security Center). None of its systems — nuclear power, vehicles, rocket fuel — are in the original game.
Why are my colonists suffocating? Oxygen Generators need both water and power. Check the power chain at night and the water extractors first.
How do I unlock the other planets? Complete milestones on earlier planets. The Storm Planet needs 12 milestones.
What should I build for food? A Biodome with vegetable pads, Biologists to farm it, and a Canteen with a Meal Maker to cook.
How do I stop immigration? Use the Landing Pad's controls to close immigration temporarily.
Are bots worth it? Yes, once your Spares production is stable. They reduce oxygen and food demand.
Is Planetbase still updated? Only with maintenance updates (1.4.2 in October 2025 fixed resolution selection and a Unity security issue). Active development has moved to Planetbase 2.