Pizza Tower: Complete Guide

Everything you need to go from "what is a mach run" to chasing P ranks: movement tech, how scoring and ranks work, a floor-by-floor level map, boss notes, achievements, and the Noise content.

Researched September 2026 — current as of patch v1.1.28 (July 2025). Live games change; check the linked sources if something differs.

Quick Start

  1. Speed is everything. Peppino builds momentum the longer he runs. At full speed (mach) he runs up walls and plows through enemies and metal blocks that stop you at walking pace. Most of the level design assumes you are dashing.
  2. Every level has the same skeleton: go deep into the level, find the John Pillar at the end, destroy it to trigger Pizza Time, then race back to the entrance before the timer runs out and Pizzaface catches you.
  3. Rescue the five toppins (walking pizza toppings) in each level. You need them to open the boss door on each floor, so don't skip them on your first pass.
  4. Each level hides three secrets and one treasure. Secrets are warp-like hidden rooms; the treasure is usually tucked behind something that needs a detour.
  5. Combos drive your score. Killing an enemy starts a combo; collecting points or killing more enemies keeps it alive. A fresh combo lasts about seven seconds, and bumping into obstacles knocks time off it, so keep moving.
  6. Ranks run D, C, B, A, S, P. S needs a high score; P needs S-level score plus all three secrets, the treasure, and one unbroken combo through a Lap 2.
  7. Lap 2 is optional. During the escape a portal appears near the start. Taking it sends you back to the end of the level for a second escape run and bonus points, at the cost of more time pressure.
  8. You can't really "die" normally in levels — taking hits costs points and breaks combos. The real fail state is running out of escape time.
  9. Taunting is a parry. Taunt right as an attack or projectile connects and you deflect it. It's also how you finish some achievements.
  10. Don't stress score on the first run. Go for completion, learn the layout, and come back for ranks once you know the escape route.

Controls and Movement

Controls are fully rebindable under Options, and controllers are supported. On keyboard the defaults are arrow keys plus a small cluster (jump, grab, dash, taunt) — check the Controls menu to see what your build uses, since many players rebind immediately.

Action What it does When to use it
Jump Standard jump; hold for height Everything
Grab Grab or shoulder-bash enemies; throw them after grabbing Starting combos, killing enemies quickly
Dash (hold) Builds speed into mach run Most of the time
Up + Grab Uppercut Hitting enemies or blocks above you
Down (in air) Body slam / ground pound Breaking floors and blocks below you
Down (on ground while running) Slide / crouch roll Getting under low gaps without losing speed
Up while at mach (on ground) Charge a superjump Vertical shafts, secret areas above you
Taunt Pose; acts as a parry if timed on a hit Parrying projectiles and attacks, some achievements
Up + Taunt (when charged) Supertaunt — clears enemies on screen Becomes available after you build up a long enough combo (your character visibly powers up)

Mach levels explained

Keep speed by jumping instead of stopping, and use slides to pass under low ceilings. Turning around cancels momentum, so plan your route so you rarely reverse.

Superjump and wall climbing

Transformations

Many levels hand you a temporary form that changes your moveset: a ball form in Pizzascape, knight armor, guns, a ghost form in Wasteyard, and more. Transformations usually unlock the route forward or open secrets, so if a room seems impossible, look for the item that transforms you. Gustavo (riding his rat Brick) is playable in some levels with his own moveset.

Scoring, Combos and Ranks

Points

You earn points from:

Combos

A combo starts with your first kill. The meter at the top drains; any enemy kill or collectible pickup refills it. Big tip: collectibles count, so routes lined with toppings let you bridge long stretches without enemies.

Heat meter

Playing aggressively raises your "heat," which increases point values and makes enemies more aggressive. Getting hit cools it down. Separately, a long combo charges the supertaunt.

Rank requirements

Rank Requirement (summary)
D to A Scaled score thresholds per level
S Reach the level's top score threshold
P S-level score + all 3 secrets + treasure + one unbroken combo that lasts through Lap 2

The P rank is the real endgame. You must never let the combo drop from the first kill to the finish — including through Lap 2. Plan a "combo route" that strings enemies and collectibles together, and learn where the combo is most likely to die (long empty corridors, transformation segments, secret rooms).

Floor and Level Overview

The tower has five floors reached from the hub. Floors 1–4 have four levels plus a boss; the fifth floor has three levels and leads to the finale. The order below follows the in-game hub.

Floor Levels Boss
1 John Gutter, Pizzascape, Ancient Cheese, Bloodsauce Dungeon Pepperman
2 Oregano Desert, Wasteyard, Fun Farm, Fastfood Saloon The Vigilante
3 Crust Cove, Gnome Forest, Deep-Dish 9, GOLF The Noise
4 The Pig City, Peppibot Factory, Oh Shit!, Refrigerator-Refrigerador-Freezerator Fake Peppino
5 Pizzascare, Don't Make A Sound, WAR Leads to the final climb and Pizzahead

A tutorial level teaches the basics and is worth replaying if you haven't internalized mach running.

Level-by-level tips

Bosses

Boss doors need toppins collected from that floor's levels. General rules for all bosses:

Boss Notes
Pepperman A giant bell pepper who charges around the arena. Dodge the charge, then counter while he recovers.
The Vigilante A cheese cowboy showdown. Stay mobile and punish after his attacks.
The Noise Fast and erratic. Patience wins — let him commit, then hit back.
Fake Peppino A twisted imitation of Peppino; learn his patterns rather than trading hits.
Pizzahead / Pizzaface The finale after the fifth floor, following a final climb up the crumbling tower. Multiple phases.

The Noise Update and Swap Mode

A free update (v1.1, released March 12, 2024) made the Noise fully playable. He has his own save file, a different moveset built around a skateboard and jetpack, remixed music and UI, and changes to some bosses. Everything works across the full campaign, so it's effectively a second playthrough with new tech.

Swap Mode unlocks after you finish the game as the Noise. It's a competitive two-player mode: one player is Peppino and the other the Noise, and you compete for points. Control switches when the active player gets hit or grabbed, or voluntarily hands over. It's couch play, so grab a second controller.

Collectibles and Completion Checklist

For each level:

Other things to find:

Achievement Tips

There are 74 Steam achievements. Most are "do something specific in a level," so knock them out while learning the route.

Achievement Requirement Tip
John Gutted Destroy all dead john blocks in John Gutter Take the slow route on your first run
Let's Make This Quick Finish John Gutter in under two minutes Skip secrets and toppins; just route
Primate Rage 99+ combo in John Gutter Great practice for P-rank combos
Very Very Hot Sauce Finish Bloodsauce Dungeon without touching lava Go slower than you think
Unsliced Pizzaman Finish Bloodsauce Dungeon without being hurt by a pizza cutter Learn cutter timing
Alive and Well Surf every corpse in Wasteyard Ghost form segments
Good Egg Complete Fun Farm without getting hurt while Mort is on you Play carefully in Mort sections
Royal Flush Touch every card in Fastfood Saloon Explore every branch
Primo Golfer Highest rank in GOLF's courses Fewer strokes per goal
Say Oink! Photograph every Pig City citizen Check every house
Jumpspared Don't get jumpscared in Don't Make A Sound Stealth; move only when safe
Trip to the Warzone Finish WAR with more than a minute left Practice the level first
S Ranked #1–#5 S rank all levels on each floor Do these before P ranks
P Ranked #1–#5 P rank all levels on each floor The hardest set in the game

Common Mistakes to Avoid

Advanced Tips

FAQ

How many levels are in Pizza Tower? Nineteen main levels across five floors (four per floor on floors 1–4, three on floor 5), plus the tutorial, five bosses, and the final climb.

What do I need for a P rank? S-rank score, all three secrets, the treasure, and one continuous combo from start to finish that includes Lap 2.

Is Lap 2 required? Not to finish the game or for most ranks — it's required for P rank and worth bonus points otherwise.

How do I unlock the boss on each floor? Rescue enough toppins from that floor's levels; the boss door checks your toppin count.

Is the Noise update free? Yes. It added the Noise as a playable character with his own save and moveset, plus Swap Mode.

Does Pizza Tower have controller support and other languages? Yes on controllers. As of v1.1.1 (August 2024) it supports eleven additional languages, including Italian, Japanese, Korean, Russian and both Chinese variants.

Is there a physical or Switch version? A Nintendo Switch physical edition exists, with a Collector's Edition announced for preorder in May 2025.

Sources