Machinarium: Walkthrough & Tips

A spoiler-conscious companion to Amanita Design's robot adventure: how Machinarium's puzzles think, how to use the built-in hint and walkthrough book without ruining the game, the story beats in order, all 12 Steam achievements, and fixes for modern PCs and Steam Deck.

Researched September 2026 — current as of Windows build 5706-A (December 2025 technical update). Live games change; check the linked sources if something differs.

Quick Start

  1. You play Josef, a small robot thrown onto the scrapyard. The goal is to get back into the city of Machinarium, stop the Black Cap Brotherhood and rescue your girlfriend Berta.
  2. There is no dialogue text. Characters "talk" in animated thought bubbles. Watch them — they are the quest log.
  3. Josef can only interact with things within his reach. If clicking something does nothing, walk closer or change his height.
  4. Josef can stretch tall and squash short. Many puzzles are solved just by changing his height to reach a ledge, a switch or a hiding spot.
  5. Inventory is at the top of the screen. Hover the mouse at the top edge to open it. Items can be combined by dragging one onto another.
  6. Every screen has one free hint (the lightbulb icon). Use it before reaching for the full walkthrough.
  7. The walkthrough book is locked behind a minigame. You have to play a short side-scrolling challenge to open it — a deliberate speed bump so you try a little harder first.
  8. Screens are self-contained. Almost every puzzle is solved with what is on the current screen or the ones right next to it. If you are stuck, you are usually missing an item from an adjacent area.
  9. Expect 4–6 hours for a first run; faster with the book.
  10. Listen to the soundtrack. Composer Tomas Dvorak (Floex) scored the game; it is worth the vinyl reputation.

Controls and Interface

Action How
Move Click on the floor or an exit
Interact Click an object within Josef's reach (the cursor changes)
Stretch / shrink Use the stretch/shrink controls on Josef himself
Inventory Move the cursor to the top of the screen
Use / combine item Drag an inventory item onto the world or onto another item
Hint Lightbulb icon in the game's menu
Walkthrough book Book icon in the same menu, after beating its minigame

Gamepads: since the March 2025 technical update the game works with PlayStation, Xbox and generic controllers. If a pad misbehaves, Amanita recommends disabling Steam Input for Machinarium.

How Machinarium Puzzles Think

The design is consistent, so learning its logic makes the whole game easier:

Story Outline (Light Spoilers)

  1. The Scrapyard — Josef rebuilds himself from parts and escapes the dump outside the city walls.
  2. Getting into the city — getting past the city gate and its guards.
  3. The city and prison — Josef is imprisoned and has to escape with his cellmates.
  4. The streets — helping residents (a lady looking for her pet, a band of musicians) in exchange for items and access.
  5. The Brotherhood's plot — the Black Caps plan to blow up the city's tower and have disabled the huge-headed robot who is the "head" of the city.
  6. The tower — disarming the bomb, repairing a damaged brain, freeing Berta.
  7. The escape — Josef and Berta leave Machinarium together.

Josef is named after Josef Capek, the man credited with coining the word "robot".

Walkthrough Outline (Area by Area)

Spoiler level: goals and key items, not full step-by-step solutions. Area names follow a standard community walkthrough (see Sources); in-game there are no titles on screen. Use this to know what you are working toward, then solve the how yourself.

Part 1 — Getting into the city

Area Goal Key items / nudges
Scrapyard Reassemble Josef and get out Change height to reach your missing parts; a magnet tied to a wire fishes out the last limb. SURVIVOR unlocks here
City Gate Get past the gate guard You climb a ladder by manipulating its rungs; a traffic cone, blue paint and a light bulb become a disguise. BACK IN TOWN follows
Valley Trench Cross the trench Water tower controls, a hook and a cart; think about what the railing can do
Furnace Get out through the furnace room A control panel sequence and a locked panel with wires; your exit is through an air vent

Part 2 — Prison

Area Goal Key items / nudges
Prison Cell Get out of the cell Your cellmate wants something to smoke — moss plus toilet paper. Trade for help reaching a broom
Guard Room Get the keys from the guard Timing: watch the guard's chair and act on his cycle. Unlock both locks — FREE ROBOT
Prison Entry Get armed for what comes next A clock puzzle and a light-slider puzzle; combine a gun with a plunger
Waterways Get through the sewers A sliding arrow puzzle, an oil container; catch the lady's dog and trade it for an umbrella — PET CATCHER

Part 3 — The city

This is the largest, most open section and the one where achievements get missed. Explore every screen.

Area Goal Key items / nudges
Back Alley Earn the musicians' help Beat a robot at a board game (five nuts in a row) — BOARD GAME MASTER; collect bolts and fly paper
Town Courtyard Deal with the pipes and the robot in the wheelchair Symbol-matching with a crank handle; later a wrench valve puzzle floods the Black Caps — PLUMBER
Arcade Power the machines A sliding-tile circuit puzzle; a speaker and a broken radio combine into a working radio. Helping the street musicians (MUSIC LOVER) runs through this part of the city
Kitchen Get the elevator working An air-conditioner tube connects to a fuel container
Greenhouse Grow a sunflower Six light-grid puzzles, a projector picture puzzle and a riddle; you leave with a magnifying glass
Balconies Get into the tower Pump sunflower oil into your oil can, trade it for a ticket, and later hand a big battery to the robot guarding the tower entrance
Arcade (return) Optional: VIDEOGAMER Power the two arcade consoles with the bicycle machine, then beat both: a score-attack game and a five-level box-pushing maze

Part 4 — The tower

Area Goal Key items / nudges
Elevator Ride up Find a light bulb and match a star pattern on the light panel
Lobby and bathroom Stop the Black Caps' bomb Trace the wires and place the fuses in the right order — DEACTIVATOR
Master bedroom Help the tower's head robot Two sliding-ball puzzles, then a maze and shooting minigame inside the brain — DEBUGGER
Basement Free Berta A hammer and a freeze can deal with a glass window and padlock — RESCUER
Rooftop Escape Tune the radio, repeat a musical button pattern, and work together with Berta on the handle — ESCAPER

Missable check before the tower: to be safe, beat both arcade consoles (VIDEOGAMER) and the board game (BOARD GAME MASTER) before you enter the tower. If you do miss them, the Steam achievements are easiest to pick up on a replay, which takes a fraction of the first-run time.

Achievements (12)

Machinarium's Steam achievements mostly follow the story, which makes them a good progress tracker:

Achievement Requirement
SURVIVOR Escape the scrapyard
BACK IN TOWN Enter Machinarium
FREE ROBOT Free yourself and jail mates
PET CATCHER Bring the dog to the lady
BOARD GAME MASTER Win the tic-tac-toe game
MUSIC LOVER Help the musicians
PLUMBER Flood the Blackhats
VIDEOGAMER Win all console games
DEACTIVATOR Disable the bomb
DEBUGGER Repair the brain
RESCUER Rescue Berta
ESCAPER Escape Machinarium

Achievement tips:

Using Hints Without Spoiling Yourself

Stuck Checklist

Run through this before opening the book:

Question Why it matters
Have I hovered everything at both of Josef's heights? Some hotspots only register when he is tall or short
Did a robot show a thought bubble I ignored? That is the object the game wants you to find
Have I visited every adjacent screen since getting my last item? New items often unlock something one room over
Can two inventory items be combined? Several tools are built from two pieces
Is something moving on a timer? The window of opportunity may be a few seconds long
Did I watch the whole animation after my last action? The result is sometimes shown off to the side

Common Mistakes to Avoid

Advanced Tips

Technical Notes

Topic Details
Current Windows build 5706-A (December 2025)
Renderers OpenGL (default), DirectX 12, DirectX 9 — choose at launch
Controllers PlayStation, Xbox, generic; disable Steam Input if issues
Mouse Respects swapped left/right buttons and Windows cursor speed since March 2025
Steam Deck The OpenGL default was chosen partly for better Deck performance

If You Enjoyed Machinarium

Amanita Design's other games include Samorost, Botanicula and CHUCHEL. Their newest release, Phonopolis, is available on its own or in a Machinarium & Phonopolis bundle (May 2026). Amanita also announced it will be at the Triple-i Initiative showcase on 8 October 2026 with a new announcement.

FAQ

How long is Machinarium? Around 4–6 hours for a first playthrough, much less once you know the solutions.

Is there a hint system? Yes: one hint per screen (lightbulb) plus a full walkthrough book unlocked by a minigame.

Why can't I click on an object? Josef has to be within reach. Walk closer and try stretching or shrinking.

Does Machinarium work on Steam Deck? Yes; the 2025 updates improved performance there, with OpenGL as the default renderer.

Which renderer should I pick? OpenGL, unless it gives you trouble; then try DirectX 12 or DirectX 9.

Is there any text or voice acting? No. The story is told through animation and thought bubbles, so it works in any language.

What is the rarest achievement? ESCAPER (finish the game), unlocked by roughly a quarter of players.

Sources