Persona 5 Strikers: Complete Guide

A spoiler-light guide to Persona 5 Strikers: how its action combat and Persona systems fit together, how to build the party with BOND skills and Master Arts, the Jail-by-Jail road trip structure, optional bosses, and what to prioritize for a smooth run and 100% achievements.

Researched September 2026 — current as of PC version 1.02 plus the October 2025 security update (a Unity update with no content changes). Live games change; check the linked sources if something differs.

Quick Start

  1. Exploit weaknesses, then All-Out Attack. Hitting a Shadow's weakness or landing criticals knocks it down; knock enough enemies down and trigger an All-Out Attack. This is the core damage loop, just like Persona 5, but in real time.
  2. Pause with Persona skills. Opening the skill menu slows/pauses combat so you can pick a spell and aim it. Use it freely — it's how you hit weaknesses reliably.
  3. Joker is the Wild Card. Only Joker switches Personas. Carry a spread of elements so he can hit any weakness.
  4. Use Showtime. When the Showtime gauge is up, trigger a flashy team attack with huge damage ("It's Showtime!" is the first achievement).
  5. Ambush whenever you can. Sneak up on Shadows that haven't spotted you to start fights with an advantage.
  6. Watch the Alert meter. Getting spotted raises it; at 100% the party is forced to leave the Jail. Stay in cover and ambush rather than running into Shadows' sight lines.
  7. Leaving a Jail doesn't cost time. Unlike Persona 5, there's no calendar pressure. Go back to the safe room, restock, and return.
  8. Cook every night you can. Food made at the camper heals, restores SP, and gives buffs. It's much cheaper than shop items.
  9. Spend BOND points immediately. BOND skills give permanent bonuses to the whole team.

Party and Characters

You control a party of up to four in the Jail; Joker is always in the party and can't be removed. You can swap which character you're directly controlling on the fly. Oracle navigates from the back line.

Character Codename Notes
Ren Amamiya Joker Wild Card: multiple Personas, fusion, flexible elements
Ryuji Sakamoto Skull Heavy hitter; electric attacks; powerful charged attacks
Morgana Mona Wind user and healer; turns into a car in the Metaverse
Ann Takamaki Panther Fire magic
Yusuke Kitagawa Fox Ice magic, swordplay
Makoto Niijima Queen Nuclear magic, motorcycle-based combos
Haru Okumura Noir Psychic magic, heavy axe attacks
Futaba Sakura Oracle Navigator (non-combat)
Sophia Sophie New AI companion; support and ranged play
Zenkichi Hasegawa Wolf New police officer ally; hard-hitting melee fighter

Each playable character has a set of Master Arts (unlockable combo extensions and abilities). Achievements exist for unlocking all Master Arts for Joker, Skull, Mona, Panther, Fox, Queen, Noir, Sophie, and Wolf, plus one for all characters. Master Arts unlock mostly by leveling and story progress; check each character's list to see what's next.

Combat Systems

Basic actions

Persona skills

Showtime and All-Out Attacks

Persona Management (Joker)

BOND Skills

BOND replaces Persona 5's Confidants. You raise your BOND level through the story and requests, earning points to spend on BOND skills.

Priority Type of skill to take Why
1 Stat boosts for all members Everyone benefits, whoever you play
2 SP-efficiency and item-related skills Stretches your resources in long Jails
3 Combat utility (more Showtime, All-Out Attack upgrades) Faster clears
4 Economy and shop bonuses Useful but not urgent

Maxing one BOND skill unlocks "Best Friend"; maxing them all unlocks "Eternal Bonds."

Cooking, Shopping, Requests

The Road Trip: Jails and Cities

The story takes the Phantom Thieves across Japan in a camper, visiting a Jail in each city. Each Jail is ruled by a Monarch who has stolen the desires of citizens.

Order City Monarch / notes
1 Shibuya (Tokyo) Alice Hiiragi, a pop idol; the first Jail
2 Sendai Ango Natsume, an author
3 Sapporo Mariko Hyodo, the city's mayor
4 Okinawa The Jail of Shuzo Ubukata, a deceased AI researcher; it reveals more about EMMA
5 Kyoto Akane Hasegawa, Zenkichi's daughter
6 Osaka Akira Konoe
7 Tokyo (finale) The Tree of Knowledge at Tokyo Tower, where the AI antagonist makes its stand

The story also passes through Yokohama. Achievements track each Jail's cage by name, in story order ("Cage of Lust Closed", "Cage of Vanity Conquered", "Cage of Gluttony Torched", "Cage of Desolation Condemned", "Cage of Wrath Collapsed", "Cage of Arrogance Cracked"). Story-completion achievements have hidden descriptions, so avoid reading them if you want to stay spoiler-free.

Jail tips

Optional Challenges

Difficulty

Difficulty settings range from easy options through Hard, with a tougher mode for experienced players. If you're here for the story, the easier settings are fine. For achievement hunters, difficulty doesn't lock achievements, so choose what's fun.

Achievement Roadmap

All 47 Steam achievements can be earned in one save if you do the post-game cleanup; none are tied to difficulty.

Group Achievements How to plan for it
Story Six "Cage of..." clears plus several hidden story achievements Unmissable; just finish the game
Combat counters Know Your Enemy (300 weakness hits), Unshakeable Teamwork (150 All-Out Attacks), Knife in the Dark (50 ambushes), Phantom Striker (200 phantom dash kills) Come naturally if you play aggressively and ambush often
Exploration Treasure Hunter (50 chests), Item Sweeper (200 Jail items) Sweep each Jail on the first visit
Characters Master Arts for every Phantom Thief, then Master Thieves; Best of the Best (all to level 70) Rotate the bench so nobody falls far behind
Joker Seeker of Power (use Incense), Eye for Talent (spend PP), Mask Connoisseur (full Inmate Registry) The registry is the longest; fuse widely in the Velvet Room
Side content A Helping Hand, Those Who Heed the Call (50 requests), What are Friends For? (all Phantom Thief special requests) Check the request list at every city
Camper life Short Order Cook, Master Chef (12 dishes), Impulse Buyer, A Little Memento Cook and shop at each stop
Optional fights Who Dares Wins, The Most Daring of All (all Dire Shadows), All That Glitters (10 Treasure Demons), Death Defied (the Reaper) Post-game work with a high-level party
BOND Best Friend (one skill maxed), Eternal Bonds (all skills maxed) Requests are the main extra source of BOND progress

Common Mistakes to Avoid

Advanced Tips

PC Notes

FAQ

Do I need to play Persona 5 first? Strikers is a direct sequel set after Persona 5. You'll get more out of it if you've played Persona 5 or Persona 5 Royal, but the game re-introduces the cast.

Is there a time limit like Persona 5? No. Leaving a Jail doesn't advance time.

Who is the best character? Joker for flexibility. Otherwise, pick whoever matches the current Jail's weaknesses.

How do I get more Personas for Joker? Defeat Shadows and mini-bosses in Jails, then fuse them in the Velvet Room.

What is BOND? The team-wide progression system that replaces Confidants. Earn points through the story and requests and spend them on permanent skills.

How many achievements are there? 47 on Steam, ending with "True Phantom Thief."

Is there New Game Plus? You can carry progress into a new playthrough after the credits, which helps with leveling and achievement cleanup.

Sources