How to meet quota and keep your crew alive in Lethal Company: the day loop, the terminal, moons, store items, every major creature's counter, and what changed in the Version 80 "Blooming Update".
Researched September 2026 — current as of Version 80 "The Blooming Update" (April 2026). The game is in Early Access and Zeekerss has said Version 85 should be more content-focused. Live games change; check the linked sources if something differs.
| Step | What to do |
|---|---|
| Orbit | Use the terminal to route to a moon (moons, then type the moon name and confirm). Buy items from store. |
| Land | The ship lands in the morning. Check the weather (shown on the moon list). |
| Explore | Head through the main entrance or a fire exit into the interior. Split into pairs. |
| Loot | Grab scrap, scan values, bring it back to the ship. Watch your weight (it slows you and drains stamina). |
| Leave | Pull the lever before midnight or when it's too dangerous. |
| Sell | On the final day, route to 71-Gordion and put scrap on the counter; ring the bell. |
| Command | Effect |
|---|---|
help |
Lists terminal commands |
moons |
Moon list with weather and route costs |
store |
Buy items and ship upgrades |
scan |
Counts scrap remaining on the current moon and its approximate value |
view monitor |
Toggles the radar map |
switch [player] |
Switches radar to a specific crewmate |
ping [radar booster name] |
Beeps a radar booster |
flash [radar booster name] |
Flashes a radar booster to stun nearby monsters |
bestiary |
Entity entries you have scanned |
storage |
Retrieves stored decorations |
Door codes (e.g. a3) |
Opens/closes secure doors, disables turrets and landmines temporarily |
Version 70 overhauled the radar with a face cam and 2D sprites, making the operator's job much easier.
| Moon | Difficulty | Route cost | Notes |
|---|---|---|---|
| 41-Experimentation | Easy | Free | Facility interior; practice moon |
| 220-Assurance | Easy | Free | Facility; rocky, lots of outdoor paths |
| 56-Vow | Easy | Free | Facility or Mineshaft; forest moon with a dam |
| 21-Offense | Intermediate | Free | Mineshaft most common |
| 61-March | Intermediate | Free | Facility; largest free interior. Exterior completely reworked in v80 |
| 20-Adamance | Intermediate | Free | Facility; forest moon |
| 5-Embrion | Intermediate | Paid (cheap) | Barren rocky moon; Old Birds are a common threat |
| 85-Rend | Hard | 550 | Manor; snowy, blizzard risk |
| 7-Dine | Hard | 600 | Manor; high value |
| 8-Titan | Hard | 700 | Facility; one of the largest interiors in the game; very high value |
| 68-Artifice | Very hard | Paid (the most expensive route) | Top-tier loot; dangerous |
| 71-Gordion | Special | Free | The Company; sell scrap here, no entities |
Route costs for Rend, Dine, and Titan are from the wiki; Embrion and Artifice prices could not be confirmed, so check moons in your terminal for current prices and sales.
| Weather | Effect |
|---|---|
| Rainy | Quicksand forms outdoors |
| Stormy | Lightning strikes metal objects (including what you carry) |
| Foggy | Reduced visibility outdoors |
| Flooded | Water rises through the day |
| Eclipsed | More monsters, outdoor monsters spawn immediately; higher value but very dangerous |
Weather is rolled per moon each day, so if your target moon is Eclipsed or Flooded, consider a different one.
| Item | Price | Why buy |
|---|---|---|
| Walkie-talkie | 12 | Talk to the operator from inside the facility |
| Flashlight | 15 | Basic light |
| Lockpicker | 20 | Opens locked doors |
| Pro-flashlight | 25 | Brighter, longer battery |
| Shovel | 30 | Melee weapon; kills small creatures |
| Stun grenade | 30 | Stuns most enemies |
| Spray paint | 50 | Mark routes |
| Extension ladder | 60 | Reach ledges, temporary |
| Radar-booster | 60 | Remote radar point; can be flashed to stun |
| Boombox | 60 | Music; distracts some creatures |
| TZP-Inhalant | 120 | Speed and stamina boost |
| Zap gun | 400 | Stuns enemies from range |
| Jetpack | 700 | Flight; can explode if overheated |
Prices from the wiki; the terminal store runs frequent sales. Ship upgrades (Teleporter, Inverse Teleporter, Loud Horn, Signal Translator) and the Company Cruiser vehicle are also in the store — the Teleporter is the best early upgrade because it pulls a dead or trapped crewmate back to the ship.
Version 80 added a dedicated utility slot for purchased tools, so carrying a flashlight or walkie no longer steals as much inventory space from scrap.
The store also sells Weed Killer, which clears the Vain Shroud weeds that mark a Kidnapper Fox's territory; check the terminal for its current price.
| Entity | Threat | Counter |
|---|---|---|
| Hoarding Bug | Low | Leave its nest alone; drop items it wants. It attacks if you steal from it. |
| Snare Flea | Medium | Drops on your head from ceilings; teammates hit it off. Don't go alone. |
| Bunker Spider | High | Webs block halls. Kill with shovels in a group, or avoid. |
| Hygrodere (slime) | Medium | Slow and cannot be killed; walk around it and never let it corner you in a dead end. |
| Thumper | High | Fast on straight lines, bad at turns. Break line of sight around corners. |
| Coil-Head | High | Moves only when unobserved. Keep eyes on it and back away. |
| Bracken | High | Don't stare at it too long; look at it briefly to make it retreat. |
| Jester | Very high | When it cranks up, leave the building immediately. |
| Nutcracker | High | Detects movement when its eye is open. Stand still. |
| Spore Lizard | Low | Mostly harmless; sprint away. |
| Butler | High | Appears in the Manor; attacks when alone with it. Stay in pairs. |
| Barber | High | Moves to the beat of its drum; listen for it. |
| Ghost Girl | Deadly | Only one player sees her; stay away from the haunted player. |
| Masked | High | Mimics a crewmate; ask suspicious "teammates" to speak on the walkie or answer a question. |
| Entity | Threat | Counter |
|---|---|---|
| Eyeless Dog | Very high | Blind, hunts by sound. Walk silently, don't talk. |
| Forest Keeper | Very high | Giant; hide inside or under objects, or avoid open ground. |
| Earth Leviathan | High | Burrows; move when the ground rumbles. |
| Baboon Hawk | Medium | Pack creatures; stay grouped, fight back with shovels. |
| Old Bird | Very high | Mechanical; hide indoors until it moves away. |
| Giant Sapsucker (v70) | High | Protects its eggs; don't steal them with the bird nearby. |
| Circuit Bees | Medium | Don't take the hive unless you can outrun them. |
| Tulip Snake | Low | Daytime flyer; can lift players into the air. |
| Kidnapper Fox (returned in v80) | High | Drags players; stay together and fight it off. |
| Backwater Gunkfish, Feiopars, Cadaver Bloom (new in v80) | Varies | New forest-moon creatures; study them with the bestiary and adapt. |
scan command tells you if the moon is worth staying on.What is the latest version of Lethal Company? Version 80, "The Blooming Update," released April 2026 after a public beta in late March. It added the utility slot, three forest creatures, the returning Kidnapper Fox, a new March exterior, and big performance improvements.
How many players can play? Four in the base game. Mods increase this, but all players need the same mods.
When is the best day to sell? The final day before the deadline, when the Company pays 100%.
What's the best moon for money? Experienced crews farm Titan, Dine, Rend, or Artifice. New crews should stick to free moons like Vow, Offense, and March.
Is Lethal Company going to leave Early Access? No 1.0 date has been announced. Zeekerss said Version 85 should be more content-focused.
How do I make friends see my crew? Host a lobby and invite via Steam, or set the lobby to public. LAN mode is also available.