Mirror's Edge: Complete Guide

A practical guide to the 2009 PC version of Mirror's Edge: how the movement system actually works, how to handle combat without losing flow, a chapter-by-chapter overview, hidden bags, Time Trials, and fixes for modern PCs.

Researched September 2026 — current as of the final PC release (Steam app 17410; no gameplay patches in years, Steam Trading Cards added June 2020). Live games change; check the linked sources if something differs.

Quick Start

  1. Momentum is everything. Faith gets faster the longer she keeps moving without hitting walls or stopping. Nearly every hard jump just needs a clean, fast run-up.
  2. Follow the red. Runner Vision turns useful objects (pipes, ramps, doors, ledges) red as you get close. If you're lost, look for red. You can turn it off in the options for a tougher run.
  3. Think in "Up" and "Down". One button does every upward move (jump, wall-run, climb, vault). Another does every downward move (slide, crouch, coil in the air, roll on landing). Once that clicks, the controls feel natural.
  4. Roll your landings. Tap Down just before landing from a big drop. Faith rolls, keeps her speed, and survives drops that would otherwise hurt or stagger her. Really extreme falls are still fatal.
  5. Running is usually better than fighting. Cops outgun you. Most encounters can be run past, and it's often the intended solution.
  6. Disarm when the gun flashes red. If you get close to an armed enemy, their weapon briefly glows red. Press attack at that moment to take the gun in one move.
  7. Guns slow you down. Picking up a weapon cuts your speed, and heavy weapons stop you from climbing or jumping properly. Drop it when you need to run.
  8. Health regenerates. Get out of the line of fire for a few seconds and the screen color comes back.
  9. Reaction Time is your panic button. Once the focus meter is full (it fills as you move fluidly), trigger Reaction Time to slow everything down for a precise disarm or jump.

Movement Fundamentals

Mirror's Edge uses context-sensitive actions rather than lots of separate buttons. Keys are rebindable in the options menu. Learn the moves by action name:

Action Input Use
Jump Up Tap at the very edge for maximum distance
Wall-run Up while running at a wall at a shallow angle Crosses gaps along walls
Wall-climb Up while running straight into a wall Gets you to high ledges. Grab the edge at the top.
Turn-off-wall (wall-jump) Turn during a wall-run or climb, then Up Jump off in the opposite direction
Slide Down while sprinting Under pipes and gaps without losing speed
Coil Down in the air Tucks your legs to clear railings and obstacles
Roll Down right before landing Stops fall damage and keeps momentum
Speed vault Up at low obstacles while running Keeps full speed over waist-high cover
180 turn Turn Quick reversal, especially on wall-climbs
Reaction Time Reaction Time key (focus meter must be full) Slow motion
Runner Vision hint Hint key Swings the camera toward the next objective

Things the game never explains well:

Combat and Disarms

Faith is fragile and the police (the "Blues") carry pistols, shotguns, and rifles. SWAT teams arrive later, and still later so do specialized pursuit cops trained to chase Runners.

Pacifist play: Completing the story without shooting anyone is a well-known challenge. On consoles it's the Test of Faith achievement/trophy. The Steam version doesn't list Steam achievements, but the challenge works the same way. You can still disarm and fight hand to hand, but never fire a weapon at an enemy.

Chapter Overview

The story has a prologue and nine chapters. Faith Connors, a Runner who carries messages across a surveillance-state city, sets out to clear her sister Kate, a police officer framed for the murder of mayoral candidate Robert Pope. Her handler Merc, fellow Runner Celeste, Pope's security chief Travis "Ropeburn" Burfield, and Kate's superior Lieutenant Miller are the key figures.

# Chapter What to Expect
— Prologue Tutorial rooftops and the basic moves. Take your time here.
1 Flight Chases across rooftops and interiors. Kate's story begins.
2 Jacknife Tracking down and chasing the former Runner Jacknife
3 Heat Storm drains and heavy police presence
4 Ropeburn Getting to Ropeburn in a high-rise
5 New Eden A shopping mall with tighter indoor combat
6 Pirandello Kruger Infiltrating the security firm at the center of the conspiracy
7 The Boat The harbor and a cargo ship. Lots of climbing puzzles.
8 Kate A rescue with a series of hard set-piece escapes
9 The Shard The final skyscraper, with server rooms and the climb to the roof

General chapter tips:

Hidden Bags

Each level has three hidden yellow Runner bags, which makes 30 across the prologue and nine chapters. They're usually slightly off the main route, in side rooms, on rooftops above the path, or behind vents. Chapter Select (after completing a chapter) lets you replay a level just to hunt bags, so don't slow down your first run for them.

Bag-hunting tips:

Time Trials and Speedrun Mode

Time Trial cuts parts of the story levels into short courses with checkpoints and qualifying times. Online leaderboards and downloadable ghosts let you race other players' lines. Speedrun mode times full chapters.

Time Trial tips:

How to Approach Your First Run

Mirror's Edge punishes hesitation more than it punishes mistakes. A few habits make the first playthrough much smoother:

Difficulty and replays

Reading the environment without Runner Vision

Making It Run on a Modern PC

Common Mistakes to Avoid

Advanced Tips

FAQ

How long is Mirror's Edge? The story is short. Most players finish it in a handful of hours. Time Trials, Speedrun mode, and bags add a lot of replay value.

Do I have to fight? Rarely. Most fights can be run past, and a no-shooting playthrough is possible (it's the "Test of Faith" challenge).

Does it need an EA account? Yes. The Steam page says online authentication and an EA account are required to play, along with EA's third-party EULA.

Why does my game lag when glass breaks? That's PhysX. Turn PhysX off in the graphics options, or use the legacy PhysX workaround described above.

Is Mirror's Edge Catalyst a sequel? Catalyst (2016) is a reboot with an open-world city and a new origin story for Faith. It isn't a direct continuation of this story.

How many hidden bags are there? Three per level, 30 in total.

Can I play with a controller? Yes. Xbox-style controllers are supported.

Sources