A practical guide to Necesse's settlement building, boss progression, ores, and settlers, from your first night to Incursions and the Ascended Wizard.
Researched September 2026 — current as of version 1.3.3 (Rust & Romance Update era, patched August 25, 2026). Live games change; check the linked sources if something differs.
Necesse is a top-down sandbox action RPG from Fair Games ApS. You explore an infinite procedurally generated world, fight bosses, mine ore tiers, and build a settlement whose settlers farm, craft, haul, and fight for you. It left Early Access with its 1.0 release on October 16, 2025.
The big recent content drop is the Rust & Romance Update (July 30, 2026). According to the official announcement it added:
Follow-up patches (1.3.1 to 1.3.3) fixed bugs and changed balance: less Raider damage from big hitters like Greatbows and Greatswords, a Hive Scepter nerf, a fix so a Pirate Captain summoned with a Message in a Bottle drops the deep ladder, a new Clay mining expedition, and a chance for Vampire Raiders to drop the Vampire's Gift trinket. The developer recommends starting a new world to get the full update experience, though old saves still load.
The world is infinite and made of biomes: forest/plains, snow, swamp, desert, and more, each with a surface, a cave layer, and later a Deep Cave layer. Each layer has its own ores, enemies, and loot. You reach Deep Caves by getting your first deep ladder from the Pirate Captain.
This order comes from the community wiki's ore list:
| Tier | Ore | Where |
|---|---|---|
| Early | Copper Ore, Iron Ore, Gold Ore | Any cave |
| Mid | Ivy Ore | Swamp caves |
| Late | Tungsten Ore | Any Deep Cave |
| Late | Glacial Ore | Deep snow caves |
| Late | Mycelium Ore | Deep swamp caves |
| Late | Ancient Fossil Ore | Deep desert caves |
| Endgame | Nightsteel Ore | Graveyard Incursions |
| Endgame | Spiderite Ore | Spider Castle Incursions |
Demonic Bars don't come from mining. Evil's Protector drops them (12 per kill), and they're the main early-game upgrade material. Farm that boss if you want Demonic gear.
Crafting runs through a chain of workstations (a basic workstation, then more advanced ones such as forges, carpenter and landscaping stations, alchemy and tungsten-tier stations). New recipes unlock as you get better materials. Some decor and tile recipes, such as the scrap tiles, live on the Fallen Landscaping Station, and the Temple Fire Chalice is crafted at the Tungsten Carpenters Station (patch 1.3.2). Everything except unique boss drops can be crafted, and you can craft gear for your settlers too.
There are no fixed classes. Your weapon type and armor set decide your role:
| Style | What it does well | Notes |
|---|---|---|
| Melee | Face-tanking, crowd control | Greatswords hit hard. Pair with defensive trinkets |
| Ranged | Safe boss damage | Bows and Greatbows; guns come later (e.g. Webbed Gun from Queen Spider) |
| Magic | Burst, piercing | Void Wizard drops the Void Staff or Void Missile |
| Summon | Passive damage, great in co-op | Summon slots cap your minions. Bee summons were retuned in 1.3.1 |
Trinkets are a big part of power. Combine them and fill every slot. The Force of Wind dash (guaranteed from Evil's Protector) is a strong mobility tool early on.
Settlers are hired with coins and items they like. Villager, Angler, Farmer, Guard, Blacksmith, and Miner have no requirements; the rest unlock through story quests. Per the wiki:
| Settler | Unlock condition |
|---|---|
| Alchemist, Gunsmith | Complete the "Kill Evil's Protector" quest |
| Animal Keeper | "Kill Evil's Protector" quest (when found in an NPC village) |
| Mage | Complete the "Kill Void Wizard" quest |
| Trader | Complete the "Kill Runebound Chieftain" quest |
| Explorer | Complete the "Kill Pirate Captain" quest |
| Hunter | Defeat an Ancient Vulture (when found in an NPC village) |
| Broken Pirate | Complete the "Kill Reaper" quest |
| Stylist | "Kill Reaper" quest, or a Pirate Captain kill (NPC village) |
Traveling NPCs and settlers you rescue or earn from Incursions add to your population. Since 1.3.3, settlers rewarded from Incursions barely take damage and are immune to damage-over-time.
Every settler can haul, craft, chop, and farm. Specialists add more:
| Settler | Signature job |
|---|---|
| Farmer | Fertilizes and tends fields |
| Hunter | Hunts critters |
| Miner | Mining |
| Blacksmith, Alchemist, Gunsmith | Shop-type settlers; check what each sells once recruited |
| Mage | Enchants equipment |
| Guards | Defend the settlement during raids |
Set work priorities per settler in the settlement menu. Keep your best fighters on guard duty and give them your spare armor and weapons. You can quick-transfer gear into settler equipment slots (fixed in 1.3.3).
Some settlers can be sent on expeditions that bring back resources or loot without you leaving home. Mining expeditions now include Clay (1.3.2), and Forest Cave expeditions can return Vampire Crypt loot. Sell surplus goods and buy gear from neighboring settlements to get ahead of your normal progression.
Raiders attack settlements. Build walls and doors, place traps, and arm guards. Raider damage from heavy weapons was cut significantly in 1.3.1, so early raids are more forgiving than before.
The community wiki groups bosses into three tiers. Beating certain bosses unlocks the next layer of the game:
| Boss | How you get there | Key drops |
|---|---|---|
| Evil's Protector | Use a Mysterious Portal on the surface at night. Kill it before 6:30 AM or it despawns. Portals drop from mobs and Forest Cave chests | 12 Demonic Bar, Force of Wind, one Foci (melee/magic/range/summon), Demon Heart on first kill |
| Queen Spider | Break a Royal Egg in a spider nest in snow caves (also from mobs and snow cave chests) | Cave Spider Glands; one of Spider Claw, Spider Charm, Webbed Gun, Frost Piercer; Spider Heart on first kill |
| Void Wizard | Bottom floor of the Dungeon. Craft a Dungeon Map to locate it. Resummon later with a Void Caller | Void Shards; Void Staff, Void Missile, or Magic Stilts; Empty Pendant on first kill |
| Runebound Chieftain | Ruins | Check the wiki's drop table |
| Swamp Guardian | Swamp biome | Check the wiki's drop table |
| Ancient Vulture | Desert | Killing it unlocks Hunter recruitment |
| Pirate Captain | Pirate area on the coast; also summonable with a Message in a Bottle | Your first deep ladder |
Reaper, Cryo Queen, The Cursed Crone, Pest Warden, Sage and Grit, and Fallen Wizard. Sage and Grit opens the Temple, and the Fallen Wizard waits inside it and drops your first Gateway Tablet.
Incursions are instanced challenge levels you open with Gateway Tablets at the incursion structure. Each has a biome theme, rewards, and a boss:
Mother Slime, Night Swarm, Spider Empress, Moonlight Dancer, Sunlight Champion, Crystal Dragon, and the Ascended Wizard, whose defeat rolls the credits. Incursions also hold the endgame ores (Nightsteel in Graveyard Incursions, Spiderite in Spider Castle Incursions). The new Scrapyard Incursion from the Rust & Romance Update adds its own enemies and scrap building tiles.
Each boss guarantees one of its unique items per kill until you own them all. After that, drops are random. Farm bosses for your whole set with that in mind.
What's the boss order in Necesse? Follow the Elder's story objectives, which start with Evil's Protector. After the early bosses come the other surface and cave bosses up to the Pirate Captain (deep ladder), then the Deep Cave bosses up to Sage and Grit and the Fallen Wizard (first Gateway Tablet), then Incursion bosses ending with the Ascended Wizard.
How do I get to the Deep Caves? Beat the Pirate Captain for the deep ladder. As of 1.3.3, a Pirate Captain summoned with a Message in a Bottle also drops it.
Should I start a new world for the Rust & Romance Update? The developers recommend it for the full experience (bigger biomes, new generation), but old saves still work.
Why are my settlers on strike? Low happiness, usually from hunger, small or bare rooms, or unmet personality preferences. Check the settler list's quality-of-life indicator.
Is Necesse good solo? Yes. The world adapts to solo, co-op, or big dedicated servers, and settlers fill the party role. Boss HP grows about 80% per extra player, so co-op stays challenging.
How do Incursions work? Put a Gateway Tablet into the incursion structure to open a timed, instanced level with a boss and rewards. The Fallen Wizard drops your first tablet.
Can I play an older version? Yes. Steam Properties, Game Versions and Betas lists older builds, which is useful if your server hasn't updated.