Everything you need to get through NieR:Automata on PC: how the route structure and endings work, combat and Pod fundamentals, plug-in chip builds, weapons, missables, and fixes for the Steam version.
Researched September 2026 — current as of the July 2021 official PC update (the last major Steam patch). Live games change; check the linked sources if something differs.
NieR:Automata is one story told across several routes. The game uses a single save that continues after each ending.
| Route | Character | What changes | Ending |
|---|---|---|---|
| Route A | 2B (with 9S) | The main campaign introduction | Ending A: flowers for m[A]chines |
| Route B | 9S | Same period of events from 9S's perspective, new scenes, hacking replaces heavy attacks | Ending B: or not to [B]e |
| Route C/D | A2 and 9S alternate | A new second half of the story, not a replay | Ending C: meaningless [C]ode, or Ending D: chil[D]hood's end, chosen at the end |
| Ending E | — | Unlocked after seeing both C and D | Ending E: the [E]nd of yorha |
Route B feels like a replay at first. Stick with it; it adds context, new side content, and a reason for the hacking minigame. Many players rush Route B via the main quest markers and do side content later.
Ending C vs D: at the end of Route C/D you choose who to play as. Choosing A2 gives Ending C; choosing 9S gives Ending D. You can reload the chapter select to see the other one, and seeing both enables Ending E.
Ending E plays out during the credits as a shoot-'em-up sequence. It is very hard solo. If you fail enough, the game offers help from other players' data. Accepting is fine, but the game will ask whether you want to sacrifice your own save to help others. Only say yes if you are truly done with that save: it permanently deletes your save data.
There are 26 endings in total. Most letters are silly "game over" endings. A few examples:
| Ending | How to trigger |
|---|---|
| K: aji wo [K]utta | Eat a Mackerel from your items |
| L: [L]one wolf | In chapter 10, abandon the mission to defend the Resistance Camp or Pascal's Village |
| T: fa[T]al error | Remove your OS Chip |
| W: broken [W]ings | Let the giant laser kill you in the prologue |
| Y: head[Y] battle | Let Emil self-destruct during the "Emil's Determination" side quest |
| Z: over[Z]ealous | Kill Pascal after saving him in chapter 14 |
Joke endings do not break your save. Reload from your last save and continue.
| Action | What it does |
|---|---|
| Light attack | Fast strikes with the light-slot weapon |
| Heavy attack | Slower, stronger strikes with the heavy-slot weapon (9S hacks instead) |
| Evade | Dash/dodge; a well-timed one is a perfect evade |
| Jump | Double jump available, and your Pod lets you glide to slow a fall |
| Pod fire | Continuous ranged fire while held |
| Pod program | Fires your equipped Pod special on cooldown |
| Lock-on | Locks the camera and Pod to one target |
| Weapon set swap | Toggles between your two weapon sets |
Keyboard/mouse bindings are awkward for some players. Rebinding in the Options menu is normal, and many PC players prefer a controller.
Enemies drop EXP; levels raise HP and attack. You do not need to grind for the main story on Normal. Carry Recovery items (Small/Medium/Large Recovery) and assign one to the quick-item slot. With the Auto-Use Item chip, the game drinks them for you when HP drops.
Plug-in chips are the character build system. Each chip has a type (for example Offensive Heal) and a rank (+0 to +8), plus a storage cost. You have limited storage, and upgrading storage at the Resistance Camp chip shop is one of the best purchases in the game.
Fusion: two chips of the same type and rank fuse into one chip one rank higher. The storage cost of the result depends on the two inputs, so fuse low-cost chips to get efficient high-rank chips.
| Chip | Why it is good |
|---|---|
| Auto-Heal | Regenerates HP after a few seconds without taking damage |
| Offensive Heal | Heals a percentage of the damage you deal; strongest sustain in the game at high rank |
| Deadly Heal | Restores HP when you kill an enemy; great for mob fights |
| Overclock | Slows time after a perfect evade |
| Evade Range Up | Longer dodges; makes boss patterns much easier to escape |
| Shock Wave | Adds a ranged wave to melee strikes |
| Taunt Up | Raises both your and enemy damage after taunting; high-risk damage build |
| Critical Up | More crits; pairs with any damage build |
| Auto-Use Item | Uses recovery items automatically at low HP |
| Auto-Collect Item | Pulls drops to you; quality of life |
| Max HP Up | A flat buffer; good on Hard |
You can save several chip presets and swap them from the menu. Keep one with Auto-Collect and movement chips for exploring.
Four weapon types, each with a different moveset in light versus heavy slots:
| Type | Style |
|---|---|
| Small Swords | Fast combos, flexible |
| Large Swords | Slow, heavy damage, great heavy-slot pick |
| Spears | Long reach, strong charge attacks |
| Combat Bracers | Fastest, lowest damage per hit |
Standout weapons: 2B's starting Virtuous Contract (Small Sword) and Virtuous Treaty (Large Sword) are solid all game. Later favorites include Iron Will, Beastlord, Engine Blade, Cypress Stick (a meme weapon that's actually decent early), Phoenix Lance, Dragoon Lance, and the Type-40 set. Bracers like Demon's Cry suit fast playstyles.
Upgrading: weapon shops in the Resistance Camp upgrade weapons with money and materials, up to level 4. Each upgrade unlocks part of the weapon's written story, which is a completionist favorite. Material farming is the main grind in the late game; check what a weapon needs before spending money on the step below.
You will return to the same regions across routes, so learn them once:
Fast travel: Unlocked through a story event early on. After that, Access Points connect.
Fishing: Pods can fish at water. It is a real (if light) side activity with its own collectibles.
How many endings does NieR:Automata have? 26: five main endings (A to E) and 21 joke endings (F to Z). You need A through E for the full story.
Do I have to start a new game for Route B? No. After Ending A, load your clear data and the game continues with Route B automatically.
Is Route B just a replay? Partly. It covers the same events from 9S's point of view with new scenes, hacking combat, and new information. Route C/D is entirely new.
What happens if I remove the OS Chip? Your android dies and you get a joke ending. Reload your save to continue.
Will I lose my save for Ending E? Only if you choose to sacrifice your data to help other players after the credits. Declining keeps everything.
Is the PC version still broken? The July 2021 official update fixed the major issues. Play the current Steam build.
What is the best chip for beginners? Offensive Heal plus Auto-Heal. Together they make most fights forgiving.
Should I buy the DLC? If you enjoy the combat, yes. It adds costumes and arena challenges, including joke boss fights against company executives.