Little Nightmares: Complete Walkthrough & Achievement Guide

A chapter-by-chapter survival guide to the Maw: how to beat each Resident, where the difficulty spikes are, how to get every collectible and hidden achievement, and what the Secrets of the Maw DLC adds.

Researched September 2026 — current as of the final PC release, including all three Secrets of the Maw episodes. Live games change; check the linked sources if something differs.

Series context (2026): Little Nightmares (2017, Tarsier Studios) is the first game in the series. Little Nightmares II (2021) is a prequel. Little Nightmares III (developed by Supermassive Games) launched October 10, 2025, and its first DLC, The Backstage, arrived June 12, 2026. Little Nightmares VR: Altered Echoes came out on SteamVR in April 2026. The first game is also on mobile. None of this changes how LN1 plays on PC.

Quick Start

  1. You can't fight back. Six survives by hiding, sneaking, distracting and running. Every enemy kills in one hit if it catches you.
  2. Crouch around enemies. Crouch-walking is quieter and keeps you hidden under tables and in shadows. Sprinting and landing from falls make noise.
  3. The lighter is for seeing, not for safety. Light it to explore dark rooms and to light candles and lanterns (the lanterns count toward an achievement). Put it away when you're sneaking.
  4. Grab everything. Six can grab and pull objects, climb drawers, open doors, and throw small items to distract enemies. If you're stuck, look for something to drag or climb.
  5. Checkpoints are generous. Dying sends you back a short way. Use deaths to learn each chase.
  6. The hunger scenes are part of the story. When Six doubles over with hunger, carry on. The game guides you to what comes next.
  7. Collectibles are on the way but easy to miss. There are Nomes to hug, Nome statues to smash, and lanterns and candles to light. Most are in side rooms or up high.
  8. Chapter select lets you replay chapters after you've cleared them, so you can collect things after your first run.

Controls (default)

Action What it does
Move / Sprint Sprint when you're being chased. Walk or crouch when you're sneaking
Crouch Quiet movement. Hides you under furniture
Jump Gaps and ledges. Also useful to dodge grabs
Grab (hold) Hold onto ledges, pull objects and drawers, carry items
Lighter Light it in darkness and use it on candles and lanterns
Interact / Throw Throw a held item to make noise, break statues, or trigger switches

Controllers are fully supported and play best. Remap everything in the Options menu.

The Residents: How Each Enemy Works

Resident Where Senses How to beat it
Leeches The Prison Grab you if you're close and on the ground Keep your lighter lit, run past, jump when one gets close
The Eye (searchlight sentinel) Early in the Maw Sight Stay in shadow and behind cover, and move when it looks away
The Janitor The Lair Blind, but hears very well. Very long arms reach under things Crouch, move slowly and stay out of arm's reach. Don't land hard from jumps near him
The Twin Chefs The Kitchen Sight and hearing Crouch behind counters and under tables. Throw objects to lure them away. Run for small gaps when chased
The Guests The Guest Area Sight. They're slow but chase in crowds Stay under the tables. When spotted, run for vents and gaps they can't fit through
The Lady The Lady's Quarters Sight Use the mirror against her in the final confrontation

Chapter Walkthrough Outline

Chapter 1: The Prison

A tutorial with teeth. You learn to climb, grab and use the lighter, then meet the Maw's first hazards: Leeches in the dark, and the Eye, a watching sentinel you must slip past.

Chapter 2: The Lair

The Janitor's domain. It's full of shoes, cages and trapped children.

Chapter 3: The Kitchen

The Twin Chefs cook for the Guests. They have sight and hearing, and they share the room.

Chapter 4: The Guest Area

The Guests arrive and eat nonstop. It's the goriest and loudest part of the Maw.

Chapter 5: The Lady's Quarters

Quiet, elegant and tense. You'll pick up an item that becomes the key to the finale.

Collectibles and Achievements

Achievement names below match the Steam list. Several are hidden and have no in-game description, so the requirements and counts come from community 100% guides; check the linked guide if a count doesn't match your run.

Achievement Requirement
The Prison / The Lair / The Kitchen / The Guest Area / The Lady's Quarters Finish each chapter
Light Up Your Life Light 20 candles and lanterns (the guide counts 26 in the game)
Little Lost Things Find and hug all 13 Nomes
Rascal Break all 10 Nome statues
Highly Sprung Jump on a bed several times in a row
Six's Song Run across the piano keys (Chapter 2)
Kitchen Hand Throw three ingredients into the pot of water in the Kitchen
Elusive Get chased and escape repeatedly in Chapters 2–4
Fun & Games Ahead Score a ball in a basket
Ashes to Ashes Solve the mask and book puzzle, then knock over the vase
Ashes in The Maw Carry a wooden figure through several areas and burn it
Hard to the Core Finish the base game in one run without dying (community guides also cite a time limit; see the linked Hard to the Core guide)
So Close / End in Sight / We'll Meet Again Finish the three DLC episodes
Not Alone / Is Anybody Out There? / I'm Losing You Collect the 5 bottles in each DLC episode

Missable-achievement advice: Hidden ones like Six's Song, Kitchen Hand, Highly Sprung and Fun & Games Ahead are one-off interactions. If you miss one, use chapter select. The collectible achievements track overall progress, so you can collect across several runs.

Hard to the Core strategy

Secrets of the Maw (DLC)

Three episodes follow the Runaway Kid, whose story runs parallel to Six's:

Episode Released What to expect
The Depths July 2017 Flooded lower levels and the Granny who hunts from the water. Stay out of the water when she's near
The Hideaway November 2017 The Nomes' hiding place and the Maw's machinery. More puzzles, with Nomes helping you
The Residence February 2018 The Lady's private rooms from another angle. It ties the Kid's story into the ending

The DLC leans harder on puzzles than the base game. Each episode has 5 bottles to collect. The Complete Edition bundles everything.

Common Mistakes to Avoid

Advanced Tips

FAQ

How long is Little Nightmares? The base game is short, about 3 to 4 hours on a first run. A practiced no-death run takes around an hour. The DLC adds a few hours.

Is Little Nightmares scary? It's creepy and tense, not jump-scare heavy. There's body horror and grim themes, especially in the Kitchen and the Guest Area.

Should I play Little Nightmares 1 or 2 first? Release order (1, then 2) is best. Although II is a prequel, it pays off things from the first game. III is a separate story with new characters.

Is there co-op? No. Little Nightmares is single-player. Little Nightmares III added co-op.

Can I replay chapters for missed collectibles? Yes. After you finish a chapter, chapter select lets you go back.

What does Hard to the Core require? Finish the base game without dying. Community guides also describe a time limit, so read the linked Hard to the Core guide before you start an attempt.

Sources