This guide covers the fundamentals of Mortal Kombat 11 (Fatal Blows, Krushing Blows, meter, Flawless Block, frame data), how to pick and learn a main, and how to get the most from the Krypt, Towers of Time, and Kustom Variations.
Researched September 2026 — current as of the final content patch; NetherRealm ended DLC and update support on July 2, 2021 (the only recent Steam update, Feb 26, 2026, was for Steam Deck Verified status). Live games change; check the linked sources if something differs.
Status note: MK11 is complete and no longer balanced or expanded. The series moved on to Mortal Kombat 1. Balance and the roster are frozen, so everything below should stay accurate. The online player base is smaller than at launch, so expect longer queues at off-peak hours.
MK11 uses four attack buttons.
| Input | PlayStation | Xbox | What it is |
|---|---|---|---|
| Front Punch | Square | X | Jabs, fast pokes |
| Back Punch | Triangle | Y | Stronger punches, many launchers |
| Front Kick | X | A | Kicks, often lows or mids |
| Back Kick | Circle | B | Stronger kicks, sweeps |
| Block | R2 | RT | Hold to block |
| Throw | L1 | LB | Grab; hold back while throwing to throw the other way |
| Interact | R1 | RB | Stage interactables |
| Flip Stance | L2 | LT | Swap front/back limb orientation |
| Fatal Blow | L2 + R2 | LT + RT | Available once under 30% health |
Amplifying a special uses the input shown next to "Amplify" in that move's entry in the move list. Defaults can be remapped and PC keyboard layouts vary, so check the Controls section of Settings, and treat the Front Punch / Back Punch / Front Kick / Back Kick labels as the universal names in move lists.
MK11 splits meter into two Offensive bars and two Defensive bars. Both refill over time.
| Bar | Main uses |
|---|---|
| Offensive | Amplifying special moves (more damage, extra hits, better frames), some variation abilities |
| Defensive | Wake-up (getup) attacks, forward/back escape rolls on knockdown, Breakaway (costs 2 bars) |
Breakaway: during an opponent's combo while you're airborne, press Forward + Block with both Defensive bars full to escape the juggle. Keep your opponent's Defensive meter in mind before you end a combo with a long juggle.
Krushing Blows are special versions of certain moves that trigger under specific conditions, such as landing the move as a counter hit, as a punish, or after a specific setup. They deal bonus damage with an X-ray-style cinematic. Each Krushing Blow can only happen once per match. Check your character's move list: it lists the Krushing Blow condition for every eligible move.
Block just before an attack connects to get a Flawless Block. After that, you can use a Flawless Block Attack (a special reversal) to interrupt block strings. Timing is strict, so practice against strings you know are coming.
Turn on frame data in Practice mode.
| Term | Meaning |
|---|---|
| Start-up | Frames before the move hits; lower is faster |
| On block (+/-) | Your advantage after the opponent blocks; negative means they act first |
| Punishable | Negative enough that the opponent can hit you back with a fast move |
If a move is more negative on block than your fastest move's start-up, you can punish it. Check your character's fastest normal in Practice so you know which gaps are real. Learn your character's fastest punish (usually a standing or crouching Front Punch or Back Punch string) and use it whenever the opponent leaves a large gap.
After a knockdown, you can: stay down, roll (escape) forward or back using Defensive meter, or do a getup attack (reversal) using Defensive meter. Mixing these stops opponents from timing their pressure on your wake-up.
Base roster (25): Baraka, Cassie Cage, Cetrion, D'Vorah, Erron Black, Frost (story unlock), Geras, Jacqui Briggs, Jade, Jax Briggs, Johnny Cage, Kabal, Kano, Kitana, Kollector, Kotal Kahn, Kung Lao, Liu Kang, Noob Saibot, Raiden, Scorpion, Shao Kahn (originally a pre-order bonus), Skarlet, Sonya Blade, Sub-Zero.
DLC (12):
| Pack | Characters |
|---|---|
| Kombat Pack 1 | Shang Tsung, Nightwolf, Terminator T-800, Sindel, Joker, Spawn |
| Aftermath (May 26, 2020) | Fujin, Sheeva, RoboCop |
| Kombat Pack 2 | Mileena, Rain, John Rambo |
Aftermath also added a story continuation, Friendships, and Stage Fatalities.
| Character | Why |
|---|---|
| Scorpion | Simple teleport and spear specials, clear combos, strong fundamentals |
| Sub-Zero | Ice Ball and slide give easy control; slower but forgiving |
| Liu Kang | Fireballs plus good close-range pressure, teaches spacing |
| Jacqui Briggs | Direct rushdown with clear strings |
| Sonya Blade | Good pokes and projectiles, balanced |
| Kitana | Zoning with fans plus solid normals |
Pick someone you enjoy and stay with them. Knowing one character well beats knowing a little about five.
In Practice, start with the Tournament variation that has your favorite tools, and learn only its specials first.
A cinematic campaign that follows the time-bending Kronika. Aftermath continues it with Shang Tsung, Fujin, and Nightwolf at the center. Story gives a reward and unlocks Frost.
Arcade-style ladders with character endings. Good for learning matchups against the AI and earning Koins and cosmetics.
Rotating challenge towers with modifiers. Use Konsumables (single-use items) and augments on your gear to handle the harder towers. Rewards include gear, skins, and currency. Some towers are much harder than normal play expects. That's intentional, and Konsumables are the answer.
A third-person exploration mode on Shang Tsung's island. You spend Koins on chests and use items (such as Shao Kahn's Hammer and Scorpion's Spear) to reach new areas and hidden chests. The Krypt has most of the unlockable skins, gear, brutalities, and Easy Fatality tokens.
| Currency | Source | Spend on |
|---|---|---|
| Koins | Nearly everything | Krypt chests |
| Soul Fragments | Towers, Krypt | Special Krypt chests and doors |
| Hearts | Performing Fatalities and Brutalities, Towers | Special Krypt chests and doors |
| Time Krystals | Leveling, some rewards; also sold for money | Premium Shop cosmetics |
Online connection quality matters a lot. Use a wired connection for any serious play.
Is MK11 still supported? No new content or balance patches since support ended on July 2, 2021. A February 26, 2026 Steam update only addressed Steam Deck Verified status.
MK11 or Mortal Kombat 1? MK1 is the current game with active support. MK11 is complete with a bigger single-player package, the Krypt, and the Aftermath story, and it's often cheaper.
How do I unlock Frost? Complete Chapter 4 of Story mode, or buy her from the store.
How do I do Fatalities? Open Pause, then Move List, then Finishers. Stand at the listed range (Close, Mid, Far) and enter the input during "Finish Him/Her". Easy Fatality tokens simplify it.
What's the best edition to buy? MK11 Ultimate: everything in one package.
Why can't I use my custom variation online? Competitive modes use Tournament variations to keep them fair. Kustom variations work in casual and single-player.
Is MK11 on Steam Deck? Yes. It's Steam Deck Verified as of the Feb 26, 2026 update.