Pathfinder: Wrath of the Righteous – Enhanced Edition: Complete Guide

A practical companion for Owlcat's giant Pathfinder CRPG: difficulty and combat-mode choices, character creation that won't trap you, Mythic Path requirements (the most missable part of the game), companions, the crusade layer, buffs that beat demons, and the full DLC lineup.

Researched September 2026 — current as of the Enhanced Edition with all DLC released through A Dance of Masks (June 13, 2024); no new DLC has been announced since. Live games change; check the linked sources if something differs.


Quick Start

  1. Pick a difficulty you'll enjoy. Story, Normal, Core, Daring and Unfair (plus custom) exist. Core follows the tabletop rules; Normal is a comfortable default for newcomers; custom lets you fine-tune.
  2. Switch combat modes freely. Real-time with pause and turn-based can be toggled at any time — use turn-based for boss fights and RTwP for trash.
  3. Use a pregen or a simple build for your first run. Pathfinder 1e is deep; a straightforward class (e.g., Paladin, Cleric, Sorcerer) is safer than multiclass experiments.
  4. Buffs are everything. Pre-buff before hard fights; many encounters are balanced around it.
  5. Demons have damage reduction. Cold iron and good-aligned weapons matter.
  6. Rest when needed. Many abilities recharge only on rest.
  7. Mythic Paths are chosen at Mythic Rank 3 — and some depend on choices made earlier. Read the section below before playing far.
  8. Don't sweat the crusade. You can set it to auto-resolve in the difficulty settings if you'd rather focus on the party story.

Combat Basics

Stats and core concepts

Key defensive buffs

Buff Why it matters
Protection from Evil (Communal) Protects against mind control from evil casters
Freedom of Movement Prevents grapples and paralysis
Death Ward Protects from death effects and negative levels
See Invisibility / True Seeing Lets you see invisible enemies
Heroism / Greater Heroism Bonuses to attacks and saves
Remove Fear / Mind Blank Protects from fear and mind effects

Many late-game enemies cast powerful debuffs; stacking buffs before fights prevents wipes.


Character Creation


Mythic Paths

You choose a Mythic Path at Mythic Rank 3. Some are unlocked by earlier actions.

Primary paths (Mythic Rank 3)

Path Key requirement
Angel Pick up the angel's sword in the underground ruins where you first meet Lann and Wenduag
Demon Touch the demonic energy in the Shield Maze, near the exit where the cultists and kidnapped mongrels are; contact it again when you first lead the crusade army into the Worldwound
Azata Save all missing Desnan adepts in the Starward Gaze quest, then sing with them
Aeon Observe where the dragon was slain in the Market Square; when you decide what to do with the wardstone, pick the Aeon option or you're locked out
Trickster Pretend to be a superior of cultists in the Blackwing Library and make them fight each other
Lich Return the wand from Leper's Smile to Zacharius in the Lost Chapel underground

Advanced paths (Mythic Rank 8)

Path Key requirement
Gold Dragon Collect Terendelev's scale and her claw (the claw is on a damaged wagon in the Leper's Smile cave), travel to Terendelev's Lair and complete The Dragon's Fate; later steps follow in Act 3
Swarm-That-Walks A multi-step chain: don't take the queen on the crusade, collect a bug goop sample, find the nascent vescavor queen (without killing it) and complete the related crusade project — follow a step-by-step guide, as it's easy to break
Legend Available automatically at Mythic Rank 8 without specific requirements

Late path (Mythic Rank 9)

Notes:


Act 1 Missable Checklist

Almost every primary path is gated behind something you do (or skip) in Kenabres. Before leaving each area, make sure you've done the ones you might want:

Where Do this Keeps open
Underground ruins (prologue, with Lann and Wenduag) Pick up the angel's sword Angel
Leper's Smile cave Take the wand; grab Terendelev's claw from the damaged wagon Lich, Gold Dragon
Shield Maze exit Touch the demonic energy Demon
Market Square Observe where the dragon was slain Aeon
Starward Gaze quest Save every missing Desnan adept, then sing with them Azata
Blackwing Library Pose as the cultists' superior and turn them on each other Trickster
Lost Chapel Return the Leper's Smile wand to Zacharius Lich
Wardstone decision Pick the Aeon option if you want Aeon Aeon

Unlocking a path's requirement doesn't commit you to it — it only keeps the option on the table at Mythic Rank 3. Grab everything, then decide.


Build Archetypes That Work

Archetype Example classes Why it works Watch out for
Holy warrior Paladin Smite Evil against a campaign full of demons; excellent saves from Charisma Needs good-aligned choices to stay a Paladin
Divine support Cleric, Oracle, Warpriest Buffs, healing and strong self-sufficiency Don't neglect offense — pick domains/revelations that add damage
Arcane blaster/controller Sorcerer, Wizard, Arcanist Crowd control and big area damage; Sorcerer is simpler to manage Spell Resistance on many demons — take Spell Penetration feats
Martial striker Fighter, Barbarian, Slayer, Magus High, reliable damage; Magus mixes spells and weapons Needs cold iron/good weapons against DR
Pet/summoner Druid, Hunter, Shifter Bodies on the field and flexible utility Pets need gear and buffs too
Kineticist Kineticist Unlimited ranged blasts, strong in skilled hands Burn management; less forgiving for new players

Stat rule of thumb: put your highest stat in the one your class uses to hit or cast, keep Constitution healthy, and dump what your class never uses — but not so hard that you fail every save.


Campaign Outline (spoiler-light)

The game is long — plan for well over 100 hours on a completionist run.


Survival Checklist for Hard Fights

  1. Pre-buff: Protection from Evil (Communal), Freedom of Movement, Death Ward and your offensive buffs.
  2. Scout: Check enemy conditions and resistances with a knowledge skill before committing.
  3. Crowd control first: Stop casters and big threats with debuffs targeting their weak save.
  4. Right damage type: Cold iron and good-aligned damage against demons; bypass DR where you can.
  5. Turn-based if it's close: Precise positioning wins fights that RTwP loses.

Companions

Key companions include Seelah, Camellia, Lann, Wenduag, Arueshalae, Ember, Nenio, Sosiel, Daeran, Woljif, Regill, and Greybor. Some are tied to specific mythic paths or story choices. Earning their trust affects their outcomes and romances.


Crusade Mode


DLC Lineup

DLC Release Season Pass
Inevitable Excess March 3, 2022 Season Pass 1
Through the Ashes April 21, 2022 Season Pass 1
Treasure of the Midnight Isles August 30, 2022 Season Pass 1
The Last Sarkorians March 7, 2023 Season Pass 2
The Lord of Nothing November 21, 2023 Season Pass 2
A Dance of Masks June 13, 2024 Season Pass 2

Free DLC includes A Visitor from Distant Lands, Faces of War, Love Beyond Death and Visitors from Morta.


Common Mistakes to Avoid


Advanced Tips


FAQ

Which difficulty should I play? Normal for most players; Core if you want tabletop rules; Story if you want minimal challenge.

Which Mythic Path is best? There isn't a single best; Angel, Lich, Azata and Trickster are popular.

Can I skip the crusade? You can automate it in settings.

Is turn-based mode available? Yes, toggle anytime.

What DLC should I get? Season Pass 1 for story expansions; Season Pass 2 for more content.

Are there more DLCs coming? No new ones have been announced as of September 2026; A Dance of Masks was billed as the final DLC, and Owlcat's recent WotR Steam posts promote other projects (such as Shadow of the Road, launching November 12, 2026).


Sources