Limbus Company: Beginner-to-Advanced Guide

This covers the whole game: how combat actually works, what to spend Lunacy and Enkephalin on, how to build status-effect teams, and how to farm Mirror Dungeon efficiently in the current season.

Researched September 2026 — current as of Season 8: PUNCTUM (started September 17, 2026) and Canto X: The Gaze Bearing. Live games change; check the linked sources if something differs.

Quick Start

  1. Never let Enkephalin cap. Enkephalin is your stamina. Convert it into Enkephalin Modules before it overflows; modules are what Mirror Dungeon runs cost (5 per Normal run).
  2. Do your weekly Mirror Dungeon Hard bonuses. Using all 3 weekly bonus charges in Hard Mode pays 750 free Lunacy, 225 Limbus Pass XP and 360 Manager XP. This is the single biggest free Lunacy source every week.
  3. Clear the story (Cantos) first. Story completion unlocks Luxcavation, Mirror Dungeon Hard (needs Canto VIII), Refraction Railway and more. Canto X is the exception: it only requires Canto I, but clearing it early does not unlock anything gated behind the earlier Cantos.
  4. Build around one status keyword. Teams that stack Bleed, Burn, Rupture, Sinking, Tremor, Poise or Charge massively outperform random "best units" piles.
  5. Save for banners you want. A 10-pull costs 1,300 Lunacy. Every pull gives 1 Ideality; 200 Ideality buys the featured 3-star Identity or E.G.O outright.
  6. Egoshards are your second currency. Duplicates and pulls give Egoshards, which buy Identities/E.G.O from the Dispenser. Seasonal Identities leave the Dispenser when the season ends, so buy them while they are there.
  7. Uptie before you level. An Uptie III-IV Identity at a slightly lower level usually beats a max-level Uptie II. Upties unlock passives and stronger skills.
  8. Hover everything. Every skill, coin, status and passive has a tooltip. Limbus is a numbers game; reading enemy skills before you commit is how you win clashes.

The Basics: Sinners, Identities, E.G.O

You command 12 Sinners: Yi Sang, Faust, Don Quixote, Ryōshū, Meursault, Hong Lu, Heathcliff, Ishmael, Rodion, Sinclair, Outis and Gregor. Each Sinner equips:

Upgrade Resource What it does
Level Training tickets / EXP Raises HP, damage and defense level
Uptie (I to IV) Thread (+ Egoshards for higher tiers) Unlocks passives, upgrades skills. Uptie IV is the big jump
E.G.O Threadspin Thread Improves E.G.O power
Manager Level Manager XP Caps Sinner levels and unlocks content

Combat: How Clashes Actually Work

Combat is turn-based and simultaneous. Each turn you drag skills onto enemy slots; the game then resolves in speed order.

Coins and Clashes

Sanity (SP)

Sanity ranges from -45 to +45 and directly shifts your heads chance (roughly 50% plus your SP). Winning clashes and killing raises SP; losing clashes and allies dying lowers it. At -45 a Sinner Panics and loses control for a turn. Some Identities are built to run at low SP; most want it high.

Speed and Targeting

Each Sinner rolls speed every turn. Faster units act first and can redirect an enemy attack onto themselves to force a clash. Use this to protect weak allies: put your tank or evade user on the enemy's biggest skill.

Damage Types and Resistances

Every attack deals Slash, Pierce or Blunt, plus one of seven Sins: Wrath, Lust, Sloth, Gluttony, Gloom, Pride, Envy. Enemies have resistances to both:

Resistance Meaning
Fatal Takes much more damage
Weak Takes more damage
Normal Baseline
Endure Takes less damage
Ineffective Takes far less damage

Check the enemy resistance panel before every boss. Swapping a Sinner into a Fatal matchup often does more than a level-up.

Stagger

Enemies (and your Sinners) have Stagger thresholds on their HP bar. Crossing one staggers them: they lose their actions and take extra damage for a turn. Planning your damage to hit a threshold before the enemy's big turn is the core of boss fights.

Sin Resources and Resonance

Using a skill generates its Sin resource, which is spent on E.G.O. Chaining skills of the same Sin next to each other in the skill bar creates Resonance, boosting their power. Many teams deliberately slot same-Sin skills together to trigger this.

Defense Skills

Each Identity has a defense skill: Guard (reduces damage), Evade (dodge by clashing with coins) or Counter (hit back). Use defense on turns where you can't win a clash anyway.

Status Keywords: Team Archetypes

Most Identities feed one of these statuses. Pick one and fill the team with Identities that apply or benefit from it.

Keyword How it works Plays like
Bleed Target takes fixed damage each time it tosses an attack Coin, then Count drops Strong vs enemies with many coins
Burn Damage at turn end, Count drops Reliable passive damage
Rupture Bonus damage when hit, Count drops per hit Rewards multi-hit teams
Sinking Each hit deals fixed SP damage (Gloom damage vs enemies without SP) Great vs bosses with SP
Tremor Build up, then "Tremor Burst" pushes the target's Stagger Threshold up toward its current HP Staggers bosses quickly
Poise Raises your crit chance for the next few hits (crits deal 1.2x damage) Self-buffing damage dealers
Charge A resource you spend on powerful skill effects Fast, burst-heavy turns

Well-known faction lines that play a keyword include Blade Lineage (Poise), W Corp. (Charge), Seven Association (Rupture), Liu Association (Burn) and Kurokumo Clan (Bleed). You don't need all 000s: 00 Identities in the right keyword team clear most content.

Rule of thumb: 6 Sinners in a single keyword, plus a mix of Slash/Pierce/Blunt so you're never locked out by a resistance.

Currencies and What to Spend Them On

Currency Source Best use
Lunacy (free) Mirror Dungeon weekly bonus, Pass, events, missions 10-pulls on banners you want
Lunacy (paid) Purchase Daily discounted single pull (13 paid Lunacy), then pulls
Enkephalin Regenerates over time Convert to Modules; spend on Luxcavation/Mirror Dungeon
Enkephalin Modules Converted from Enkephalin Mirror Dungeon runs
Thread Luxcavation, MD, duplicates Upties and E.G.O Threadspin
Egoshards Pulls, duplicates, MD Dispenser purchases, Uptie IV
Ideality 1 per Extraction 200 = featured 3-star/E.G.O/Announcer
Starlight Mirror Dungeon runs Permanent-per-run MD buffs (Starlight Guidance)

Extraction (Gacha) Numbers

Per the wiki's current rate table:

Spending priority for F2P: Limbus Pass (paid version is widely considered the best value purchase if you spend at all) → banners with Identities that complete your main keyword team → Walpurgis Night banners (limited, returning rarely). Avoid spreading pulls across every banner.

Seasons and the Dispenser

When a Season ends, its Identities and E.G.O leave the Dispenser and can only be pulled from Extraction until the Season after the next. Seasonal event collectibles disappear from both the Dispenser and Extraction for the entire new season. Leftover Egoshards are halved at season change (half becomes Thread, half carries over), so don't hoard them unnecessarily.

Season 8: PUNCTUM (Current)

Season 8 began September 17, 2026 and focuses on Meursault.

Mirror Dungeon: The Core Loop

Mirror Dungeon (MD) is the roguelike mode and your main weekly farm.

How a Run Works

  1. Pick a starting E.G.O Gift (10 Tier II options, one per Sin affinity or damage type). Match it to your team's keyword.
  2. Each floor, choose a Theme Pack, which decides enemy pools and the floor boss.
  3. Move through nodes: fights, events, shops and rest stops. Fights award Cost (shop money, roughly 75-150+ depending on difficulty).
  4. Fuse and buy gifts that match your keyword. Gift synergy is what carries Hard runs.
  5. Spend Starlight between runs on Starlight Guidance buffs (starting gifts, extra Cost, stat boosts). A typical run gives about 60 base Starlight plus floor bonuses.

MD Tips

Other Modes

Mode Purpose
Luxcavation (EXP / Thread) Farm Training tickets and Thread with Enkephalin
Refraction Railway Long, brutal endgame gauntlets with restrictions (multiple Lines). Earns rare rewards; do these once your roster is deep
Events Story side chapters with limited shops. Clear the shop before the event ends
Walpurgis Night Anniversary-style limited events with limited banners that rarely return

Common Mistakes to Avoid

Advanced Tips

FAQ

Can I play Canto X without finishing the earlier story? Yes. Canto X only requires Canto I. Your Identities are set to level 65 and Uptie III for it, but clearing it early won't unlock content gated behind earlier Cantos.

How much is a 10-pull and what's the pity? 1,300 Lunacy (or 10 Extraction Tickets / 1 Decaextraction Ticket). Each pull grants 1 Ideality; 200 Ideality exchanges for the featured 3-star Identity, E.G.O or Announcer.

What's the best free Lunacy source? Mirror Dungeon Hard weekly bonuses: 750 Lunacy per week if you use all three charges, plus the Limbus Pass free track and events.

Do I need 000 Identities to clear content? No. Keyword synergy matters more than rarity. Many 00 Identities are core pieces of top teams.

What happens to the season's Identities after it ends? They leave the Dispenser and are only obtainable via Extraction until the Season after the next. Buy them with Egoshards while they are in the Dispenser.

How do I unlock Mirror Dungeon Hard? Clear Canto VIII and beat Normal Mode Mirror Dungeon.

Is the Limbus Pass worth buying? If you spend anything, the paid Pass is generally the best value: it includes paid-track E.G.O (this season: Mirror-touch Rodion and Hollow Meursault) and a lot of upgrade materials.

Sources