This guide covers Mindustry's factory-plus-tower-defense loop from your first conveyor to late Serpulo tech, how the v8 campaign works, Erekir basics, and the habits that separate a smooth run from a lost sector.
Researched September 2026 — current as of v8 (Build 160, released 2026-09-11; the official wiki lists 160.5). Live games change; check the linked sources if something differs.
These are the defaults from the game's source. Everything is rebindable, and v8 added a button to unset keybinds.
| Action | Default key |
|---|---|
| Move | W A S D |
| Build / select | Left mouse |
| Cancel / deconstruct area | Right mouse (drag) |
| Rotate block before placing | Scroll wheel |
| Rotate a placed block | R |
| Pick block under cursor | Middle mouse |
| Diagonal placement | Left Ctrl (while dragging) |
| Clear build queue | Q |
| Pause building | E |
| Schematic select / menu | F / T |
| Flip schematic X / Y | Z / X |
| Rebuild destroyed blocks (select) | B |
| Pause game | Space |
| Research tree / planet map / minimap | J / N / M |
| Command mode (units) | Left Shift |
| Select all units / all unit factories | G / H |
| Ping a location | P |
| Respawn in core | V |
| Toggle power lasers / block statuses | F5 / F6 |
| Block info | F1 |
| Item | How you get it | Main uses |
|---|---|---|
| Copper | Drill copper ore | Everything early, Duo ammo |
| Lead | Drill lead ore | Power nodes, kilns, scatter ammo |
| Sand | Drill sand/darksand, or Pulverize scrap | Silicon, metaglass |
| Coal | Drill coal ore | Graphite, silicon |
| Scrap | Drill scrap walls/ore | Separator and pulverizer input |
| Graphite | Graphite Press (coal) | Ammo, pneumatic drills, research |
| Silicon | Silicon Smelter (coal + sand + power) | Units, turrets, logic, solar |
| Metaglass | Kiln (lead + sand + power) | Liquid conduits and tanks |
| Titanium | Pneumatic Drill or better | Titanium conveyor, mid-game everything |
| Thorium | Laser Drill or better | Reactors, heavy turrets, walls |
| Plastanium | Plastanium Compressor (titanium + oil) | Plastanium conveyors, advanced units |
| Phase Fabric | Phase Weaver (thorium + sand) | Phase conveyor, overdrive, top units |
| Surge Alloy | Surge Smelter | Late turrets and walls |
| Spore Pod | Cultivator (water + power) | Oil, blast compound, combustion fuel |
| Pyratite / Blast Compound | Pyratite Mixer / Blast Mixer | Incendiary and explosive ammo |
Drill tier matters. The Mechanical Drill handles copper, lead, sand, coal and scrap. You need a Pneumatic Drill for titanium and a Laser Drill for thorium. Drills speed up with water supplied (and larger drills with more ore tiles under them).
Start with Combustion Generators (burn coal, spore pods or other flammables) linked with Power Nodes. Move to Steam Generators, Solar Panels for trickle power, then Thermal Generators on heat vents and eventually the Thorium Reactor or Differential Generator. Store surplus in Batteries. The Thorium Reactor explodes if it overheats without cryofluid cooling, so do not build one next to your core.
| Turret | Role |
|---|---|
| Duo | Cheap all-purpose starter, hits air and ground |
| Scatter | Anti-air only, flak |
| Hail | Ground-only artillery, long range |
| Arc | Short-range power turret, no ammo |
| Lancer | Power-based piercing shot vs ground |
| Wave | Sprays liquid; water extinguishes fires |
| Salvo, Ripple, Cyclone | Mid-game ammo turrets |
| Fuse, Swarmer, Segment | Specialist options (Segment shoots down bullets) |
| Spectre, Meltdown, Foreshadow | Late-game heavy hitters |
Put walls in front of turrets, Menders behind them, and later a Force Projector for a shield bubble. Many turrets accept optional coolant (water, then cryofluid) for a big fire-rate increase.
Ground, Air and Naval Factories build tier 1 units; Additive, Multiplicative, Exponential and Tetrative Reconstructors upgrade them. Key lines:
Hold Left Shift for command mode to select and order units. v8 added command queuing, stances (hold fire, patrol, boost, hold position and more), and mine-specific-resource commands. Monos are one of the best early purchases: free copper and lead forever.
v8 overhauled Serpulo: most maps were reworked, generated enemy bases were replaced with player-submitted maps, several maps gained core zones (extra cores allowed on marked tiles), and launch pads now need landing pads at the destination. The core progression path in the current tech tree runs:
| Step | Sector | What it teaches |
|---|---|---|
| 1 | Ground Zero | Drills, conveyors, Duos |
| 2 | Frozen Forest | Junctions, routers, graphite; has an extra basic tutorial in v8 |
| 3 | Cratered Battleground | Menders, combustion power |
| 4 | Ruinous Shores | Kiln, pumps, naval threats |
| 5 | Windswept Islands | Pneumatic drills, silicon, steam power, bridging water |
| 6 | Salt Flats | Desert sector with enemy presence; needs Fungal Pass and Frontier cleared first |
| 7 | Tar Fields | Oil, coal centrifuge, Wave turret |
| 8 | Impact 0078 | Thorium, Lancer, Salvo, Core: Foundation |
| 9 | Desolate Rift | Very dangerous, cramped; thermal and thorium power |
| 10 | Planetary Launch Terminal | Final objective; needs Nuclear Production Complex, Extraction Outpost, Mycelial Bastion and Littoral Shipyard |
Side branches include Humid Coastline, Naval Fortress, Biomass Synthesis Facility, Stained Mountains, Overgrowth, Fungal Pass, Frontier, Testing Grounds, Perilous Harbor and several marked optional objectives (Atolls, Tainted Woods, Weathered Channels, Sunken Pier). v8 builds also moved or hid some sectors between betas, so if a guide from 2024 mentions a sector you cannot find, that is why.
Campaign tips
Erekir is the second, more structured campaign (The Onset, Aegis, Lake, Intersect, Atlas, Split, Basin, Marsh, Peaks, Ravine, Caldera, Stronghold, Crevice, Siege, Crossroads, Karst, Origin). It plays very differently:
Is Mindustry free? The game is open source and free on itch.io and to build yourself; the Steam and mobile versions are paid and include Steam Workshop and achievements.
What is the latest version? v8 left beta on 2026-04-14, followed by Builds 158, 159 and 160 (2026-09-11). The official wiki currently lists 160.5.
Why are my other sectors not being attacked anymore? Build 154 removed the background wave simulation and disabled Serpulo sector invasions by default. Idle sectors still produce exports.
Can I play the campaign in co-op? Yes. You can invite friends to your campaign session, and v8 syncs building plans between players.
How do I make silicon? A Silicon Smelter fed with coal and sand plus power. Graphite presses and pulverizers upstream are common in compact designs.
Do my v7 saves carry over? Build 157 added a sector migration warning for players upgrading from build 146. Expect reworked maps; some old sector saves may not match the new layouts.
Are mods supported? Yes, both JSON and Java mods, plus server plugins. v8 added data patches and a map/server asset system (Build 159), and Build 160 lets plugins show custom UI on clients.