A practical guide to Moon Studios' action RPG in its current Early Access build: combat fundamentals, stats and builds, gear and runes, Sacrament and housing, the Pestilence, co-op, the Cerim Crucible endgame, and what is changing at 1.0.
Researched September 2026 — current as of the Early Access build following The Breach (April 2025) and the Together co-op update (January 2026); 1.0 is now scheduled for March 2027. Live games change; check the linked sources if something differs.
Status note (September 2026): No Rest for the Wicked is still in Early Access. Moon Studios moved 1.0 from October 2026 to March 2027, with an open beta in December 2026. 1.0 brings a reworked class system (24 classes, 280+ class traits, 6 trait slots, 6 factions) that will change how builds work. Everyone who buys on Steam before January 1, 2027 gets the Founder's Pack rewards at 1.0. Stat and build advice below applies to the current Early Access build.
Combat is deliberate and punishing in a Souls-like way, viewed from an isometric camera.
| Action | Notes |
|---|---|
| Light / heavy attacks | Each weapon type has its own moveset; heavies stagger harder but cost more stamina |
| Dodge roll / quickstep | Iframes depend on equip load; lighter builds dodge further and cheaper |
| Block | Uses stamina; shields and some weapons block better |
| Parry | A precise timing that opens the enemy for a riposte; high risk, high reward |
| Focus attacks | Rune-granted special attacks that spend Focus |
| Food / consumables | Your main healing source; eating has an animation, so heal at range or behind cover |
Key habits:
Each level gives 3 attribute points to spend across eight attributes: Health, Stamina, Strength, Dexterity, Intelligence, Faith, Focus and Equip Load. Weapons scale with one or two of the damage stats and have stat requirements.
| Stat | What it does | Who invests |
|---|---|---|
| Health | Maximum HP | Everyone, especially early |
| Stamina | Stamina pool | Everyone; melee players need it most |
| Strength | Scales heavy weapons | Greatsword, hammer, axe builds |
| Dexterity | Scales fast weapons and bows | Daggers, rapier-style, bows |
| Intelligence | Scales magic staffs, wands and elemental attacks | Caster builds |
| Faith | Scales holy weapons and faith-based runes | Faith hybrids |
| Focus | Focus pool for rune attacks (one Focus bar per 100 Focus) | Rune-heavy builds of any kind |
| Equip Load | Raises how much gear you can wear before your dodge gets heavier | Anyone who wants heavier armor with a usable roll |
Dodge types by load: light gear gives a fast quickstep, medium gives a normal roll, and heavy gives a slower roll that can also shoulder-barge enemies down.
| Archetype | Main stats | Play pattern |
|---|---|---|
| Strength bruiser | Strength, Health, Stamina | Heavy weapons, stagger enemies, light-to-medium armor to keep the roll usable |
| Dexterity duelist | Dexterity, Stamina | Fast weapons, bleed/poison runes, parries and quick rolls |
| Archer | Dexterity, Focus | Bows from range, kite melee enemies, strong against bosses with long wind-ups |
| Caster | Intelligence, Focus | Staffs and wands with elemental runes; keep equip load light |
| Faith hybrid | Faith plus Strength or Dexterity | Holy damage weapons and support-style runes |
Tip: Early on, put points into Health and Stamina until you can survive two or three hits from a regular enemy, then commit to one damage stat. Spreading points thin across three damage stats is the classic early mistake.
Heads-up for 1.0: The March 2027 release replaces this with a new class system (24 classes, 280+ traits in 6 trait slots, tied to 6 factions). Expect current builds to be re-tuned.
Sacrament is the city hub and grows over the course of play.
The Pestilence is a plague spreading across Isola Sacra. Zones can become infested; cleansing them by killing enemies leads to a Plague boss encounter, a tougher variant of a boss you've met. Plague events and the rotating world state (new vendors, events and challenges appearing over days) keep the island changing between visits. When a region has been overrun, expect harder enemies and better loot.
The Early Access campaign runs through hand-built, interconnected regions of Isola Sacra. The usual order (per the Fextralife wiki):
Main story bosses include Warrick the Torn, The Riven Twins, The Caretaker and the Tusk, The Lost Huntress and The Winged Brood, with side-quest bosses such as Falstead Darak, the Echo Knight and The Unbreakable Egg. 1.0 plans 15+ regions and 60+ hours of new content.
The Cerim Crucible is a repeatable roguelite-style dungeon, revamped in The Crucible update (July 2024) and The Breach. Enemies inside drop glowing orbs called Traces, which you spend to activate Echoes (200+ buffs and effects that stack a build on top of your build). Deep underground, the Seneschal vendor takes Gloamseed currency and performs Exaltation, a permanent upgrade that raises an item's stats and improves its enchantments. It's the main place to push builds once the campaign content runs out, and it scales up in difficulty the deeper you go.
Since the Together update (January 2026), you can play the full campaign with up to three friends (four players total):
When does No Rest for the Wicked leave Early Access? The 1.0 launch was delayed from October 2026 to March 2027, with an open beta planned for December 2026.
Does it have co-op? Yes. Online co-op for up to four players across the full campaign came with the Together update in January 2026.
Will my Early Access character carry over to 1.0? Moon Studios hasn't guaranteed it, and the new class system is a major rework, so be ready for resets or significant changes. Watch the official announcements before 1.0.
How do I get the Founder's Pack? Buy the game on Steam before January 1, 2027. It includes the Spirit Cavern hideout, the Sayer's Vow legendary sword, a Founder's Tag and Founders Test Realm access.
How do I heal? By eating food. Cook meals at a cooking station for much bigger heals and stat buffs.
Are there microtransactions? The store page says there are none; everything is earned through play.
Is there a difficulty setting? Yes. Realm Tiers let you pick a difficulty that suits you.