A guide to Robot Entertainment's 2012 action tower defense sequel: how traps, skulls and the spellbook work, how to pick a loadout, co-op teamwork, Endless and Nightmare, and a clear path through the achievements.
Researched September 2026 — current as of the final PC build with all four DLC (Fire and Water, Family Ties, Are We There Yeti?, and the soundtrack). The series continues with Orcs Must Die! 3 (2021) and Orcs Must Die! Deathtrap. Live games change; check the linked sources if something differs.
| Hero | Style | Notes |
|---|---|---|
| War Mage | Aggressive, direct damage | The headstrong hero who charges into danger |
| Sorceress | Control and support | Keeps the mob at bay with mind-control (charm orcs to fight for you) and magic |
Both are playable in the campaign and in co-op. Charming 100 orcs as the Sorceress is an achievement ("Queen of the Orcs"), and healing an ally in co-op is another ("Thanks Bro").
| Resource | What it's for | Tips |
|---|---|---|
| Coins | Placing traps and guardians during a level | Spend early — traps placed in wave 1 kill for the entire level |
| Mana | Casting weapon abilities and spells | Regenerates and drops from enemies; don't spam at full health |
| Rift points | Your health bar for the level | Losing rift points costs skulls at the end |
| Skulls | Permanent upgrades in the spellbook/tome | Earned by completing levels; more for faster, cleaner wins |
| Placement | Examples | Role |
|---|---|---|
| Floor | Spike Trap, Tar Trap, Push Trap, Brimstone | Damage, slowing, knocking enemies off ledges or into hazards |
| Wall | Arrow Wall, Spike Wall (Yeti DLC), Dart Spitter (Fire and Water DLC) | Damage along corridors |
| Blocking | Barricade | Reroutes monster paths — the backbone of every build |
| DLC specials | Web Spinner, Floor Portal (Fire and Water DLC) | Crowd control and repositioning |
| Guardians | Archer, Paladin, Dwarf | Allies that act on their own; hold chokepoints |
| Trinkets | Berserker trinket, Freedom trinket, Guardian Trinket (Yeti DLC), Jar of Ghosts (Family Ties DLC) | Utility; some are required for achievements |
How to build a killing zone:
The game has over 20 enemy types, including new ones like Earth Elementals, Trolls and Bile Bats, plus everything from the first game. DLC adds more:
| Enemy | Source | Threat |
|---|---|---|
| Bile Bats | Base game | Fliers that ignore ground traps; use weapons or wall traps |
| Trolls | Base game | Big health pools; stack slowing and heavy damage |
| Earth Elementals | Base game | Tanky; keep traps upgraded |
| Yeti | Are We There Yeti? | Climbs over barricades and throws icy shards |
| Goblin Sapper | Are We There Yeti? | Disables placed traps — kill it before it reaches them |
| Ball and Chain | Family Ties | Billed as the most frightening enemy yet |
| Hobgoblin Healer | Family Ties | Heals nearby monsters; prioritize it |
| Two elemental enemies | Fire and Water | New tricks against trap mazes |
Rule of thumb: fliers and trap-disablers are your top targets; everything else your traps should handle.
| Mode | What it is | Key achievements |
|---|---|---|
| Campaign | Story levels split into Act 1 and Act 2, solo or co-op | "Halfway There" (Act 1), "Restoring Order" (Act 2) |
| War Mage difficulty | The standard campaign difficulty | "Perfectionist": 5 base skulls on every campaign level |
| Nightmare | Much harder difficulty | "Tough Going" and "I'm So Awesome" (Acts 1 and 2 on Nightmare) |
| Endless | Survive escalating waves | Wave 25 ("They Just Keep Coming"), wave 40 co-op ("BFFs"), wave 50 ("Impossible!") |
| Classic | Co-op versions of 10 levels from the first game, unlocked if you own Orcs Must Die! on Steam | "Stay Classy": finish all classic levels |
| Weekly Challenges | Restricted loadouts | Good for skull income and practice |
| DLC | Adds |
|---|---|
| Fire and Water Booster Pack | 3 levels + 3 Endless conversions; Web Spinner, Floor Portal, Dart Spitter traps; 2 elemental enemies; a "Trapless" skull award |
| Family Ties Booster Pack (Sept 26, 2012) | 3 levels + 3 Endless variants; Stone Staff and Teleportation Ring weapons; Jar of Ghosts trinket; Ball and Chain and Hobgoblin Healer enemies; "Zero Mana Use" skull award |
| Are We There Yeti? | Ice-themed 3 levels + 3 Endless conversions; Dwarven Missile Launcher weapon; Spike Wall trap; Guardian Trinket; Yeti and Goblin Sapper enemies |
| Soundtrack | 18 tracks from both games |
Do I need the first game? No. Owning Orcs Must Die! on Steam unlocks Classic mode (10 co-op levels from the original), but the story makes sense on its own.
How many players does co-op support? Two.
How do I get more skulls? Finish levels faster and with more rift points left, replay levels with better upgrades, and play Weekly Challenges and Endless.
Which DLC is best? All three content packs add three levels plus Endless versions; Are We There Yeti? and Family Ties add new weapons, Fire and Water adds the most traps.
Is it still worth playing after Orcs Must Die! 3? Yes — OMD2's co-op campaign and Endless mode are still considered some of the series' best, and it's frequently on deep discount.
What's the hardest achievement? "Freedom!" and "What is Best in Life?" are the rarest on Steam, followed by "Six Degrees" and "Pot of Gold".