This guide covers Nioh: Complete Edition on PC: the combat systems that actually matter (Ki, stances, Ki Pulse), stats and build archetypes, the full mission route through the base game and all three DLCs, boss advice, and how the New Game+ difficulty ladder works.
Researched September 2026 — current as of PC Update 1.24.8 (September 2022, Epic Online Services / crossplay support). Live games change; check the linked sources if something differs.
Every attack costs Ki. When you finish attacking, the Ki you spent shows as a recoverable chunk. A well-timed Ki Pulse recovers it; a perfect Ki Pulse (timing at the flash) recovers more, and stance-switching Ki Pulse ("Flux", unlocked in the Samurai skill tree) lets you change stance at the same moment. The core rhythm of the game is attack, Ki Pulse, attack.
Enemies have Ki too. Humans who run out stagger and can be grappled for heavy damage. Yokai have a visible Ki bar: deplete it and they collapse to the ground or reel, and you can finish them with a big hit. Many yokai also create miasma (the dark pools on the floor) that slows your Ki regeneration; Ki Pulse cleanses it.
| Stance | Strengths | Weaknesses | Use it for |
|---|---|---|---|
| High | Highest damage per hit, best Ki damage | Slow, expensive, weak guard | Punishing openings, staggered enemies |
| Mid | Balanced, best blocking | Nothing stands out | Learning a new enemy, parrying humans |
| Low | Fast combos, cheap dodges | Low damage per hit | Aggressive dodge play, fast enemies |
The Complete Edition includes all ten weapon categories:
| Weapon | Feel |
|---|---|
| Sword (katana) | Best all-rounder; strong parries and flexible combos |
| Dual Swords | Very fast, economical on Ki, good guard |
| Spear | Long reach, crowd control, great for beginners |
| Axe (and hammers) | Huge hits, heavy Ki drain on enemies |
| Kusarigama | Mid-range sickle-and-chain, huge combos |
| Odachi | Big two-handed blade, added in Dragon of the North |
| Tonfa | Fast, combo-heavy martial weapon, added in Defiant Honor |
| Bow | Silent headshots, pulling enemies one at a time |
| Rifle | High single-shot damage, great for headshots |
| Hand Cannon | Massive damage on slow targets, very limited ammo |
Weapon familiarity increases as you use a specific weapon, raising its stats. Each weapon family also has its own skill tree, bought with Samurai skill points (earned by leveling Body, Heart, Stamina, Strength and Skill).
Per the Fextralife stat page, each stat raises core attributes and feeds different weapon trees. Check the scaling letters on a weapon's stat screen for exact numbers, since individual weapons vary.
| Stat | Main effect | Associated with |
|---|---|---|
| Body | Life, poison and paralysis resistance | General survivability |
| Heart | Maximum Ki | Swords, Bows, Samurai skill points |
| Stamina | Life and equipment load | Hand Cannons, heavy armor |
| Strength | Ki Pulse, some equip load | Heavy and medium armor |
| Skill | Ki Pulse, a little ninjutsu power | Light armor; secondary scaling on several weapons |
| Dexterity | Ninjutsu power and capacity | Ninja skill tree |
| Magic | Onmyo power and capacity, yokai resistance | Onmyo skill tree |
| Spirit | Guardian Spirit power, Living Weapon gauge rate | Guardian Spirit builds |
Rule of thumb for a first playthrough: put early points into your weapon's stat plus Heart (Ki) and Body/Stamina (Life), then add Magic once you want elemental talismans and paralysis/debuff talismans.
| Build | Core weapon | Priority stats | Why it works |
|---|---|---|---|
| Onmyo Swordsman | Sword | Heart, Magic, Spirit | Elemental talismans plus the most flexible weapon; forgiving early game |
| Spear Controller | Spear | Body, Heart | Reach keeps you safe; sweeping attacks handle groups |
| Axe Tank | Axe plus Hand Cannon | Stamina, Strength | Heavy armor, huge Ki damage, cannon for bosses |
| Dual Sword Ninja | Dual Swords | Dexterity, Skill | Fast chains, shuriken and poison kunai for bursts |
| Kusarigama Skirmisher | Kusarigama | Skill, Dexterity | Extreme combo range, strong Ki Pulse flow |
| Living Weapon Spirit | Any | Spirit, Heart | Near-permanent Living Weapon uptime at high Spirit |
Missions unlock region by region on the world map. Each region has main missions, sub missions, and Twilight missions (harder remixes with better drops). Recommended levels climb from single digits in Kyushu to 140+ in Omi, and the DLCs start around 170 and go past 240.
| Region | Main missions (in order) | Main bosses |
|---|---|---|
| Prologue (Tower of London) | The Man with the Guardian Spirit | Derrick the Executioner |
| Kyushu | Isle of Demons; Deep in the Shadows; The Spirit Stone Slumbers | Onryoki; Hino-Enma; Nue and Tachibana Muneshige |
| Chugoku | The Silver Mine Writhes; The Ocean Roars Again | Great Centipede; Umi-Bozu |
| Kinki | Spider Nest Castle; Falling Snow; The Demon of Mount Hiei | Joro-gumo; Yuki-Onna; Nue and White Tiger |
| Tokai | The Iga Escape; Memories of Death-Lilies; The Weight of the World; The Defiled Castle | Giant Toad; Ogress; Honda Tadakatsu and Okatsu |
| Sekigahara | Immortal Flame; Sekigahara; The Source of Evil | Saika Magoichi; Otani Yoshitsugu and Shima Sakon; Gasha-Dokuro |
| Omi | A Defiled Holy Mountain; The Samurai from Sawayama; The Demon King Revealed; The Queen's Eyes | Ishida Mitsunari; Obsidian Samurai; the boss rush ending with Oda Nobunaga, Edward Kelley and Yamata-no-Orochi; Hundred Eyes |
| DLC | Region | Main missions | Key bosses |
|---|---|---|---|
| Dragon of the North | Tohoku | Yokai Country; The One-Eyed Dragon's Castle; Spirit Stone Huntress | Date Shigezane; Katakura Shigenaga and Date Masamune; Maria |
| Defiant Honor | Siege of Osaka (Winter) | The Siege of Osaka; Scion of Virtue | Sarutobi Sasuke; Sanada Yukimura |
| Bloodshed's End | Siege of Osaka (Summer) | The Sanada's Resolve; Resentment Unleashed; The Last Samurai | Sanada Yukimura and Sasuke; Onmoraki; Toyotomi Hideyori and the Nine-Tailed Fox |
The DLC missions are tuned for post-game characters. Finish the main story first. Bloodshed's End also brings the Janomecho and Nine Tails guardian spirits and expands the Abyss endgame mode.
Very little is permanently missable because every mission can be replayed, but some things are easy to overlook:
| Difficulty | Unlocks after | What changes |
|---|---|---|
| Way of the Samurai | Start | Base game |
| Way of the Strong | Finishing the main story | Divine gear, the Abyss, secondary Guardian Spirit |
| Way of the Demon | Way of the Strong | Harder enemies, better gear |
| Way of the Wise | Way of the Demon | Ethereal gear |
| Way of the Nioh | Way of the Wise | Top difficulty; stats can be raised further |
You can switch between difficulties freely from the map menu once they are unlocked, so there is no penalty for going back to farm.
Is Nioh: Complete Edition still getting updates? The last PC update was 1.24.8 in September 2022, which added Epic Online Services support. Treat the game as finished; the balance is stable.
Can I play the DLC right away? The DLC regions unlock through the map once you progress through the main game, and missions start around level 170. Finish the main story first.
Is Nioh harder than Dark Souls? Most players find it harder early because enemies are aggressive and Ki management is unforgiving. It gets much easier once Ki Pulse and talismans click.
What is the best beginner weapon? The Spear (reach and crowd control) or the Sword (flexibility and parry). Both are strong for the whole game.
Do I need Nioh 2 knowledge? No. Nioh 2 is a separate prequel. Nioh 1 has no Yokai Shift or Soul Cores; its equivalents are Guardian Spirits and Living Weapon.
Can I play co-op with friends? Yes. Use an Ochoko Cup at a shrine to summon, or visit someone else's mission. Crossplay with the Epic version needs to be toggled on by both players.
How do I claim the Steam-exclusive helmet? Select Boons at any shrine to claim the Dharmachakra Kabuto.