Magicka 2: Complete Guide

How to survive (and stop killing your friends in) Magicka 2: the element system, spell shapes, Magicks, co-op etiquette with friendly fire, the campaign's tricky encounters, Challenges, Artifacts and achievements.

Researched September 2026 — current as of patch 1.2.2.0 (January 2019) plus the July 2019 Mac login fix; no newer updates. Live games change; check the linked sources if something differs.

About the Game

Quick Start

  1. You have eight elements on eight keys. By default: Q Water, W Life, E Shield, R Cold, A Lightning, S Arcane, D Earth, F Fire.
  2. Queue up to five elements, then choose how to cast. The same elements do very different things depending on cast type.
  3. Some elements cancel each other. Opposites (like Fire and Cold, or Life and Arcane) wipe each other from your queue instead of combining.
  4. Some elements fuse. Water plus Fire makes Steam; Water plus Cold makes Ice; Poison is the new hybrid in Magicka 2. The queue shows the hybrid icon when it forms.
  5. Heal yourself with Life, self-cast. It is your main healing tool; get this muscle memory first.
  6. Shield first, then think. A Shield-based spell buys time when you are overwhelmed.
  7. Friendly fire is always on. Beams, sprays and explosions hurt allies as much as enemies.
  8. Magicks are big special spells with cooldowns. You find new ones as tomes in the campaign (for example, Teleport in Chapter 2 and Thunderbolt in Chapter 3, added in update 1.1.1.0).
  9. Revive your friends. Dead players can ask for a revive (you can toggle that voice line in the Audio settings), and reviving each other constantly is normal.

Elements

Element Key What it is good for
Water Q Pushes, extinguishes fire, makes targets Wet; base for Steam, Ice and hybrids
Life W Healing (self or allies); damages undead-type foes
Shield E Walls, domes and personal barriers
Cold R Slows and freezes, especially on Wet targets
Lightning A Chains between targets; punishes Wet enemies
Arcane S Raw damage beams and mines
Earth D Heavy projectiles and rock-based spells
Fire F Burning damage over time

Hybrids

Hybrid Made from Use
Steam Water plus Fire Scalding spray and area damage; strong combo base
Ice Water plus Cold Shards and frozen projectiles that hit hard
Poison The new hybrid element in Magicka 2 Damage over time; stacks nicely with other elements

Opposites (they cancel)

If a spell suddenly fizzles, you almost certainly queued an opposite.

Casting Methods

Every queue can be delivered in several ways:

Cast What happens Example use
Forward (aimed) Projectiles, beams or sprays toward the cursor Fire spray, Arcane beam, Earth boulders
Area Effect in a ring around you Knock back swarms; Shield plus Earth rock wall
Self Apply the spell to yourself Life to heal; Shield to protect; Water to put yourself out
Weapon Imbue your melee weapon with elements Adds elemental damage to sword swings

Spell hierarchy basics: Shields shape a spell first (walls and barriers), then heavy projectiles (Earth or Ice), then beams (Life or Arcane), then sprays. So adding Earth to a Fire queue turns a spray into a fiery rock, and adding Shield turns almost anything into a wall or mine field.

Beginner combos worth learning

Combo idea How to build it Why
Self-heal Life, cast on self (add more Life for more healing) Keeps you alive; learn this first
Emergency wall Shield plus Earth, area cast Blocks a swarm instantly
Steam spray Water plus Fire, forward Wide, strong damage
Freeze and shatter Water spray, then Cold, then Earth or Ice projectile Wet targets freeze; frozen targets shatter
Zap the wet Water spray on enemies, then Lightning Lightning hits Wet targets harder
Arcane beam Arcane plus a damage element, forward Big single-target damage (and big friendly fire)

Magicks

Magicks are special spells with fixed element recipes. In Magicka 2 they are learned from tomes found in the campaign, have cooldowns, and can be saved as templates: since update 1.1.1.0, scroll the mouse wheel to pick your favorite Magick in Magicka 1 style (gamepad: LB plus the D-pad opens the Magick menu).

Magicks confirmed by official notes or achievements include:

Magick Notes
Teleport Found in Chapter 2; escape tool and repositioning
Thunderbolt Found in Chapter 3; heavy strike from above
Higherland Breeze Also freezes water (update 1.1.1.0)
Sacrifice Reworked in update 1.1.1.0; read the in-game description
Push Knockback; the final-boss challenge achievement bans it
Concussion Area blast; also banned by that achievement

Your in-game spellbook shows every Magick you have found and its element recipe. Practice recipes in quiet moments until you can type them without looking.

Co-op and Friendly Fire

Campaign Tips (Spoiler-Light)

Artifacts

Artifacts are modifiers you toggle before a run, "switches and options" that change how the game plays and add replay value. They range from silly to brutal; the 2019 patch notes mention one called Piñata Madness, which turns animal gore into something more festive. Try a few once you have finished the campaign.

Challenges and DLC

Magicka 2 has three paid DLCs on Steam (all also bundled in the Deluxe Edition):

DLC Released What you get
Gates of Midgård Challenge Pack September 15, 2015 Three new challenge maps themed on gates to the North, South and East, each with its own environmental hazards; one is pitched as exceptionally hard
Three Cardinals Robe Pack September 15, 2015 Cosmetic robe sets: Winter Ruler (North), Raiments of Arobea (South) and Gusoku (East), each with a matching staff and weapon
Ice, Death and Fury December 15, 2015 Four co-op scenarios (Protect the King, Troll Cave, Darkness, Old Wizard), three standalone boss fights (Insane Maxi, Mr Carrot, The Great Porkolino) and three robe sets (Death Apprentice, Scavenger, Robe of Riviera)

Which DLC is worth it? Ice, Death and Fury is the one with the most new gameplay. Gates of Midgård is for groups who enjoy the Challenge arenas. Three Cardinals is purely cosmetic, though its robes come with their own staff and weapon.

Challenge tips

Achievement Hunting

The list has 47 achievements. Most are either story/difficulty clears, cumulative grinds, or one-off encounter conditions (covered in the campaign tips above). Plan runs around them:

Type Achievements How to get them efficiently
Difficulty clears We Have Normality, Between a Rock and a Hard Place, The Safe Word is "Bananas"! Clear the campaign on Normal, Hard and Bananas. Bananas is far easier with a full co-op team
Trials Trial by Fire, Trial by Fire+Lightning, Trial by Fire+Lightning+Death Beat all campaign Trials on Normal, Hard and Bananas
Challenges Wizard's, Professor's and Sage's Diploma Beat the five base Challenges on each difficulty
Damage Humble Beginnings (1,000,000), Serious Damage! (5,000,000), Terrible Terrible Damage! (20,000,000) Accumulate naturally over replays and Challenges
Healing Nurse (100,000), Doctor (500,000), Miracle Worker (2,000,000) Play the healer role in co-op; healing allies counts
Kills Warlock (1,000), Archmage (10,000) Challenges are the fastest source of enemies
Revives Ress plz... (100), RESS PLZ! (1,000) Co-op only; they come naturally
Friendly fire Did I Do That? (kill friends 100 times), Oh, My Bad (1,000) Co-op, and it will happen whether you try or not
Deaths Just Another Wizard Day (die 100), Trial and Error (die 1,000), I Meant To Do That (kill yourself 100), Trying to Get "Trial and Error"? (kill yourself 1,000) Grind these together in a private session
Restriction runs Focus Saver (finish Chapter 5 without using Magicks), Focus Spender (finish Chapter 3 without using Spells) Chapter 3 without Spells means leaning on Magicks and melee; bring a co-op partner
Story moments The King's Speech (listen to the King's entire speech), Respect Your Elders, That Escalated Quickly Do not skip dialogue; explore every side path

Several achievements have hidden descriptions on Steam; they unlock through exploration and secrets, so a first blind playthrough that checks every corner will pop a lot of them.

Common Mistakes to Avoid

Advanced Tips

FAQ

Can I play Magicka 2 solo? Yes, the campaign scales from one to four wizards. It is harder alone because no one can revive you, so lean on healing and Shield.

Does it run on Mac and Linux? Yes. Mac and Linux support came in late 2015, and a 2019 update fixed Paradox Account logins on Mac.

Is friendly fire optional? No, it is always on.

How do I get more Magicks? Find tomes during the campaign. Teleport is in Chapter 2 and Thunderbolt in Chapter 3.

What is Bananas difficulty? The hardest difficulty. There are separate achievements for finishing the campaign, Trials and Challenges on it.

What do Artifacts do? They are toggleable modifiers that change gameplay for replays.

Which DLC should I buy? Ice, Death and Fury adds the most gameplay (four scenarios and three boss fights). The Deluxe Edition bundles all three DLCs.

Is the game still updated? No. The last patches were 1.2.2.0 (January 2019, Paradox Account changes) and a July 2019 Mac login fix.

Sources