Little Nightmares II: Walkthrough & Tips

A spoiler-light guide to Little Nightmares II: how Mono and Six's mechanics work, how to survive each Resident, what to look for in all five chapters, and how collectibles, the secret ending and achievements fit together.

Researched September 2026. Current as of the latest Steam build of Little Nightmares II (2021 release, with the free Enhanced Edition upgrade on newer platforms). Check the linked sources if something differs.

Where It Fits in the Series

Game Release Notes
Little Nightmares 2017 Six's escape from the Maw. The Enhanced Edition (ray tracing, better checkpoints, gameplay helpers) launched October 10, 2025.
Little Nightmares II February 10-11, 2021 (by region) Mono and Six in the Pale City. A prequel to the first game's events.
Little Nightmares II Enhanced Edition August 25, 2021 Visual upgrade by Supermassive Games for PS5, PC and Xbox Series X/S
Little Nightmares III October 10, 2025 New duo, Low and Alone. Its first DLC, The Backstage, released June 12, 2026.
Little Nightmares VR: Altered Echoes April 30, 2026 VR spin-off

You don't need to have played the first game. LN2 even sets it up in its secret ending.

Quick Start

  1. You play Mono. Six is AI-controlled. She follows you, helps with two-person puzzles, and sometimes points the way. Watch where she looks and stands.
  2. Call Six and hold hands. You can call her to you and hold her hand to keep her close. It also matters for one achievement ("In The Palm Of My Hand").
  3. Big enemies can't be fought. Residents such as the Hunter, the Teacher and the Doctor are stealth-or-run encounters. Hide in shadows, under furniture and behind cover.
  4. Small enemies can be fought. Mono can grab heavy objects (hammers, pipes, axes) and swing them. The swing is slow, so time it just before the enemy reaches you.
  5. Deaths are expected. Checkpoints are frequent. Treat each death as information about the pattern.
  6. Look for hats and Glitching Remains. Hats are cosmetic. Glitching Remains unlock the secret ending.
  7. Chapter select is available after you've reached a chapter, so collectibles are never permanently lost.
  8. Play with headphones. Audio cues warn you when an enemy notices you or is about to strike.

Core Mechanics

Action What it does Tips
Sneak (crouch-walk) Makes less noise, lets you slip under things Use it whenever a Resident is nearby
Run Fast, but noisy Chase sequences only. Running near sleeping or searching enemies wakes them.
Jump/climb Clears gaps and ledges Some jumps need Six to catch you or give you a boost
Grab Picks up objects, holds ledges, drags things Hold to keep carrying heavy weapons
Swing weapon Attacks with a carried object Wind-up is slow. Swing a beat before contact.
Call Six Brings her to you and helps with co-op puzzles Use it when you're stuck. She often knows the next move.
Hold hands Keeps Six right beside you A comfort mechanic with an achievement attached
Flashlight (Hospital) Freezes certain enemies in the light Keep enemies in the beam while you retreat
TV remote (later chapters) Interacts with televisions and screens Central to puzzles in the second half of the game

Stealth rules of thumb

Combat rules of thumb

Residents and Enemies at a Glance

Enemy Where Can you fight it? How to survive
The Hunter The Wilderness No (until the scripted finale) Stay in tall grass and behind cover while he searches; move when he reloads or looks away
The Teacher The School No Hide under desks and in shadow; her extending neck means "out of sight of her body" is not enough
Bullies The School Yes, with a carried weapon Fight one at a time and swing early; avoid getting surrounded
Patients The Hospital No Freeze them with the flashlight and back away with the beam on them
Living Hands The Hospital Yes Swing early or avoid; they are fast
The Doctor The Hospital Not directly Stay out of sight, then use the environment to deal with him
Viewers The Pale City No Keep them transfixed by their screens; don't cut the signal while you're exposed
The Thin Man Pale City and Signal Tower Scripted Follow the visual cues; the late game gives Mono powers of his own

Chapter Walkthrough Outline

1. The Wilderness

A foggy forest and the Hunter's cabin. Mono wakes among burnt-out TVs, finds Six locked in a basement with a music box, and the two escape the masked Hunter.

2. The School

A crumbling school run by the long-necked Teacher and patrolled by porcelain-headed Bullies.

3. The Hospital

Dark wards full of mannequin Patients, crawling Living Hands, and the Doctor, who crawls along the ceiling.

4. The Pale City

The city itself, full of Viewers, citizens transfixed by televisions, and the growing pull of the Signal.

5. The Signal Tower

The finale inside the Thin Man's tower.

Collectibles

Type What it is Why collect
Hats Wearable cosmetics for Mono, hidden throughout the chapters Cosmetic, plus hat-related achievements (for example "Half hat")
Glitching Remains Ghostly children that flicker. Approach them and absorb them. Required for the secret ending and "No More Remains" ("Nothing of us remains anywhere. Bravo!")

Tips:

Achievements Overview

The Steam version has 35 achievements. Some of their in-game hint texts show what to look for:

Achievement In-game hint
Mono Tones "My, what a curious song you play!"
Half hat "It would be cliché to collect them all"
Evasive prey "Not today!"
Hunger "Plenty of snacks for a growing boy"
X Best Friends "I see through you..."
In The Palm Of My Hand "Hold tight and we'll be just fine"
Toys Are For Kids "There, you'll be much warmer now"
Bully of Bullies "Creative, efficient, brutal. Top of the class!"
Medicine ball "Any other last requests?"
Merciful feat "Tempting, so tempting..."
Post Industrial "You punctuated someone's day. Maybe they'll notice!"
Referee! "Unorthodox, but they all count!"
Objection "Some holes are more picky than others"
Fly Free "Rebellion at its finest!"
Far Ahead "Hats are very important to some people"
Popcorn "Movie night on the ward - all taken care of!"
No More Remains "Nothing of us remains anywhere. Bravo!"
Primetime Content Consumer "Your life is now free of challenges"

The chapter-progress achievements (Foraged, Schooled, Hospitalised, Paled, Signal interruption) unlock as you play the story. "Merciful feat" hints at choosing not to do something tempting, so if a moment offers restraint, try it.

The rest are hidden on Steam (no hint text): True Colours, Twenty-Six, ...And Stay Dead!, What's in the box?!, Fair Prey, How Do I Look?, Unladylike and First do no harm, plus the per-chapter collectible sets (Wild Kids, School Kids, Sick Kids, Pale Kids). Several of the hidden ones are story-adjacent and about a third to half of players get them naturally, so play blind first and look up only what's left.

Rarest ones, per Steam global stats: Primetime Content Consumer (under 4%), No More Remains, Popcorn, Far Ahead, Pale Kids, Fly Free and Objection (all around 5-6%). If you're chasing 100%, these are the ones to plan around; the chapter collectible sets are the bulk of the work.

Achievement cleanup order

  1. Finish the story once without a guide.
  2. Use chapter select to sweep Glitching Remains chapter by chapter (the Wild/School/Sick/Pale Kids achievements are grouped by chapter, so finish one chapter's set before moving on).
  3. Grab hats on the same pass; both reward checking side paths and dark corners.
  4. Finish the game again with all remains to see the secret ending.
  5. Mop up the situational achievements (the ones with hint text above) by replaying the relevant chapter.

Common Mistakes to Avoid

Advanced Tips

FAQ

How long is Little Nightmares II? It's a relatively short, linear game with five chapters. Most first playthroughs are an evening or two. Collectible cleanup adds more.

Is there co-op? No. Six is AI-controlled. Little Nightmares III (2025) is the entry with online co-op.

How do I get the secret ending? Collect all Glitching Remains, then finish the game. A post-credits scene follows.

Can I miss collectibles permanently? No. Chapter select lets you replay chapters to collect anything you missed.

Do I need to play Little Nightmares 1 first? No. LN2 is a prequel, and its secret ending leads into the first game.

Is the Enhanced Edition worth it? It's the same game with a visual upgrade by Supermassive Games for PS5, PC and Xbox Series X/S (August 25, 2021). It was released as a free upgrade for existing owners, so there's nothing extra to buy.

Who is the Thin Man? The main antagonist, tied to the Signal Tower. The final chapter reveals his identity, so play it before reading more.

Sources