OpenTTD: Complete Beginner-to-Advanced Guide

Everything you need to go from your first coal train to a sprawling, profitable multimodal network in OpenTTD: money rules, station ratings, signals, cargo chains, and the settings that matter.

Researched September 2026 — current as of OpenTTD 15.3 stable (April 2026), with notes on the 16.0 beta series (beta4, 20 September 2026). Live games change; check the linked sources if something differs.

Important: How to Get OpenTTD in 2026

Quick Start

  1. Start with coal or passengers between two big towns. Coal mine to power station by train is the classic first profit maker: power stations accept unlimited coal and pay well.
  2. Distance and speed make money. Cargo pays more the farther it travels, but loses value the longer it takes. Medium distances with fast vehicles win.
  3. Use "Full load" at the pickup station for industry cargo, so trains don't leave half empty.
  4. Take the loan, then pay it back. Starting money is tiny; borrowing to build one strong route is normal. Pay it off once you're profitable to stop paying interest.
  5. Use path signals. They are the simplest, safest signal for almost everything.
  6. Service your vehicles. With breakdowns on, vehicles need depots on or near their routes. Old vehicles break down more.
  7. Don't bulldoze the town. Local authority rating drops when you demolish town buildings or cut trees; with a bad rating the town won't let you build stations.
  8. Hold Tab to fast-forward during quiet periods.
  9. Check the Online Content button in the main menu for free vehicle sets, AIs, and scenarios.

Essential Hotkeys

Key Action
Tab (hold) Fast forward
F1 or Pause Pause
Esc Close active tool
Space Close news/error messages
Delete Close all non-sticky windows
Shift + F7 Railway construction toolbar
Shift + F8 Road construction toolbar
Shift + F9 Dock construction toolbar
Shift + F10 Airport construction toolbar
X / Ctrl + X Toggle transparency / open transparency options
Shift + F5 or + Zoom in
Shift + F6 or - Zoom out
Ctrl + S Screenshot
~ Console

Hotkeys can be changed in the hotkeys config file, and many toolbar buttons show their key in the tooltip.

Money: How You Actually Profit

Stations and Ratings

The station rating decides how much of an industry's or town's production actually goes to you. It's affected by:

Practical rules:

Catchment: each station type has a catchment radius (the highlighted area when placing). Industries must be inside the catchment to supply or accept cargo; for towns, accepted cargo depends on the buildings covered.

Trains: The Core of OpenTTD

Building a basic line

  1. Open the rail toolbar (Shift + F7), pick the track type.
  2. Build a station (platforms long enough for your trains) at the source and destination.
  3. Connect with track. Keep curves gentle and avoid steep slopes; hills slow heavy trains a lot.
  4. Build a depot near the start, buy a locomotive plus wagons.
  5. Give orders: source station Full load, destination station Unload (or default), and the train returns.
  6. Add a servicing depot order or let trains visit depots automatically.

Signals (use path signals)

Signal Behavior When to use
Path signal Train reserves its path to the next signal; trains can share a block if paths don't cross Default choice everywhere, especially junctions and stations
One-way path signal Path signal that cannot be passed from behind Main lines and station entries where traffic is one direction
Block signal (legacy) Stops trains if any part of the next block is occupied Simple straight lines; mostly replaced by path signals
Entry / Exit / Combo pre-signals (legacy) Entry lets trains in only if an exit is free Old-style station setups; path signals do the same job more simply

Double track tip: build two parallel tracks, one per direction, with one-way path signals every few tiles. Trains can follow each other closely and throughput rises dramatically.

Terminus tip: put path signals before the platforms so trains pick a free platform automatically.

Train sizing

Road, Water and Air

Mode Strength Weakness
Buses/trucks Cheap, flexible, great feeders Low capacity, congestion, level crossings
Trams Share town streets, good in dense towns Need tram tracks
Ships Huge capacity, no track needed on water Slow, need docks and water access
Aircraft Fastest, great for passengers/mail over long distances Expensive airports, low cargo capacity

Cargo Chains (Temperate Climate)

Primary industry Cargo Delivered to Produces
Coal Mine Coal Power Station Nothing (unlimited acceptance)
Forest Wood Sawmill Goods
Farm Grain, Livestock Factory Goods
Iron Ore Mine Iron Ore Steel Mill Steel
Steel Mill Steel Factory Goods
Oil Wells / Oil Rig Oil Oil Refinery Goods
Bank Valuables Another bank —

Goods go to towns that accept them (usually larger towns). Delivering to a secondary industry raises its production and can make it grow.

Other climates: Sub-arctic has towns above the snow line that need food to grow; Sub-tropical has desert towns that need water and food. Toyland has its own silly cargo set. Read the industry window (click an industry) for what it accepts and produces.

Towns and Growth

CargoDist (Cargo Destinations)

With CargoDist enabled, passengers and cargo have destinations instead of going to "any" station.

CargoDist rewards real networks with transfer stations, but it is harder to reason about. Turn it on after you're comfortable.

Settings Worth Knowing

Common Mistakes to Avoid

Advanced Tips

FAQ

Is OpenTTD still free? Yes. The official website download is free. On Steam, new users need the Transport Tycoon Deluxe / OpenTTD bundle since March 2026; existing Steam owners keep it.

Do I need the original Transport Tycoon Deluxe files? No. OpenTTD ships with free replacement graphics, sounds and music. The original graphics are optional.

What's the best first route? Coal mine to power station by train, or passengers between two large nearby towns.

Which signals should I use? Path signals (and one-way path signals on one-direction lines).

Why won't the town let me build? Your local authority rating is too low. Stop removing trees/buildings, plant trees, or wait it out.

Can I play multiplayer? Yes. Host or join from the multiplayer menu. Since 15.0 companies use invites instead of passwords.

Should I use the 16.0 beta? Only if you want new features and don't mind occasional bugs. Stable 15.3 is the safe choice.

Sources