A spoiler-conscious companion to Amanita Design's robot adventure: how Machinarium's puzzles think, how to use the built-in hint and walkthrough book without ruining the game, the story beats in order, all 12 Steam achievements, and fixes for modern PCs and Steam Deck.
Researched September 2026 — current as of Windows build 5706-A (December 2025 technical update). Live games change; check the linked sources if something differs.
| Action | How |
|---|---|
| Move | Click on the floor or an exit |
| Interact | Click an object within Josef's reach (the cursor changes) |
| Stretch / shrink | Use the stretch/shrink controls on Josef himself |
| Inventory | Move the cursor to the top of the screen |
| Use / combine item | Drag an inventory item onto the world or onto another item |
| Hint | Lightbulb icon in the game's menu |
| Walkthrough book | Book icon in the same menu, after beating its minigame |
Gamepads: since the March 2025 technical update the game works with PlayStation, Xbox and generic controllers. If a pad misbehaves, Amanita recommends disabling Steam Input for Machinarium.
The design is consistent, so learning its logic makes the whole game easier:
Josef is named after Josef Capek, the man credited with coining the word "robot".
Spoiler level: goals and key items, not full step-by-step solutions. Area names follow a standard community walkthrough (see Sources); in-game there are no titles on screen. Use this to know what you are working toward, then solve the how yourself.
| Area | Goal | Key items / nudges |
|---|---|---|
| Scrapyard | Reassemble Josef and get out | Change height to reach your missing parts; a magnet tied to a wire fishes out the last limb. SURVIVOR unlocks here |
| City Gate | Get past the gate guard | You climb a ladder by manipulating its rungs; a traffic cone, blue paint and a light bulb become a disguise. BACK IN TOWN follows |
| Valley Trench | Cross the trench | Water tower controls, a hook and a cart; think about what the railing can do |
| Furnace | Get out through the furnace room | A control panel sequence and a locked panel with wires; your exit is through an air vent |
| Area | Goal | Key items / nudges |
|---|---|---|
| Prison Cell | Get out of the cell | Your cellmate wants something to smoke — moss plus toilet paper. Trade for help reaching a broom |
| Guard Room | Get the keys from the guard | Timing: watch the guard's chair and act on his cycle. Unlock both locks — FREE ROBOT |
| Prison Entry | Get armed for what comes next | A clock puzzle and a light-slider puzzle; combine a gun with a plunger |
| Waterways | Get through the sewers | A sliding arrow puzzle, an oil container; catch the lady's dog and trade it for an umbrella — PET CATCHER |
This is the largest, most open section and the one where achievements get missed. Explore every screen.
| Area | Goal | Key items / nudges |
|---|---|---|
| Back Alley | Earn the musicians' help | Beat a robot at a board game (five nuts in a row) — BOARD GAME MASTER; collect bolts and fly paper |
| Town Courtyard | Deal with the pipes and the robot in the wheelchair | Symbol-matching with a crank handle; later a wrench valve puzzle floods the Black Caps — PLUMBER |
| Arcade | Power the machines | A sliding-tile circuit puzzle; a speaker and a broken radio combine into a working radio. Helping the street musicians (MUSIC LOVER) runs through this part of the city |
| Kitchen | Get the elevator working | An air-conditioner tube connects to a fuel container |
| Greenhouse | Grow a sunflower | Six light-grid puzzles, a projector picture puzzle and a riddle; you leave with a magnifying glass |
| Balconies | Get into the tower | Pump sunflower oil into your oil can, trade it for a ticket, and later hand a big battery to the robot guarding the tower entrance |
| Arcade (return) | Optional: VIDEOGAMER | Power the two arcade consoles with the bicycle machine, then beat both: a score-attack game and a five-level box-pushing maze |
| Area | Goal | Key items / nudges |
|---|---|---|
| Elevator | Ride up | Find a light bulb and match a star pattern on the light panel |
| Lobby and bathroom | Stop the Black Caps' bomb | Trace the wires and place the fuses in the right order — DEACTIVATOR |
| Master bedroom | Help the tower's head robot | Two sliding-ball puzzles, then a maze and shooting minigame inside the brain — DEBUGGER |
| Basement | Free Berta | A hammer and a freeze can deal with a glass window and padlock — RESCUER |
| Rooftop | Escape | Tune the radio, repeat a musical button pattern, and work together with Berta on the handle — ESCAPER |
Missable check before the tower: to be safe, beat both arcade consoles (VIDEOGAMER) and the board game (BOARD GAME MASTER) before you enter the tower. If you do miss them, the Steam achievements are easiest to pick up on a replay, which takes a fraction of the first-run time.
Machinarium's Steam achievements mostly follow the story, which makes them a good progress tracker:
| Achievement | Requirement |
|---|---|
| SURVIVOR | Escape the scrapyard |
| BACK IN TOWN | Enter Machinarium |
| FREE ROBOT | Free yourself and jail mates |
| PET CATCHER | Bring the dog to the lady |
| BOARD GAME MASTER | Win the tic-tac-toe game |
| MUSIC LOVER | Help the musicians |
| PLUMBER | Flood the Blackhats |
| VIDEOGAMER | Win all console games |
| DEACTIVATOR | Disable the bomb |
| DEBUGGER | Repair the brain |
| RESCUER | Rescue Berta |
| ESCAPER | Escape Machinarium |
Achievement tips:
Run through this before opening the book:
| Question | Why it matters |
|---|---|
| Have I hovered everything at both of Josef's heights? | Some hotspots only register when he is tall or short |
| Did a robot show a thought bubble I ignored? | That is the object the game wants you to find |
| Have I visited every adjacent screen since getting my last item? | New items often unlock something one room over |
| Can two inventory items be combined? | Several tools are built from two pieces |
| Is something moving on a timer? | The window of opportunity may be a few seconds long |
| Did I watch the whole animation after my last action? | The result is sometimes shown off to the side |
| Topic | Details |
|---|---|
| Current Windows build | 5706-A (December 2025) |
| Renderers | OpenGL (default), DirectX 12, DirectX 9 — choose at launch |
| Controllers | PlayStation, Xbox, generic; disable Steam Input if issues |
| Mouse | Respects swapped left/right buttons and Windows cursor speed since March 2025 |
| Steam Deck | The OpenGL default was chosen partly for better Deck performance |
Amanita Design's other games include Samorost, Botanicula and CHUCHEL. Their newest release, Phonopolis, is available on its own or in a Machinarium & Phonopolis bundle (May 2026). Amanita also announced it will be at the Triple-i Initiative showcase on 8 October 2026 with a new announcement.
How long is Machinarium? Around 4–6 hours for a first playthrough, much less once you know the solutions.
Is there a hint system? Yes: one hint per screen (lightbulb) plus a full walkthrough book unlocked by a minigame.
Why can't I click on an object? Josef has to be within reach. Walk closer and try stretching or shrinking.
Does Machinarium work on Steam Deck? Yes; the 2025 updates improved performance there, with OpenGL as the default renderer.
Which renderer should I pick? OpenGL, unless it gives you trouble; then try DirectX 12 or DirectX 9.
Is there any text or voice acting? No. The story is told through animation and thought bubbles, so it works in any language.
What is the rarest achievement? ESCAPER (finish the game), unlocked by roughly a quarter of players.