A practical guide to surviving Aurai in Outward Definitive Edition: the opening debt, survival needs, combat, skill trainers and breakthroughs, mana, factions, regions, and the DLC content included in the Definitive Edition.
Researched September 2026 — current as of the October 2025 Unity-security patch (no gameplay changes since). Outward 2 is in development, with its Early Access launch delayed in June 2026. Live games change; check the linked sources if something differs.
Outward (Nine Dots Studio) is an open-world RPG with survival systems: you eat, drink, sleep, deal with temperature and disease, and fight with heavy, stamina-based combat. The game autosaves constantly, so your choices and failures stick. Defeat usually triggers a defeat scenario (you wake up somewhere else, robbed, rescued, or captured) instead of a reload.
The Definitive Edition includes both DLCs, The Soroboreans and The Three Brothers, plus quality-of-life improvements. Their big systems are the enchantment system (more than 85 recipes) and rebuilding New Sirocco (a city-building mechanic). Local split-screen and online two-player co-op are both supported.
Outward 2 is Nine Dots' sequel. Its closed beta ran in May and June 2026, but in June 2026 the studio delayed the Early Access launch that had been planned for July 7. This guide covers the original Definitive Edition.
| Need | What goes wrong | Fix |
|---|---|---|
| Hunger | Lower stamina regen and max stats | Cooked food (better buffs than raw) |
| Thirst | Stat penalties, dehydration | Waterskin from clean water; boil questionable water |
| Sleep | Max stamina and health penalties | Sleep in a tent or bed. Set guard/repair/rest time when camping |
| Temperature | Cold or heat damage | Weather-resistant clothing, fires, cooling/warming food and potions |
| Disease and infection | Ongoing debuffs | Remedies from alchemy or vendors; avoid raw or rotten food |
Camping: pitch a tent, light a campfire (fuel plus a fire source), and split the sleep timer between rest, guard, and repair. Repairing restores equipment durability while you sleep.
| Region | Main city | Notes |
|---|---|---|
| Chersonese | Cierzo | Starting region, easiest |
| Enmerkar Forest | Berg | Temperate forest; skill trainers |
| Abrassar | Levant | Desert. Heat protection needed |
| Hallowed Marsh | Monsoon | Poisonous swamp, dangerous |
| Antique Plateau | Harmattan | The Soroboreans DLC region |
| Caldera | New Sirocco | The Three Brothers DLC region; city-building |
Travel is on foot and takes real time. Pack food and water for multi-day trips, or pay for caravan travel between cities.
Each trainer teaches a skill tree. The middle tier has a Breakthrough skill that costs a Breakthrough Point. You only get 3 per character, so you can only fully commit to three trees.
| Tree | Trainer | Where |
|---|---|---|
| Cabal Hermit | Adalbert the Hermit | Chersonese |
| Kazite Spellblade | Eto Akiyuki | Cierzo |
| Mercenary | Jaimon | Levant |
| Rogue Engineer | Styx | Levant |
| Philosopher | Alemmon | Monsoon |
| Warrior Monk | Galira | Monsoon |
| Rune Sage | Flase | Berg |
| Wild Hunter | Ture | Berg |
| Hex Mage (DLC) | Ella Lockwell | Harmattan |
| The Speedster (DLC) | Serge Battleborn | Harmattan |
| Primal Ritualist (DLC) | Sinai | Ritualist's hut |
| Weapon Master (DLC) | Bea Battleborn | New Sirocco |
| Specialist (DLC) | Justin Garnet | New Sirocco |
Plenty of basic skills are also taught by lesser trainers and found in the world, and those don't use Breakthrough Points.
| Archetype | Trees to consider | Idea |
|---|---|---|
| Tank/bruiser | Warrior Monk, Mercenary, Weapon Master | Heavy armor, strong impact, sustain |
| Spellblade | Kazite Spellblade, Rune Sage, Philosopher | Mix weapon hits with elemental magic |
| Mage | Rune Sage, Hex Mage, Cabal Hermit or Primal Ritualist | Needs mana; glass cannon, strong in co-op |
| Rogue/gunner | Rogue Engineer, Wild Hunter, Speedster | Mobility, traps, pistol and bow play |
Check the wiki for each tree's breakthrough and top-tier skills before committing. Breakthrough choices are the most permanent decisions in the game.
Pure melee builds can skip mana entirely and keep their full health and stamina.
There are four major factions: Blue Chamber, Heroic Kingdom, Holy Mission, and Sorobor Academy. Each has a main questline with four major quests plus a parallel quest showing the same events from another side. Joining a faction is permanent for that character. To see another faction's story, you need a new character.
What's in the Definitive Edition? The base game plus The Soroboreans and The Three Brothers DLCs, the enchanting system, the New Sirocco city-building, and quality-of-life improvements.
Can I play Outward co-op? Yes. Two-player local split-screen or online co-op. The developers say the game is designed to be played in co-op from start to finish.
What happens when I die? You usually get a defeat scenario: rescued, robbed, or captured, then waking up elsewhere. The game keeps saving.
How do I get mana? Visit a Ley Line such as the one at the Conflux Chambers and sacrifice health and stamina.
Can I join more than one faction? No. Joining is permanent per character.
Is Outward 2 out? Not yet. The June 2026 announcement delayed its Early Access launch. Watch the official Steam page for the new date.