A practical guide to Owlcat's first Pathfinder CRPG: character creation, party building, combat, resting and camping, kingdom management, the act-by-act structure, and the missables and timers that trip up new barons.
Researched September 2026 — current as of Enhanced Plus Edition, patch 2.1.7b (the final major patch, May 2021). Live games change; check the linked sources if something differs.
Version note: Enhanced Plus Edition is not a separate purchase on PC. It's the free update (August 18, 2020, alongside the console release) that every Steam copy (app 640820) now runs. Together with the earlier Enhanced Edition update (June 6, 2019), it added a brand-new class (the Slayer), new archetypes and items, better balance in the early game and the last two chapters, a reworked kingdom management system, and (with Enhanced Plus) a turn-based combat mode alongside the original real-time-with-pause system. The last patch is 2.1.7b (May 27, 2021). The DLCs (The Wildcards, Varnhold's Lot, Beneath the Stolen Lands, Royal Ascension) are still sold separately.
Human, Elf, Half-Elf, Half-Orc, Dwarf, Gnome, Halfling, and Aasimar are available in the base game; Tiefling comes with The Wildcards DLC. Humans, Half-Elves and Half-Orcs get a flexible +2 to any ability score, which makes them good for almost any class.
Base classes: Alchemist, Barbarian, Bard, Cleric, Druid, Fighter, Inquisitor, Magus, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard, plus the Kineticist (The Wildcards DLC) and the Slayer (added in the Enhanced Edition). Every class has several archetypes that change features.
| Role | Main stat | Secondary | Good starter classes |
|---|---|---|---|
| Melee damage | Strength | Constitution, Dexterity | Barbarian, Fighter, Slayer, Paladin |
| Ranged damage | Dexterity | Wisdom (Ranger/Zen Archer) | Ranger, Fighter, Slayer |
| Arcane caster | Intelligence (Wizard, Magus) or Charisma (Sorcerer) | Dexterity, Constitution | Sorcerer, Wizard |
| Divine caster | Wisdom | Charisma (Channel Energy) | Cleric, Druid |
| Skill character | Dex / Int | Wisdom | Rogue, Bard |
Key rules: Don't dump Constitution on a front-liner, keep Dexterity decent for AC and initiative, and use your ability-score increases (every 4 levels) on your main stat.
You can have up to six party members. Main companions:
| Companion | Role in brief |
|---|---|
| Amiri | Barbarian with a large blade |
| Valerie | Fighter, shield tank |
| Linzi | Halfling Bard, support and buffs |
| Harrim | Dwarf Cleric of Groetus, divine caster |
| Jaethal | Elf Inquisitor, melee plus divine magic |
| Tristian | Cleric of Sarenrae, healer |
| Ekundayo | Ranger with an animal companion |
| Octavia | Half-elf arcane caster/rogue |
| Regongar | Half-orc Magus |
| Jubilost | Gnome Alchemist |
| Nok-Nok | Goblin melee skirmisher |
| Kanerah and Kalikke | Tiefling twins, Kineticists (The Wildcards DLC) |
Companions have personal questlines, alignments and opinions. Several pairs clash (Octavia and Regongar arrive together, for example), and some quests fail if you delay them. Check your journal after every chapter transition.
| Mechanic | What it means | What to do |
|---|---|---|
| Armor Class (AC) | How hard you are to hit | Front-liners stack armor, shields and deflection |
| Saves (Fortitude, Reflex, Will) | Resistance to spells and effects | Cloaks of Resistance and buffs are huge |
| Attacks of opportunity | Moving through threatened squares provokes a free hit | Don't walk past enemies; tank in chokepoints |
| Flat-footed / flanking | Rogue sneak attack and bonus to hit | Surround single strong targets |
| Damage reduction (DR) | Enemies ignore part of physical damage unless the right material/alignment | Carry cold iron, silver, magic weapons |
| Spell resistance | Chance to ignore spells | Use buff spells or spells that ignore SR |
Kingdom management begins after the first act, once you're named Baron or Baroness.
Nine positions: Regent, Councilor, General, Treasurer, High Priest, Warden, Curator, Minister, Grand Diplomat. Each governs one or more kingdom stats (Community, Loyalty, Military, Economy, Relations, Divine, Arcane, Stability, Culture, Espionage). Put companions or NPC advisors with the right ability in each slot.
| Stage | What happens | Watch out for |
|---|---|---|
| Prologue | Jamandi Aldori's mansion is attacked; you receive a charter to explore the Stolen Lands | Recruit your first companions here |
| Act I | Hunt the Stag Lord, deal with Tartuccio and the kobolds; ends with you claiming the Stolen Lands as baron | Three-month time limit; free Tristian from Tartuccio along the way |
| Act II | Build your capital; the troll threat led by Hargulka (fought in the Dwarven Ruins) | Bring fire and acid for trolls; finish companion quests before moving on |
| Act III | Monsters and a strange bloom spread through your lands ("Mother of Monsters", "Witch Hunt"); you eventually destroy the Everbloom in the Other World | Time-sensitive events; balance kingdom crises and field work |
| Act IV | Varnhold disappears; you confront the ancient lich Vordakai in his tomb | Prepare for undead and a long dungeon; stock Restoration and negative-energy protection |
| Act V | Armag and the Tiger Lord barbarians, the Rushlight Tournament and King Irovetti of Pitax, then the final confrontation with Nyrissa | Several Act V quests (such as "Hour of Rage") run on timers; check deadlines in the journal |
The final stretch deals with Nyrissa, the fey queen behind many of your troubles, in the House at the Edge of Time, a challenging endgame dungeon with its own rules.
Is Enhanced Plus Edition a separate game? No. It's the current version of Pathfinder: Kingmaker on Steam; all owners got it free.
Should I play Kingmaker before Wrath of the Righteous? They're separate stories. Kingmaker is older and harder to learn; Wrath is more polished. Either order works.
What's the best difficulty for a first run? Easy or Normal with Custom tweaks. Normal is quite challenging for newcomers.
Can I play entirely in turn-based mode? Yes. Turn-based mode was added in the Enhanced Plus update and can be toggled anytime.
Why do trolls keep getting back up? Regeneration. Only fire or acid damage stops it permanently.
Can my kingdom fail? Yes. On higher kingdom difficulties, neglecting events and stability can lead to a game over. Lower the kingdom difficulty if needed.
Which DLC should I get? The Wildcards if you want a new race/class and companion; Beneath the Stolen Lands for extra dungeon crawling; Varnhold's Lot for a separate short campaign.