How to price items, grow the shop, gear up, and clear all four dungeons (and the fifth) in Moonlighter, plus where the 2026 sequel fits in.
Researched September 2026 — current as of the final post-roadmap build of Moonlighter (with New Game+, Companions and the Between Dimensions DLC). Moonlighter 2: The Endless Vault left Early Access on 2 September 2026. Live games change; check the linked sources if something differs.
You play Will, the young owner of the Moonlighter shop in the village of Rynoka, which grew up around ancient dungeon Gates. The loop:
| Dungeon | Theme | Boss |
|---|---|---|
| Golem Dungeon | Stone ruins, golems | Golem King |
| Forest Dungeon | Plants, spores, beasts | Carnivorous Mutae |
| Desert Dungeon | Sand, fire, traps | Naja |
| Tech Dungeon | Machines, energy | Energy Flux |
| The fifth door | Opens after the four dungeons | Story finale (achievement: Hero or Merchant?) |
Each dungeon has several floors with a mini-boss section and a boss floor. Floors are procedurally assembled, and the post-launch updates added 100+ new room layouts and new mini-bosses.
Between Dimensions (DLC released 23 July 2019, included in the Complete Edition) adds a post-game dimension-hopping dungeon with new enemies and gear, plus Trick Weapons from the Dimensional Watcher and extra companions.
When a customer looks at an item, a face appears over their head:
| Reaction | Meaning | What to do |
|---|---|---|
| Ecstatic (big grin, coins) | Much too cheap | Raise the price a lot |
| Happy / content | Right on or slightly cheap | This is the sweet spot. Write it down |
| Unhappy / hesitant | A bit expensive | Lower it slightly; they may still buy |
| Angry | Far too expensive | Lower it a lot. They won't buy, and it can hurt the item's popularity |
The notebook fills in price ranges as you learn them. The game's aim is to find the highest price that still makes customers happy.
You carry two weapon sets and can swap between them at any time.
| Weapon | Style | Best for |
|---|---|---|
| Short Sword and Shield | Fast combos plus block | New players; safe and flexible |
| Big Sword | Slow, huge damage and reach | Crowd control, bosses with long openings |
| Spear | Long reach, fast pokes | Keeping distance from dangerous melee enemies |
| Gloves | Very fast punches | Aggressive DPS once you know the patterns |
| Bow | Ranged, charged shots | Turrets and bosses, safe damage |
A great starter pair is Short Sword and Shield plus Bow. Later, Big Sword or Spear on one slot and Bow on the other covers everything.
Helmet, chest and boots. Heavier armor gives more defense but lowers speed. Light armor suits dodging playstyles, and heavy suits players who trade hits. Upgrade armor with each new dungeon.
The dodge roll has invulnerability frames. It's your most important defensive tool. Learn each enemy's wind-up and roll through, not away.
Carry healing potions in your quick slot. Pools in dungeons restore health. Some potions give temporary buffs.
A post-launch update added Companions, familiars that follow you in the dungeon and help in fights or give bonuses. Experiment and keep the one that suits your weapon.
Your backpack has limited slots, and some dungeon items come with curses that trigger based on their position in the bag, for example:
Read an item's curse before you pack it, and rearrange loot so curses hit worthless items (or nothing). Throwing a low-value item into a curse's path to protect something valuable is a common trick.
Most achievements come naturally, but a few need a plan (names from the Steam achievement list):
| Achievement | Requirement | Tip |
|---|---|---|
| Good Merchant / Evil Merchant | Sell 20 items at the perfect price / 20 slightly overpriced | Both come from normal price-probing; the notebook helps |
| Careful Merchant | Finish the game with under 40 deaths | Leave with the Pendant instead of pushing a bad run |
| Gotta go fast! | Beat the game in under 10 hours | A second, focused run once you know prices and routes |
| Janitor | Kill all bosses with the broom | Late-game challenge for a replay; bring potions |
| Weaponmaster | Craft every weapon | Separate achievements exist per weapon type |
| Scribe / Archeologist | Complete the notebook / read all Crazy Pete notes | Sell one of everything and read every note you find |
| Emporium | Upgrade the shop to its final version | Four shop upgrades in total |
| Greedy | Hold more than 1,000,000 gold | Endgame shop income; don't spend it all at once |
| Wasteful Merchant | Buy more than 10 times at Le Retailer | Le Retailer is one of the town shops you unlock |
| Trick Weapon Collector / A Bigger Family | All Trick Weapons from the Dimensional Watcher / all DLC companions | Between Dimensions content |
Moonlighter 2: The Endless Vault entered Early Access on 19 November 2025 and fully released on 2 September 2026 on PC and consoles, with the story's conclusion and the Infinite Endless Vault post-game mode. It moves Will and his crew to a new town, Tresna, and swaps the fixed-price backpack for relic "quality" multipliers. The original Moonlighter was free to keep on Steam until 9 August 2026 to celebrate the date announcement. Moonlighter 1 stands on its own, and you don't need it to follow the sequel, though it's great context.
How do I know the right price for an item? Watch customer faces. Happy or content means the price is right. Ecstatic means too cheap, angry means too expensive. The notebook stores what you learn.
Is Between Dimensions worth it? Yes, if you finish the main game and want more. It's a post-game dimensional dungeon with new gear. The Complete Edition bundles it.
What's the best weapon? There isn't one. Short Sword and Shield is the safest, the Spear keeps you at range, and the Bow is the best secondary for bosses.
What happens if I die? You go home and lose most of the loot in your bag. Use the Merchant Pendant to leave safely.
Does Moonlighter have co-op? No. It's a single-player game.
Should I play Moonlighter 1 before Moonlighter 2? It isn't required, but the original is still well worth playing, and it's short enough to finish before the sequel.