A guide to Legion TD 2 as it plays in September 2026: how the economy of gold, mythium and income works, how to build a lane that holds, when to send mercenaries, what changed in the latest patches, and how to climb in 2v2 ranked.
Researched September 2026 — current as of patch v26.9 (released 14 September 2026, hotfixed 18 September). Live games change; check the linked sources if something differs.
Every wave follows the same rhythm:
Many balance numbers scale "from wave 1 to wave 21" in the patch notes, which gives a sense of the standard match length. Games can end earlier if a King falls.
| Resource | Source | Spent on |
|---|---|---|
| Gold | Per-wave income, kills | Fighters, upgrades, workers |
| Mythium | Workers mining | Mercenaries (sends) |
| Income | Increases when you send mercenaries and from some effects | Paid out as gold each wave |
The core decision every wave: spend gold on fighters (defense now), workers (more mythium later), or save.
Fighters have roles (tank, damage, support and so on) and attack/armor types. Patch notes describe typing such as Impact or Swift — some typings are strong against certain armor and weak against others. The in-game tooltip shows effectiveness against the current wave.
A lane's strength is roughly measured by the total gold value of your fighters. Experienced players keep a mental benchmark of how much value each wave needs; staying just above it while maximizing workers and sends is the balancing act. Use the in-game tips and match stats after games to calibrate.
Mercenaries cost mythium and appear in your opponent's next wave. They:
Beginner rule: send when you have enough mythium to make a real dent, or save up for a big "all-in" send on a wave the enemy is weak against. A send on a wave the enemy can easily hold only helps your income.
At the start of a match you pick a legion or a Mastermind. The eight classic legions give a fixed pool; Masterminds bend the rules. Masterminds mentioned in recent patch notes:
| Mastermind | What it does (per recent patches) |
|---|---|
| Swarm (new in v26.9) | +3 income; draft your roll but 6 of 11 choices are tier-1 fighters; +1 income and +1 gold per picked T1; no rerolls |
| Aristocrat | The expensive-fighter strategy; Swarm is described as its opposite |
| Scrapper | Starting gold bonus that has been tuned repeatedly (set to 0 in v26.9) |
| Shepherd | Creative, high skill-cap mastermind; its sheep health was buffed 6% in v26.9 |
| Ace | Stacking attack-speed and HP bonus reworked in v26.8 (HP gain 40 to 50; multiplicative attack speed) |
| Chaos | Received a starting gold buff (3 to 4) in v26.7 for low win rate |
Masterminds change often; always check the latest patch and Drachbot.
Mid-match you choose a Legion Spell that permanently alters one of your fighters or your economy. Recent examples:
| Patch | Highlights |
|---|---|
| v26.7 (July 2026) | New Legion Spell: Sniper. Ace nerfed, Chaos buffed, Prosperity buffed, Sorcerer nerfed. |
| v26.7a hotfix | Sniper range and attack speed buffed. |
| v26.8 (August 2026) | New Fighter: Rift Trader (55 gold DPS, Impact/Swift typing) whose attacks cycle through trash projectiles; Heroic upgrade (130 gold) makes coins generate gold and anvils stun. Ace reworked; Scrapper starting gold changed; a sizable nerf to Angler. |
| v26.8 hotfixes | Scrapper reduced; Kingpin reverted slightly; Rift Trader buffed and made flying so Leviathan can buff it; fix for Pack Rat losing Ace stacks. |
| v26.9 (September 2026) | New Mastermind: Swarm. Heroic renames: Mr. Brewpot's heroic is now Dr. Brewpot, Scrappy's is Super Scrappy, Rift Trader's is Rift Baron. Scrapper starting gold 1 to 0; Shepherd sheep health up 6%; King regeneration upgrade up 22%. |
| v26.9 hotfix | King attack speed increased by 4%. |
Each team shares a King at the end of the lanes. Leaks damage the King. You can upgrade the King (attack, regeneration and spell), which matters most in the late game. In v26.9 the regeneration upgrade was increased to make early leaks less "sticky", and in the hotfix King attack speed rose by 4%.
| Mode | Notes |
|---|---|
| 2v2 ranked | The main competitive queue |
| 4v4 | Classic team matches |
| 1v1 Featured Event | Monthly weekend events (e.g. 18 to 20 September 2026) |
| Campaign | Single-player/co-op campaign of roughly 8 to 12 hours, plus 10 levels of AI; requires an online connection |
| Weekly challenges | Puzzle-style: find the best build with a set lineup |
| Custom/party | Party of 1 to 8 players |
All in-game purchases are cosmetic — skins, cards and so on. There is no pay-to-win.
Is Legion TD 2 pay to win? No. Purchases are 100% cosmetic.
What's the current patch? v26.9, released 14 September 2026, with a server hotfix on 18 September.
Is it free? No, it's a paid game on Steam.
Can I play solo? Yes — the campaign, AI games and 1v1 featured events. Single-player still needs an online connection.
Where can I find stats? Drachbot shows mastermind, unit and spell win and pick rates, and the official site links match histories and leaderboards.
How do I join a tournament? Join the official tournament Discord for the monthly Nova Cup; you need to be level 3 or higher.
Is it related to the Warcraft 3 mod? Yes, it's the sequel to Legion TD, the second most popular Warcraft 3 mod.