Mount & Blade II: Bannerlord: Campaign Guide

How to survive your first hours in Calradia, make money, build an army that wins, and grow a clan into a kingdom, with notes on the War Sails naval expansion.

Researched September 2026 — current as of live patch BL v1.4.8 / War Sails v1.2.8 (August 2026), with BL v1.5.0 / WS v1.3.0 on the beta branch. Live games change; check the linked sources if something differs.

Quick Start

  1. Skip the tutorial at your own pace, but read the main quest. "Neretzes' Folly" sends you after your siblings and the pieces of the Dragon Banner. It can be ignored for a long time, and it is a useful guide to meeting important characters.
  2. Money first. Your early goal is a steady income: tournaments, trade, smithing, workshops, and later caravans and fiefs.
  3. Recruit from villages near your home region. Build relation with notables (village elders, headmen) to unlock more recruit slots, including noble troops.
  4. Keep your party fed and paid. Low food causes starvation; unpaid wages crash morale. Buy grain or fish in bulk from towns.
  5. Hire companions from taverns. Each companion fills a party role (Scout, Quartermaster, Surgeon, Engineer). The skills they use in those roles are theirs, not yours.
  6. Pick fights you can win. Early game, bandits and looters are free XP; lords with large armies are not. Use the party strength indicator before attacking.
  7. Join a kingdom as a mercenary first. It pays per influence gained and lets you learn how wars work before taking a vassal oath.
  8. Skills level by doing. Use a skill to raise it; focus points and attributes set the learning cap. Plan your character around what you actually do.

Character Building

Attributes and skills

Bannerlord has six attributes, each governing three skills:

Attribute Skills
Vigor One Handed, Two Handed, Polearm
Control Bow, Crossbow, Throwing
Endurance Riding, Athletics, Smithing
Cunning Scouting, Tactics, Roguery
Social Charm, Leadership, Trade
Intelligence Steward, Medicine, Engineering
Build Focus Why
Horse archer Riding, Bow, Leadership Very strong in field battles; Khuzait or Aserai culture fits.
Mounted lancer Riding, Polearm, One Handed Couch lance and cavalry charges; Vlandia is the classic fit.
Commander Leadership, Tactics, Steward Bigger party, stronger simulations; lets you lead large armies.
Trader Trade, Charm, Steward Fast money, caravans, workshops; pairs well with any fighting style.
Smith Smithing, Endurance Crafted weapons for sale and for your party; strong income once you unlock parts.

Steward is the underrated one: it increases party size and matters a lot once you rule fiefs.

Making Money

Method When Notes
Tournaments Early Bet on yourself for big payouts; prizes are often valuable gear to sell.
Looter/bandit hunting Early Sell their loot and prisoners (ransom brokers in taverns).
Trade Early-mid Buy where goods are cheap (trade rumors help), sell where expensive.
Smithing Early-mid Smelt weapons to unlock parts, craft high-value two-handed weapons or polearms to sell. Stamina-limited.
Workshops Mid Passive income in towns; match the workshop to local raw materials. Wars can disrupt them.
Caravans Mid Passive, but can be captured; assign a good companion leader.
Fiefs Late Towns and castles generate taxes; villages supply goods.

Tip: do not keep all your wealth idle; convert it into troops and income sources, but always keep enough to pay wages for several days of war.

Recruitment and Army Composition

Culture Known strengths Elite troop examples
Empire Heavy cavalry, disciplined infantry Elite Cataphract, Legionary
Vlandia Heavy cavalry, crossbowmen Banner Knight, Sharpshooter
Sturgia Tough infantry Heroic Line Breaker, Ulfhednar
Battania Archers, skirmishers Fian Champion, Oathsworn
Khuzait Horse archers Khan's Guard, Heavy Horse Archer
Aserai Mixed cavalry Vanguard Faris, Mameluke Heavy Cavalry
Nords (War Sails) Seafaring, suited to naval battles Check the in-game encyclopedia for the Nordic troop tree

Army rule of thumb: a mix of infantry (shields), archers and cavalry is forgiving. Pure horse archer or cavalry armies are strong in open field but struggle in sieges.

Battle Basics

Clan, Kingdom and Politics

Clan tiers

Renown raises your clan tier, which unlocks more companions, more parties, and political options. Joining a kingdom as a mercenary or vassal becomes available as your clan grows.

Mercenary vs vassal

Option Pros Cons
Mercenary Paid per influence, easy to leave No fiefs, no votes
Vassal Can receive fiefs, vote on policies and wars Obligations, relation hits if you break oaths

Creating your own kingdom

You need a sufficiently high clan tier and a settlement you control; the main quest's Dragon Banner route gives you an extra push and a decision about supporting or opposing the Empire. Expect every neighbor to test you, so build a strong army and keep a loyal governor in each fief.

Diplomacy notes

Diplomacy has been reworked across the 1.3 and 1.4 patch cycles, and the v1.5.0 beta (August 2026) pushes further: it makes diplomacy more responsive and encourages AI lords to pursue meaningful wars, form larger armies, go to sea, harass convoys and raid villages. Wars behave differently than in older versions, so read the patch notes when you update and plan your economy for long conflicts.

War Sails (Naval DLC)

Released 26 November 2025 on PC, PlayStation 5 and Xbox Series X|S ($24.99 at launch), War Sails adds:

Tips: do not sail an underpowered fleet into enemy waters; convoys and coastal raids are profitable targets but lords respond. Upgrading your flagship is as important as upgrading troops.

Common Mistakes to Avoid

Advanced Tips

FAQ

What is the latest Bannerlord patch? As of late September 2026, the live branch is BL v1.4.8 / War Sails v1.2.8 (10 August 2026), with a BL v1.5.0 / WS v1.3.0 beta (from 19 August 2026) testing sandbox simulation improvements.

Is War Sails worth it? If you want naval battles, the Nords and a larger map with sea travel, yes. The base game still works fully without it.

How do I get noble troops? Raise your relation with notables in villages that belong to castles or noble-held settlements; they offer the upgradeable noble recruits.

How do I start my own kingdom? Grow your clan tier, secure a settlement, and use the kingdom creation option (the Dragon Banner quest line guides you there). Expect war immediately.

Best way to make money early? Tournaments and bandit hunting, then trade and smithing, then workshops and caravans.

How do I stop losing my army in battle? Use formations and terrain: shield wall infantry, archers on high ground behind them, cavalry for flanks. Retreat when the numbers are clearly bad.

Sources