Everything you need to go from a first Tenderfoot climb to clearing Ascent 8: stamina and afflictions, every biome, the items worth carrying, and how the Ascent ladder works after The Final Ascent update.
Researched September 2026 — current as of patch 2.4.c (post "The Final Ascent" v2.0.a). Live games change; check the linked sources if something differs.
PEAK is a co-op climbing game for 1-4 players from Aggro Crab and Landfall Games. It came out on Steam on June 16, 2025. You play lost Scouts climbing a procedurally generated mountain island. The map changes daily, and a run is one climb from the beach to the summit.
The Final Ascent (v2.0.a, August 11, 2026) is the last major content update. It added the Gloom and Citadel biomes, Ascent 8, the Jetpack, Glider and Warp Fungus, Clown Luggage, 10 new badges and a secret Scoutmaster storyline. Later patches (2.01-2.4.c) balanced frogs and infinite-stamina effects, brought Caldera and The Kiln back into rotation, and added room codes to prepare for cross-platform play. The devs have confirmed console ports with crossplay.
Controls have been rebindable since 1.30.a.
| Action | Key |
|---|---|
| Move | WASD |
| Jump | Space |
| Sprint / lunge while climbing | Shift |
| Crouch | Ctrl |
| Climb / use item | Left Mouse |
| Helping hand / alt-use item | Right Mouse |
| Interact / pick up | E |
| Drop / throw (hold to charge) | Q |
| Inventory slots | 1, 2, 3 |
| Backpack slot | 4 |
| Emote | R |
| Push-to-talk / mute | V |
Voice chat is proximity-based, so stay within earshot of your team.
Your stamina bar holds 100 points. It drains when you climb, sprint (about 5/sec), jump (5) or sprint-jump (15). Once you've been on the ground for a moment, it regenerates quickly. Afflictions stack onto the bar as colored segments and lower your usable maximum. Bonus Stamina (the extra bar from food like Energy Drinks and Granola) gets spent only after normal stamina runs out. It doesn't regenerate.
| Affliction | Main causes | How to remove it |
|---|---|---|
| Hunger | Builds constantly over time | Any food, Cure-All |
| Injury | Falls, lava, explosions, zombie bites, antlions | Bandages, First Aid Kit, campfire, some berries, Cure-All |
| Poison | Bad food, urchins, jellyfish, spiders, stings, ticks | Antidote, Medicinal Root, Remedy Fungus, First Aid Kit (it also wears off slowly) |
| Spores | Shroomberries, spore clouds, zombies | Antidote, Medicinal Root, Remedy Fungus |
| Cold | Alpine blizzards, fog, cold nights (Ascent 5+) | Huddle with teammates, Lantern, Heat Pack, campfire, hot springs, Portable Stove |
| Heat | Mesa sun, hot rocks, lava, Scorchberries | Sports/Energy Drink, Aloe Vera, Half-Coconut, Winterberries, shade/pools (it decays out of the heat) |
| Drowsy | Blowgun darts, Napberries, Mandrake, Gloom fog | Energy Drink, Cure-All (it also decays) |
| Thorns | Cacti, tumbleweeds, Prickleberries | Pull them out manually; they also drop off over time |
| Curse | Statue revivals, Book of Bones, Ascent 7-8 | Cure-All, Pandora's Lunchbox, cooked Mandrake. It never decays on its own |
| Weight | Everything you carry | Drop or use items |
Key numbers from the wiki:
A run goes through these segments in order. Campfires separate them.
| Segment | Variants | What to watch for |
|---|---|---|
| 1. The Shore | Shore | Easy start. Loot the crash-site luggage, and watch out for urchins and jellyfish on the beach. |
| 2. Tropics / Roots | Tropics or Roots | Tropics has poison plants, spiders and lots of fruit. Roots (added Nov 2025, rebalanced in 2.0) has beetles, spore mushrooms and giant roots. |
| 3. Alpine / Mesa | Alpine or Mesa | Alpine brings cold, blizzards and ice. Mesa (added Aug 2025) brings heat, cacti, scorpions and tumbleweeds, but its pools cool you down. |
| 4. Volcanic / Gloom | Caldera + The Kiln or Gloom + The Citadel | Caldera has lava, hot rocks and condors, and The Kiln is the interior climb. Gloom has drowsy fog and belltowers. The Citadel has arrow traps and wrought-iron fences. |
| 5. The Peak | Summit | Fire the flare. On Ascent 8 you must instead bring all the amulets to the statue to unlock the escape. |
The map rotates on a schedule, so everyone in the world climbs the same layout on a given day. If you get stuck on a route, try again tomorrow or learn the day's line.
Climbing and movement
Healing and cleansing
Food: Granola Bars, Scout Cookies, Trail Mix and berries (Crispberries, Winterberries, Kingberries and more). Packaged food is safe. Unknown berries can be a gamble.
Special items
Your backpack adds extra storage (slot 4), but everything you carry adds Weight. Weight takes up bar space the same way afflictions do. Share the load across the team.
When a scout goes down, other players can carry the body. Ancient Statues (altars on the mountain) revive dead scouts, but the revived scout gains Curse, and on Ascent 7+ that Curse cost goes up. Because Curse never decays, every revive permanently lowers your team's stamina ceiling until someone uses a Cure-All or Pandora's Lunchbox. Don't count on revives in the late biomes.
Each clear unlocks the next difficulty. Modifiers stack, and each level includes all previous ones. Only one player in the group needs the Ascent unlocked. Clears reward Scout Sashes (Tadpole for Peak, up to the Scoutmaster Sash for Ascent 8; Ascent 7 also gives Goat Horns).
| Level | Added modifier |
|---|---|
| Tenderfoot | Easy mode: climbing costs 30% less stamina, hunger grows 30% slower, no fog or zombies |
| Peak | Normal difficulty: fog and zombies, and Scoutmaster Myres can appear |
| Ascent 1 | Fall damage is doubled |
| Ascent 2 | Hunger grows 60% faster |
| Ascent 3 | Every item weighs more (+2.5 weight each) |
| Ascent 4 | No flare at the summit, so bring your own |
| Ascent 5 | Nights are cold (roughly 100 cold over a night) |
| Ascent 6 | Climbing costs 40% more stamina |
| Ascent 7 | Start with 10 Curse, and each revive adds +15 |
| Ascent 8 | Final challenge: collect all the amulets and place them on the statue to open the escape |
How to push Ascents
How many players can play PEAK? 1-4. It's designed around 4.
Is PEAK cross-platform? It isn't yet, as of September 2026. Room codes were added in 2.04.a to prepare for it, and console versions with crossplay have been announced.
Is The Final Ascent the last update? Yes. The devs called v2.0.a the final major content update. Bug-fix patches (up to 2.4.c on September 14, 2026) have continued.
Why is my stamina bar short even at full? Afflictions and Weight fill part of the bar. Eat, heal, warm up or drop items to get the space back.
How do I unlock Ascents? Clear the summit on the previous difficulty. Only one player in the group needs the unlock.
How do I revive a dead friend? Carry them to an Ancient Statue. The revive adds Curse, and on Ascent 7+ it adds more.
Why can't I find Caldera or Gloom? The fourth segment rotates. Some days it's Caldera + The Kiln, other days it's Gloom + The Citadel.