A manager's handbook for Lobotomy Corporation: how work, damage types and employee stats interact, how to read Abnormalities you know nothing about, how to survive Qliphoth Meltdowns and Ordeals, and how to approach Core Suppressions and the long march to Day 50.
Researched September 2026 — current as of version 1.0.2.13f (the final patch, November 2021; the game is complete and no longer receives content updates). Live games change; check the linked sources if something differs.
You're the Manager of Lobotomy Corporation, a company that contains Abnormalities and extracts energy from them. Each day you must meet an energy quota by assigning employees (agents) to do work with Abnormalities. Abnormalities produce PE-Boxes; good work yields more energy.
The AI assistant Angela and the Sephirot — the heads of each department — guide you and have their own stories that unfold as you progress.
The facility has 10 departments across three layers. A new department unlocks every 5 days.
| Layer | Department | Sephirah |
|---|---|---|
| Upper (Asiyah) | Control Team | Malkuth |
| Upper (Asiyah) | Information Team | Yesod |
| Upper (Asiyah) | Training Team | Hod |
| Upper (Asiyah) | Safety Team | Netzach |
| Middle (Briah) | Central Command Team | Tiphereth |
| Middle (Briah) | Disciplinary Team | Geburah |
| Middle (Briah) | Welfare Team | Chesed |
| Lower (Atziluth) | Extraction Team | Binah |
| Lower (Atziluth) | Record Team | Hokma |
| Lower (Atziluth) | Architecture Team | Kether |
Each department holds Abnormalities and agents. Completing each Sephirah's missions unlocks research and, eventually, their Core Suppression.
| Work | Flavor |
|---|---|
| Instinct | Basic needs (feeding, physical care) |
| Insight | Cleaning, intellectual engagement |
| Attachment | Emotional connection, conversation |
| Repression | Discipline, force |
Every Abnormality prefers some works and hates others. Results are graded Good, Normal or Bad based on how many PE-Boxes are produced. Bad results often lower the Qliphoth Counter.
| Stat | What it does |
|---|---|
| Fortitude | Max HP; resists physical harm |
| Prudence | Max SP (sanity); resists mental harm |
| Temperance | Work success rate and work speed |
| Justice | Attack speed and movement speed |
Some Abnormalities check stats before or during work (for example, killing employees with low Prudence). Once you learn those rules, pick agents accordingly. Stats rise from doing work — each work type trains a related stat.
| Damage | Effect |
|---|---|
| RED | Damages HP |
| WHITE | Damages SP (panic at zero) |
| BLACK | Damages both HP and SP |
| PALE | Damages a percentage of max HP; terrifying late-game |
Armor (E.G.O suits) has resistance values for each type. An agent in armor weak to an Abnormality's damage type will die quickly even with high stats.
| Risk | Danger |
|---|---|
| ZAYIN | Safe |
| TETH | Low risk |
| HE | Moderate risk |
| WAW | High risk |
| ALEPH | Extreme risk |
Each Abnormality's ID code and risk level appear in its window. Higher risk means stronger E.G.O but a much steeper learning curve.
Most Abnormalities have a Qliphoth Counter. When it drops to zero (from bad work, specific triggers, or their own mechanics), they breach containment. You then have to suppress them with your agents or wait out their special behavior.
As you collect energy, the facility's Qliphoth Meltdown level rises. At each level:
Ordeal tiers and when they start appearing:
| Tier | Starts appearing | Examples |
|---|---|---|
| Dawn | Day 6+ | Amber Dawn, Crimson Dawn, Green Dawn, Violet Dawn |
| Noon | Day 11+ (Indigo Noon from Day 26+) | Crimson Noon, Green Noon, Indigo Noon, Violet Noon |
| Dusk | Day 21+ | Amber Dusk, Crimson Dusk, Green Dusk |
| Midnight | Day 26+ | Amber Midnight, Green Midnight, Violet Midnight |
Ordeals trigger at fixed Qliphoth Meltdown levels: Dawn at level 2, Noon at levels 3 to 5, Dusk at levels 6 or 7, Midnight at level 8.
Each color has a theme: Amber are food-themed worm creatures, Crimson are carnival clowns, Green are ancient machines, Violet are religious entities, Indigo is modern industrial/war themed. White Ordeals, each with its own theme, replace the normal ones on days 46 to 49 during Kether's Core Suppression.
The facility alarm escalates in stages (the Trumpets) as more Abnormalities breach or Ordeals rampage. If the alarm is climbing, stop doing risky work and stabilize.
Raising an Abnormality's observation level lets you manufacture its E.G.O weapons and suits, paid for with that Abnormality's own PE-Boxes (costs range from single digits to hundreds for top gear). Gifts are separate: they drop randomly on completed work. For example, One Sin and Hundreds of Good Deeds (the tutorial Abnormality) gives Penitence; Punishing Bird gives Beak.
Rules of thumb:
Each day you choose one new Abnormality from a small set. Tips:
Examples you'll hear about in the community (learn their rules the hard way or look them up once you're stuck): Punishing Bird (O-02-56), Big Bird, Judgement Bird, Plague Doctor, Scorched Girl, Spider Bud, Snow White's Apple, Silent Orchestra, Nothing There, Queen of Hatred, Der Freischütz, Beauty and the Beast.
Each Sephirah has a Core Suppression — a special day with unique rules, unlocked after completing that Sephirah's missions and research. Clearing one unlocks major rewards and progresses the story. Core Suppressions are among the hardest content in the game.
General advice:
Is Lobotomy Corporation still updated? The last patch listed on Steam is 1.0.2.13f (November 2021), which added official French and Portuguese support. The game is complete. ProjectMoon's later games (Library of Ruina and Limbus Company) continue its universe.
How long is a full run? The story spans 50 days, and many players need multiple attempts at later days and Core Suppressions. Expect a long campaign.
What's the best work type? There isn't one. Each Abnormality has its own preferences; learn them via observation and results.
Why did my agent die instantly? Usually a special rule (stat checks, specific work types, or conditions like looking at something), or armor weak to the Abnormality's damage type. Check the Abnormality's info page.
How do I stop a breach? Send armed agents with suits that resist the Abnormality's damage type. Some Abnormalities have special suppression conditions — read their info.
Is the English translation okay? The English version was completely re-translated in May 2020 (patch 1.0.2.13e), so current copies use the improved text.