A spoiler-light guide to Little Nightmares II: how Mono and Six's mechanics work, how to survive each Resident, what to look for in all five chapters, and how collectibles, the secret ending and achievements fit together.
Researched September 2026. Current as of the latest Steam build of Little Nightmares II (2021 release, with the free Enhanced Edition upgrade on newer platforms). Check the linked sources if something differs.
| Game | Release | Notes |
|---|---|---|
| Little Nightmares | 2017 | Six's escape from the Maw. The Enhanced Edition (ray tracing, better checkpoints, gameplay helpers) launched October 10, 2025. |
| Little Nightmares II | February 10-11, 2021 (by region) | Mono and Six in the Pale City. A prequel to the first game's events. |
| Little Nightmares II Enhanced Edition | August 25, 2021 | Visual upgrade by Supermassive Games for PS5, PC and Xbox Series X/S |
| Little Nightmares III | October 10, 2025 | New duo, Low and Alone. Its first DLC, The Backstage, released June 12, 2026. |
| Little Nightmares VR: Altered Echoes | April 30, 2026 | VR spin-off |
You don't need to have played the first game. LN2 even sets it up in its secret ending.
| Action | What it does | Tips |
|---|---|---|
| Sneak (crouch-walk) | Makes less noise, lets you slip under things | Use it whenever a Resident is nearby |
| Run | Fast, but noisy | Chase sequences only. Running near sleeping or searching enemies wakes them. |
| Jump/climb | Clears gaps and ledges | Some jumps need Six to catch you or give you a boost |
| Grab | Picks up objects, holds ledges, drags things | Hold to keep carrying heavy weapons |
| Swing weapon | Attacks with a carried object | Wind-up is slow. Swing a beat before contact. |
| Call Six | Brings her to you and helps with co-op puzzles | Use it when you're stuck. She often knows the next move. |
| Hold hands | Keeps Six right beside you | A comfort mechanic with an achievement attached |
| Flashlight (Hospital) | Freezes certain enemies in the light | Keep enemies in the beam while you retreat |
| TV remote (later chapters) | Interacts with televisions and screens | Central to puzzles in the second half of the game |
| Enemy | Where | Can you fight it? | How to survive |
|---|---|---|---|
| The Hunter | The Wilderness | No (until the scripted finale) | Stay in tall grass and behind cover while he searches; move when he reloads or looks away |
| The Teacher | The School | No | Hide under desks and in shadow; her extending neck means "out of sight of her body" is not enough |
| Bullies | The School | Yes, with a carried weapon | Fight one at a time and swing early; avoid getting surrounded |
| Patients | The Hospital | No | Freeze them with the flashlight and back away with the beam on them |
| Living Hands | The Hospital | Yes | Swing early or avoid; they are fast |
| The Doctor | The Hospital | Not directly | Stay out of sight, then use the environment to deal with him |
| Viewers | The Pale City | No | Keep them transfixed by their screens; don't cut the signal while you're exposed |
| The Thin Man | Pale City and Signal Tower | Scripted | Follow the visual cues; the late game gives Mono powers of his own |
A foggy forest and the Hunter's cabin. Mono wakes among burnt-out TVs, finds Six locked in a basement with a music box, and the two escape the masked Hunter.
A crumbling school run by the long-necked Teacher and patrolled by porcelain-headed Bullies.
Dark wards full of mannequin Patients, crawling Living Hands, and the Doctor, who crawls along the ceiling.
The city itself, full of Viewers, citizens transfixed by televisions, and the growing pull of the Signal.
The finale inside the Thin Man's tower.
| Type | What it is | Why collect |
|---|---|---|
| Hats | Wearable cosmetics for Mono, hidden throughout the chapters | Cosmetic, plus hat-related achievements (for example "Half hat") |
| Glitching Remains | Ghostly children that flicker. Approach them and absorb them. | Required for the secret ending and "No More Remains" ("Nothing of us remains anywhere. Bravo!") |
Tips:
The Steam version has 35 achievements. Some of their in-game hint texts show what to look for:
| Achievement | In-game hint |
|---|---|
| Mono Tones | "My, what a curious song you play!" |
| Half hat | "It would be cliché to collect them all" |
| Evasive prey | "Not today!" |
| Hunger | "Plenty of snacks for a growing boy" |
| X Best Friends | "I see through you..." |
| In The Palm Of My Hand | "Hold tight and we'll be just fine" |
| Toys Are For Kids | "There, you'll be much warmer now" |
| Bully of Bullies | "Creative, efficient, brutal. Top of the class!" |
| Medicine ball | "Any other last requests?" |
| Merciful feat | "Tempting, so tempting..." |
| Post Industrial | "You punctuated someone's day. Maybe they'll notice!" |
| Referee! | "Unorthodox, but they all count!" |
| Objection | "Some holes are more picky than others" |
| Fly Free | "Rebellion at its finest!" |
| Far Ahead | "Hats are very important to some people" |
| Popcorn | "Movie night on the ward - all taken care of!" |
| No More Remains | "Nothing of us remains anywhere. Bravo!" |
| Primetime Content Consumer | "Your life is now free of challenges" |
The chapter-progress achievements (Foraged, Schooled, Hospitalised, Paled, Signal interruption) unlock as you play the story. "Merciful feat" hints at choosing not to do something tempting, so if a moment offers restraint, try it.
The rest are hidden on Steam (no hint text): True Colours, Twenty-Six, ...And Stay Dead!, What's in the box?!, Fair Prey, How Do I Look?, Unladylike and First do no harm, plus the per-chapter collectible sets (Wild Kids, School Kids, Sick Kids, Pale Kids). Several of the hidden ones are story-adjacent and about a third to half of players get them naturally, so play blind first and look up only what's left.
Rarest ones, per Steam global stats: Primetime Content Consumer (under 4%), No More Remains, Popcorn, Far Ahead, Pale Kids, Fly Free and Objection (all around 5-6%). If you're chasing 100%, these are the ones to plan around; the chapter collectible sets are the bulk of the work.
How long is Little Nightmares II? It's a relatively short, linear game with five chapters. Most first playthroughs are an evening or two. Collectible cleanup adds more.
Is there co-op? No. Six is AI-controlled. Little Nightmares III (2025) is the entry with online co-op.
How do I get the secret ending? Collect all Glitching Remains, then finish the game. A post-credits scene follows.
Can I miss collectibles permanently? No. Chapter select lets you replay chapters to collect anything you missed.
Do I need to play Little Nightmares 1 first? No. LN2 is a prequel, and its secret ending leads into the first game.
Is the Enhanced Edition worth it? It's the same game with a visual upgrade by Supermassive Games for PS5, PC and Xbox Series X/S (August 25, 2021). It was released as a free upgrade for existing owners, so there's nothing extra to buy.
Who is the Thin Man? The main antagonist, tied to the Signal Tower. The final chapter reveals his identity, so play it before reading more.