Nioh Complete Edition: Beginner-to-Endgame Guide

This guide covers Nioh: Complete Edition on PC: the combat systems that actually matter (Ki, stances, Ki Pulse), stats and build archetypes, the full mission route through the base game and all three DLCs, boss advice, and how the New Game+ difficulty ladder works.

Researched September 2026 — current as of PC Update 1.24.8 (September 2022, Epic Online Services / crossplay support). Live games change; check the linked sources if something differs.

Quick Start

  1. Ki is everything. Ki is your stamina bar. Attacking, dodging and blocking all spend it; if you run out you are stunned and open to a grapple. Manage Ki before you manage health.
  2. Learn Ki Pulse on day one. After a combo, a blue glow appears around William. Press the Ki Pulse button (R1 on a controller by default) as it flashes to instantly recover most of the Ki you just spent. It also clears yokai miasma pools on the floor.
  3. Use all three stances. High stance hits hardest but is slow and Ki-hungry, Low stance is quick with cheap dodges and better guard, Mid stance is the balanced default with the best blocking. Swap stances mid-combo (R1 + a face button) instead of committing to one.
  4. Amrita is your XP. Spend it at shrines to level up. Dying drops it at your grave; get back there without dying again or it is gone.
  5. Guardian Spirits and Living Weapon. Your chosen Guardian Spirit fills a gauge as you fight. Activate Living Weapon for a short window of invulnerability-style burst damage; save it for boss phases or emergencies, not trash mobs.
  6. Loot is disposable. Nioh drops piles of gear. Wear the highest-level pieces with useful effects, then sell, offer at shrines (for Amrita and Kodama bonuses), or dismantle the rest at the blacksmith. Do not hoard.
  7. Shrines respawn enemies. Resting refills health and elixirs but brings enemies back. Plan your route between shortcuts.
  8. Onmyo Magic and Ninjutsu are not optional-feeling extras. Elemental talismans (fire, water, lightning, wind, earth) and throwables like shuriken and poison kunai trivialize many bosses. Spend at least a few points early.
  9. Side missions are the real XP. Sub missions and Twilight missions reward gear, weapons and levels. If a main mission feels like a wall, do the side content in the region first.
  10. Co-op exists and is not cheating. Ochoko Cups summon a visitor into your mission; Benevolent Graves let you summon AI copies of other players. Use them if you are stuck.

Core Combat: How Nioh Actually Plays

Ki, Ki Pulse and Flux

Every attack costs Ki. When you finish attacking, the Ki you spent shows as a recoverable chunk. A well-timed Ki Pulse recovers it; a perfect Ki Pulse (timing at the flash) recovers more, and stance-switching Ki Pulse ("Flux", unlocked in the Samurai skill tree) lets you change stance at the same moment. The core rhythm of the game is attack, Ki Pulse, attack.

Enemies have Ki too. Humans who run out stagger and can be grappled for heavy damage. Yokai have a visible Ki bar: deplete it and they collapse to the ground or reel, and you can finish them with a big hit. Many yokai also create miasma (the dark pools on the floor) that slows your Ki regeneration; Ki Pulse cleanses it.

Stances

Stance Strengths Weaknesses Use it for
High Highest damage per hit, best Ki damage Slow, expensive, weak guard Punishing openings, staggered enemies
Mid Balanced, best blocking Nothing stands out Learning a new enemy, parrying humans
Low Fast combos, cheap dodges Low damage per hit Aggressive dodge play, fast enemies

Blocking, Dodging and Grapples

Weapon Types

The Complete Edition includes all ten weapon categories:

Weapon Feel
Sword (katana) Best all-rounder; strong parries and flexible combos
Dual Swords Very fast, economical on Ki, good guard
Spear Long reach, crowd control, great for beginners
Axe (and hammers) Huge hits, heavy Ki drain on enemies
Kusarigama Mid-range sickle-and-chain, huge combos
Odachi Big two-handed blade, added in Dragon of the North
Tonfa Fast, combo-heavy martial weapon, added in Defiant Honor
Bow Silent headshots, pulling enemies one at a time
Rifle High single-shot damage, great for headshots
Hand Cannon Massive damage on slow targets, very limited ammo

Weapon familiarity increases as you use a specific weapon, raising its stats. Each weapon family also has its own skill tree, bought with Samurai skill points (earned by leveling Body, Heart, Stamina, Strength and Skill).

Stats and What They Do

Per the Fextralife stat page, each stat raises core attributes and feeds different weapon trees. Check the scaling letters on a weapon's stat screen for exact numbers, since individual weapons vary.

Stat Main effect Associated with
Body Life, poison and paralysis resistance General survivability
Heart Maximum Ki Swords, Bows, Samurai skill points
Stamina Life and equipment load Hand Cannons, heavy armor
Strength Ki Pulse, some equip load Heavy and medium armor
Skill Ki Pulse, a little ninjutsu power Light armor; secondary scaling on several weapons
Dexterity Ninjutsu power and capacity Ninja skill tree
Magic Onmyo power and capacity, yokai resistance Onmyo skill tree
Spirit Guardian Spirit power, Living Weapon gauge rate Guardian Spirit builds

Rule of thumb for a first playthrough: put early points into your weapon's stat plus Heart (Ki) and Body/Stamina (Life), then add Magic once you want elemental talismans and paralysis/debuff talismans.

Build Archetypes

Build Core weapon Priority stats Why it works
Onmyo Swordsman Sword Heart, Magic, Spirit Elemental talismans plus the most flexible weapon; forgiving early game
Spear Controller Spear Body, Heart Reach keeps you safe; sweeping attacks handle groups
Axe Tank Axe plus Hand Cannon Stamina, Strength Heavy armor, huge Ki damage, cannon for bosses
Dual Sword Ninja Dual Swords Dexterity, Skill Fast chains, shuriken and poison kunai for bursts
Kusarigama Skirmisher Kusarigama Skill, Dexterity Extreme combo range, strong Ki Pulse flow
Living Weapon Spirit Any Spirit, Heart Near-permanent Living Weapon uptime at high Spirit

Onmyo and Ninjutsu Picks Worth Taking Early

Progression: Mission Route

Missions unlock region by region on the world map. Each region has main missions, sub missions, and Twilight missions (harder remixes with better drops). Recommended levels climb from single digits in Kyushu to 140+ in Omi, and the DLCs start around 170 and go past 240.

Base Game

Region Main missions (in order) Main bosses
Prologue (Tower of London) The Man with the Guardian Spirit Derrick the Executioner
Kyushu Isle of Demons; Deep in the Shadows; The Spirit Stone Slumbers Onryoki; Hino-Enma; Nue and Tachibana Muneshige
Chugoku The Silver Mine Writhes; The Ocean Roars Again Great Centipede; Umi-Bozu
Kinki Spider Nest Castle; Falling Snow; The Demon of Mount Hiei Joro-gumo; Yuki-Onna; Nue and White Tiger
Tokai The Iga Escape; Memories of Death-Lilies; The Weight of the World; The Defiled Castle Giant Toad; Ogress; Honda Tadakatsu and Okatsu
Sekigahara Immortal Flame; Sekigahara; The Source of Evil Saika Magoichi; Otani Yoshitsugu and Shima Sakon; Gasha-Dokuro
Omi A Defiled Holy Mountain; The Samurai from Sawayama; The Demon King Revealed; The Queen's Eyes Ishida Mitsunari; Obsidian Samurai; the boss rush ending with Oda Nobunaga, Edward Kelley and Yamata-no-Orochi; Hundred Eyes

DLC Chapters

DLC Region Main missions Key bosses
Dragon of the North Tohoku Yokai Country; The One-Eyed Dragon's Castle; Spirit Stone Huntress Date Shigezane; Katakura Shigenaga and Date Masamune; Maria
Defiant Honor Siege of Osaka (Winter) The Siege of Osaka; Scion of Virtue Sarutobi Sasuke; Sanada Yukimura
Bloodshed's End Siege of Osaka (Summer) The Sanada's Resolve; Resentment Unleashed; The Last Samurai Sanada Yukimura and Sasuke; Onmoraki; Toyotomi Hideyori and the Nine-Tailed Fox

The DLC missions are tuned for post-game characters. Finish the main story first. Bloodshed's End also brings the Janomecho and Nine Tails guardian spirits and expands the Abyss endgame mode.

Boss Tips

Missables and Collectibles

Very little is permanently missable because every mission can be replayed, but some things are easy to overlook:

Economy, Forge and Gear

New Game+ and the Difficulty Ladder

Difficulty Unlocks after What changes
Way of the Samurai Start Base game
Way of the Strong Finishing the main story Divine gear, the Abyss, secondary Guardian Spirit
Way of the Demon Way of the Strong Harder enemies, better gear
Way of the Wise Way of the Demon Ethereal gear
Way of the Nioh Way of the Wise Top difficulty; stats can be raised further

You can switch between difficulties freely from the map menu once they are unlocked, so there is no penalty for going back to farm.

Common Mistakes to Avoid

Advanced Tips

FAQ

Is Nioh: Complete Edition still getting updates? The last PC update was 1.24.8 in September 2022, which added Epic Online Services support. Treat the game as finished; the balance is stable.

Can I play the DLC right away? The DLC regions unlock through the map once you progress through the main game, and missions start around level 170. Finish the main story first.

Is Nioh harder than Dark Souls? Most players find it harder early because enemies are aggressive and Ki management is unforgiving. It gets much easier once Ki Pulse and talismans click.

What is the best beginner weapon? The Spear (reach and crowd control) or the Sword (flexibility and parry). Both are strong for the whole game.

Do I need Nioh 2 knowledge? No. Nioh 2 is a separate prequel. Nioh 1 has no Yokai Shift or Soul Cores; its equivalents are Guardian Spirits and Living Weapon.

Can I play co-op with friends? Yes. Use an Ochoko Cup at a shrine to summon, or visit someone else's mission. Crossplay with the Epic version needs to be toggled on by both players.

How do I claim the Steam-exclusive helmet? Select Boons at any shrine to claim the Dharmachakra Kabuto.

Sources