Everything you need to go from "what is a mach run" to chasing P ranks: movement tech, how scoring and ranks work, a floor-by-floor level map, boss notes, achievements, and the Noise content.
Researched September 2026 — current as of patch v1.1.28 (July 2025). Live games change; check the linked sources if something differs.
Controls are fully rebindable under Options, and controllers are supported. On keyboard the defaults are arrow keys plus a small cluster (jump, grab, dash, taunt) — check the Controls menu to see what your build uses, since many players rebind immediately.
| Action | What it does | When to use it |
|---|---|---|
| Jump | Standard jump; hold for height | Everything |
| Grab | Grab or shoulder-bash enemies; throw them after grabbing | Starting combos, killing enemies quickly |
| Dash (hold) | Builds speed into mach run | Most of the time |
| Up + Grab | Uppercut | Hitting enemies or blocks above you |
| Down (in air) | Body slam / ground pound | Breaking floors and blocks below you |
| Down (on ground while running) | Slide / crouch roll | Getting under low gaps without losing speed |
| Up while at mach (on ground) | Charge a superjump | Vertical shafts, secret areas above you |
| Taunt | Pose; acts as a parry if timed on a hit | Parrying projectiles and attacks, some achievements |
| Up + Taunt (when charged) | Supertaunt — clears enemies on screen | Becomes available after you build up a long enough combo (your character visibly powers up) |
Keep speed by jumping instead of stopping, and use slides to pass under low ceilings. Turning around cancels momentum, so plan your route so you rarely reverse.
Many levels hand you a temporary form that changes your moveset: a ball form in Pizzascape, knight armor, guns, a ghost form in Wasteyard, and more. Transformations usually unlock the route forward or open secrets, so if a room seems impossible, look for the item that transforms you. Gustavo (riding his rat Brick) is playable in some levels with his own moveset.
You earn points from:
A combo starts with your first kill. The meter at the top drains; any enemy kill or collectible pickup refills it. Big tip: collectibles count, so routes lined with toppings let you bridge long stretches without enemies.
Playing aggressively raises your "heat," which increases point values and makes enemies more aggressive. Getting hit cools it down. Separately, a long combo charges the supertaunt.
| Rank | Requirement (summary) |
|---|---|
| D to A | Scaled score thresholds per level |
| S | Reach the level's top score threshold |
| P | S-level score + all 3 secrets + treasure + one unbroken combo that lasts through Lap 2 |
The P rank is the real endgame. You must never let the combo drop from the first kill to the finish — including through Lap 2. Plan a "combo route" that strings enemies and collectibles together, and learn where the combo is most likely to die (long empty corridors, transformation segments, secret rooms).
The tower has five floors reached from the hub. Floors 1–4 have four levels plus a boss; the fifth floor has three levels and leads to the finale. The order below follows the in-game hub.
| Floor | Levels | Boss |
|---|---|---|
| 1 | John Gutter, Pizzascape, Ancient Cheese, Bloodsauce Dungeon | Pepperman |
| 2 | Oregano Desert, Wasteyard, Fun Farm, Fastfood Saloon | The Vigilante |
| 3 | Crust Cove, Gnome Forest, Deep-Dish 9, GOLF | The Noise |
| 4 | The Pig City, Peppibot Factory, Oh Shit!, Refrigerator-Refrigerador-Freezerator | Fake Peppino |
| 5 | Pizzascare, Don't Make A Sound, WAR | Leads to the final climb and Pizzahead |
A tutorial level teaches the basics and is worth replaying if you haven't internalized mach running.
Boss doors need toppins collected from that floor's levels. General rules for all bosses:
| Boss | Notes |
|---|---|
| Pepperman | A giant bell pepper who charges around the arena. Dodge the charge, then counter while he recovers. |
| The Vigilante | A cheese cowboy showdown. Stay mobile and punish after his attacks. |
| The Noise | Fast and erratic. Patience wins — let him commit, then hit back. |
| Fake Peppino | A twisted imitation of Peppino; learn his patterns rather than trading hits. |
| Pizzahead / Pizzaface | The finale after the fifth floor, following a final climb up the crumbling tower. Multiple phases. |
A free update (v1.1, released March 12, 2024) made the Noise fully playable. He has his own save file, a different moveset built around a skateboard and jetpack, remixed music and UI, and changes to some bosses. Everything works across the full campaign, so it's effectively a second playthrough with new tech.
Swap Mode unlocks after you finish the game as the Noise. It's a competitive two-player mode: one player is Peppino and the other the Noise, and you compete for points. Control switches when the active player gets hit or grabbed, or voluntarily hands over. It's couch play, so grab a second controller.
For each level:
Other things to find:
There are 74 Steam achievements. Most are "do something specific in a level," so knock them out while learning the route.
| Achievement | Requirement | Tip |
|---|---|---|
| John Gutted | Destroy all dead john blocks in John Gutter | Take the slow route on your first run |
| Let's Make This Quick | Finish John Gutter in under two minutes | Skip secrets and toppins; just route |
| Primate Rage | 99+ combo in John Gutter | Great practice for P-rank combos |
| Very Very Hot Sauce | Finish Bloodsauce Dungeon without touching lava | Go slower than you think |
| Unsliced Pizzaman | Finish Bloodsauce Dungeon without being hurt by a pizza cutter | Learn cutter timing |
| Alive and Well | Surf every corpse in Wasteyard | Ghost form segments |
| Good Egg | Complete Fun Farm without getting hurt while Mort is on you | Play carefully in Mort sections |
| Royal Flush | Touch every card in Fastfood Saloon | Explore every branch |
| Primo Golfer | Highest rank in GOLF's courses | Fewer strokes per goal |
| Say Oink! | Photograph every Pig City citizen | Check every house |
| Jumpspared | Don't get jumpscared in Don't Make A Sound | Stealth; move only when safe |
| Trip to the Warzone | Finish WAR with more than a minute left | Practice the level first |
| S Ranked #1–#5 | S rank all levels on each floor | Do these before P ranks |
| P Ranked #1–#5 | P rank all levels on each floor | The hardest set in the game |
How many levels are in Pizza Tower? Nineteen main levels across five floors (four per floor on floors 1–4, three on floor 5), plus the tutorial, five bosses, and the final climb.
What do I need for a P rank? S-rank score, all three secrets, the treasure, and one continuous combo from start to finish that includes Lap 2.
Is Lap 2 required? Not to finish the game or for most ranks — it's required for P rank and worth bonus points otherwise.
How do I unlock the boss on each floor? Rescue enough toppins from that floor's levels; the boss door checks your toppin count.
Is the Noise update free? Yes. It added the Noise as a playable character with his own save and moveset, plus Swap Mode.
Does Pizza Tower have controller support and other languages? Yes on controllers. As of v1.1.1 (August 2024) it supports eleven additional languages, including Italian, Japanese, Korean, Russian and both Chinese variants.
Is there a physical or Switch version? A Nintendo Switch physical edition exists, with a Collector's Edition announced for preorder in May 2025.