Pillars of Eternity II: Deadfire: Complete Guide

This guide covers Deadfire for new and returning players: choosing a class or multiclass, attributes, party building with the real companions and sidekicks, how combat, resting and injuries work, ships, factions, the three expansions, and missables and difficulty advice.

Researched September 2026 — current as of the final PC patch (2019 update line, including turn-based mode, added January 2019). Live games change; check the linked sources if something differs.

Status: a finished game from Obsidian with no further patches. It supports real-time-with-pause (RTwP) and turn-based combat, the latter added in January 2019. The console version came later (January 2020), and the Switch version was cancelled in 2022.

Quick Start

  1. Single class or multiclass, pick one and commit. Single-class characters get the highest-tier abilities (power level 9). Multiclass characters gain power levels every 3 levels and top out at level 7 abilities, but get two toolkits.
  2. Pick RTwP or turn-based at the start. Turn-based changes how attributes are valued. Dexterity (action speed) matters much less there.
  3. Choose companion classes carefully. When a companion joins, you permanently pick their class or multiclass.
  4. Learn the penetration system. Your weapon's penetration against enemy armour decides your damage. Low penetration gets heavy penalties, so switch weapon type against armoured enemies.
  5. Rest to clear injuries. Getting knocked out gives injuries, and stacking too many can kill a character permanently. Rest with food for buffs.
  6. Explore every island. The Deadfire is open. Side quests, bounties and treasure are where most loot and XP come from.
  7. Watch faction standing. The Huana, Royal Deadfire Company, Vailian Trading Company and Príncipi sen Patrena all compete, and your choices close some doors.
  8. Talk to your companions. They have opinions on each other and on you, which drives their relationships, conflicts and personal quests.

Character Creation

Attributes

Attribute What it does Who wants it
Might Damage and healing Nearly everyone who deals damage or heals
Constitution Health Front-liners and melee
Dexterity Action speed (attack and cast recovery) Everyone in RTwP, less so in turn-based
Perception Accuracy, interrupts Damage dealers and ranged
Intellect Duration and area of effect Casters, chanters, support
Resolve Concentration and Deflection Tanks, and casters who get hit

Rule of thumb: pick two "need" stats for the role and one or two "nice" ones, and don't drop anything below a reasonable baseline unless you understand the build.

Classes and subclasses

There are 11 classes, each with subclasses:

Class Subclasses
Barbarian Berserker, Corpse-Eater, Mage Slayer, Fury Shaper
Chanter Beckoner, Skald, Troubadour, Bellower
Cipher Ascendant, Beguiler, Soul Blade, Psion
Druid Fury, Lifegiver, Shifter, Animist, Ancient
Fighter Black Jacket, Devoted, Unbroken, Tactician
Monk Helwalker, Nalpazca, Shattered Pillar, Forbidden Fist
Paladin Bleak Walkers, Darcozzi Paladini, Goldpact Knights, Kind Wayfarers, Shieldbearers of St. Elcga, Steel Garrote
Priest Berath, Eothas, Magran, Skaen, Wael, Woedica
Ranger Sharpshooter, Ghost Heart, Stalker, Arcane Archer
Rogue Assassin, Streetfighter, Trickster, Debonaire
Wizard Conjurer, Enchanter, Evoker, Illusionist, Transmuter, Blood Mage

There are 55 combinations, each with its own name. Proven ones:

Multiclass Classes Why it works
Sage Monk + Wizard Self-buffing melee. Pairs with Swift Flurry. Fextralife's build uses Citzal's Spirit Lance
Inquisitor Paladin + Cipher Flames of Devotion plus Soul Annihilation for huge single hits
Holy Slayer Paladin + Rogue Sneak Attack damage with paladin durability
Savage Barbarian + Ranger Driving Flight bow damage. Your pet tanks. Commonly built around Frostseeker (war bow)
Brute Barbarian + Fighter Carnage cleave with fighter sustain
Swashbuckler Fighter + Rogue Tough, simple melee DPS
Cleric Fighter + Priest Sturdy front line with priest buffs and heals
Mindstalker Cipher + Rogue Charms and crits
Psyblade Fighter + Cipher Phantom Foes for flanking debuffs
War Caller Fighter + Chanter Durable chanter with invocations
Battlemage Fighter + Wizard Tanky caster
Spellblade Rogue + Wizard Burst from stealth and spells

For a first playthrough, a single-class Chanter, Paladin or Priest is forgiving, and a Swashbuckler or Brute is simple and strong.

Party Building

Companions (full personal quests and relationships)

Companion Notes
Edér Returning friend, a natural tank
Aloth Returning wizard
Pallegina Returning paladin, a front-line option
Xoti Priest with a lantern. Strong support
Tekēhu Huana water-godlike caster
Serafen Pirate cipher
Maia Rua Ranger, tied to the Royal Deadfire Company

Some companions have strong faction ties, and certain story choices can make them leave. Read the dialogue cues before big faction decisions.

Sidekicks (no personal quests)

Rekke, Ydwin, Fassina, Konstanten, Mirke (from the free Rum Runner's Pack) and Vatnir. Use them to fill a missing role if you've fallen out with a companion or want a different lineup.

Balanced five-person party

Combat Essentials

Resting and injuries

Knocked-out characters get injuries. Resting clears them and applies food bonuses. Carry camping supplies and good food. A late-game party runs on rest buffs.

Skills

Deadfire splits skills into:

Spread them across the party. Mechanics (locks and traps) and Athletics are very useful early. Several conversation checks use the best score in the party.

Ship and Travel

Your ship is your base and your way of getting around the archipelago. You'll manage:

Factions

Faction Style
Huana The native Deadfire people. Traditional and caste-based
Royal Deadfire Company Aedyran colonial military
Vailian Trading Company Mercantile and profit-driven
Príncipi sen Patrena The pirate faction

Each has a questline that ends with a choice of allies for the endgame. Doing quests for more than one faction is possible for a while, but eventually you'll have to pick.

Expansions

Expansion Summary
Beast of Winter An icy DLC region with its own storyline
Seeker, Slayer, Survivor Combat challenge arenas
The Forgotten Sanctum A wizard-focused storyline with hard, high-level content

Free packs include the Rum Runner's Pack (sidekick Mirke), the Beard and Hair Pack, the Scalawags Pack (crew and upgrades) and The Deck of Many Things.

When to do expansions: they're tuned for mid-to-high levels, so get your party to the late teens before The Forgotten Sanctum, which is the hardest.

Difficulty Advice

Common Mistakes to Avoid

Advanced Tips

FAQ

What's the max level? Level 20.

Should I play the first Pillars of Eternity first? It helps with the story, but Deadfire recaps and lets you set your choices from the first game.

Is turn-based better than real-time? It depends on taste. Turn-based is slower but more tactical. Both are fully supported.

Which companions are romanceable? Xoti, Tekēhu and Maia Rua can become romances, and some combinations conflict with each other. Check dialogue as you go.

Are the DLCs worth it? Yes, especially The Forgotten Sanctum and Beast of Winter.

Can companions die permanently? Yes. Too many injuries can kill a character outright. Rest often to clear them.

Sources