A practical companion for Owlcat's giant Pathfinder CRPG: difficulty and combat-mode choices, character creation that won't trap you, Mythic Path requirements (the most missable part of the game), companions, the crusade layer, buffs that beat demons, and the full DLC lineup.
Researched September 2026 — current as of the Enhanced Edition with all DLC released through A Dance of Masks (June 13, 2024); no new DLC has been announced since. Live games change; check the linked sources if something differs.
| Buff | Why it matters |
|---|---|
| Protection from Evil (Communal) | Protects against mind control from evil casters |
| Freedom of Movement | Prevents grapples and paralysis |
| Death Ward | Protects from death effects and negative levels |
| See Invisibility / True Seeing | Lets you see invisible enemies |
| Heroism / Greater Heroism | Bonuses to attacks and saves |
| Remove Fear / Mind Blank | Protects from fear and mind effects |
Many late-game enemies cast powerful debuffs; stacking buffs before fights prevents wipes.
You choose a Mythic Path at Mythic Rank 3. Some are unlocked by earlier actions.
| Path | Key requirement |
|---|---|
| Angel | Pick up the angel's sword in the underground ruins where you first meet Lann and Wenduag |
| Demon | Touch the demonic energy in the Shield Maze, near the exit where the cultists and kidnapped mongrels are; contact it again when you first lead the crusade army into the Worldwound |
| Azata | Save all missing Desnan adepts in the Starward Gaze quest, then sing with them |
| Aeon | Observe where the dragon was slain in the Market Square; when you decide what to do with the wardstone, pick the Aeon option or you're locked out |
| Trickster | Pretend to be a superior of cultists in the Blackwing Library and make them fight each other |
| Lich | Return the wand from Leper's Smile to Zacharius in the Lost Chapel underground |
| Path | Key requirement |
|---|---|
| Gold Dragon | Collect Terendelev's scale and her claw (the claw is on a damaged wagon in the Leper's Smile cave), travel to Terendelev's Lair and complete The Dragon's Fate; later steps follow in Act 3 |
| Swarm-That-Walks | A multi-step chain: don't take the queen on the crusade, collect a bug goop sample, find the nascent vescavor queen (without killing it) and complete the related crusade project — follow a step-by-step guide, as it's easy to break |
| Legend | Available automatically at Mythic Rank 8 without specific requirements |
Notes:
Almost every primary path is gated behind something you do (or skip) in Kenabres. Before leaving each area, make sure you've done the ones you might want:
| Where | Do this | Keeps open |
|---|---|---|
| Underground ruins (prologue, with Lann and Wenduag) | Pick up the angel's sword | Angel |
| Leper's Smile cave | Take the wand; grab Terendelev's claw from the damaged wagon | Lich, Gold Dragon |
| Shield Maze exit | Touch the demonic energy | Demon |
| Market Square | Observe where the dragon was slain | Aeon |
| Starward Gaze quest | Save every missing Desnan adept, then sing with them | Azata |
| Blackwing Library | Pose as the cultists' superior and turn them on each other | Trickster |
| Lost Chapel | Return the Leper's Smile wand to Zacharius | Lich |
| Wardstone decision | Pick the Aeon option if you want Aeon | Aeon |
Unlocking a path's requirement doesn't commit you to it — it only keeps the option on the table at Mythic Rank 3. Grab everything, then decide.
| Archetype | Example classes | Why it works | Watch out for |
|---|---|---|---|
| Holy warrior | Paladin | Smite Evil against a campaign full of demons; excellent saves from Charisma | Needs good-aligned choices to stay a Paladin |
| Divine support | Cleric, Oracle, Warpriest | Buffs, healing and strong self-sufficiency | Don't neglect offense — pick domains/revelations that add damage |
| Arcane blaster/controller | Sorcerer, Wizard, Arcanist | Crowd control and big area damage; Sorcerer is simpler to manage | Spell Resistance on many demons — take Spell Penetration feats |
| Martial striker | Fighter, Barbarian, Slayer, Magus | High, reliable damage; Magus mixes spells and weapons | Needs cold iron/good weapons against DR |
| Pet/summoner | Druid, Hunter, Shifter | Bodies on the field and flexible utility | Pets need gear and buffs too |
| Kineticist | Kineticist | Unlimited ranged blasts, strong in skilled hands | Burn management; less forgiving for new players |
Stat rule of thumb: put your highest stat in the one your class uses to hit or cast, keep Constitution healthy, and dump what your class never uses — but not so hard that you fail every save.
The game is long — plan for well over 100 hours on a completionist run.
Key companions include Seelah, Camellia, Lann, Wenduag, Arueshalae, Ember, Nenio, Sosiel, Daeran, Woljif, Regill, and Greybor. Some are tied to specific mythic paths or story choices. Earning their trust affects their outcomes and romances.
| DLC | Release | Season Pass |
|---|---|---|
| Inevitable Excess | March 3, 2022 | Season Pass 1 |
| Through the Ashes | April 21, 2022 | Season Pass 1 |
| Treasure of the Midnight Isles | August 30, 2022 | Season Pass 1 |
| The Last Sarkorians | March 7, 2023 | Season Pass 2 |
| The Lord of Nothing | November 21, 2023 | Season Pass 2 |
| A Dance of Masks | June 13, 2024 | Season Pass 2 |
Free DLC includes A Visitor from Distant Lands, Faces of War, Love Beyond Death and Visitors from Morta.
Which difficulty should I play? Normal for most players; Core if you want tabletop rules; Story if you want minimal challenge.
Which Mythic Path is best? There isn't a single best; Angel, Lich, Azata and Trickster are popular.
Can I skip the crusade? You can automate it in settings.
Is turn-based mode available? Yes, toggle anytime.
What DLC should I get? Season Pass 1 for story expansions; Season Pass 2 for more content.
Are there more DLCs coming? No new ones have been announced as of September 2026; A Dance of Masks was billed as the final DLC, and Owlcat's recent WotR Steam posts promote other projects (such as Shadow of the Road, launching November 12, 2026).