Kingdoms and Castles: Complete Guide

This guide takes you from your first keep to a large, safe, happy kingdom: food, happiness, taxes, castle building, and dealing with vikings, dragons, ogres, fire, and plague. It also covers AI kingdoms and the Dragon Taming update.

Researched September 2026 — current as of the Dragon Taming update (hotpatch 123r6, May 2025), with the Larger Maps update in public beta since April 2026. Live games change; check the linked sources if something differs.


Quick Start

  1. Put your Keep near everything. Before you place it, look for a spot with forest, stone, iron, and flat fertile land close by. Your first 20 years all happen within walking distance of the Keep.
  2. Food before anything else. Winter is where kingdoms die. Get farms working in the first year and keep a stockpile of food big enough to last through the cold.
  3. Houses bring peasants, and peasants are your workforce. Every job building needs workers. If buildings sit empty, you need more housing (or you have too many jobs open).
  4. Happiness is mostly about distance. Peasants want food, a church, a tavern, and similar buildings within reach of their homes. Build compact districts with services inside the radius of every house.
  5. Taxes pay for the castle. Raise tax only when happiness has room. If happiness drops, people leave and your workforce shrinks.
  6. Start defenses before the first viking raid. A couple of archer towers next to the Keep and your stockpiles will handle the early raids. Walls come after.
  7. Height is range. Archer towers and ballistas on taller stacks of castle blocks shoot further. Tall towers around the core of the town beat a thin wall around everything.
  8. Plan against fire. Fires spread between wooden buildings. Leave gaps, build wells, and later add a Fire House.
  9. Bury your dead. Since the Cemeteries, Witches, and Wolves update (Oct 2018), dead peasants must be carried to a Cemetery, and plague spreads outward from where it starts. Build a Cemetery and a grave keeper's hut (three grave keepers) early in the midgame.
  10. Pause and plan often. There's no penalty for pausing to lay out roads and districts. Good layouts save you from rebuilding later.

How a Year Works

The game runs in years with a season cycle from summer to winter. The core loop every year:

Season What happens Your focus
Spring/Summer Crops grow, construction is fast Expand housing, place new job buildings, build defenses
Autumn Harvests come in Check food stock against population
Winter Farms produce nothing, peasants eat stored food Make sure no one starves; plan next year's layout

Raids and disasters can happen at any time, so defense is a year-round job.


Resources and Production Chains

Resource Where it comes from Used for
Wood Woodcutters in forests Almost every early building, roads, fuel for charcoal
Stone Quarry Castle blocks, stone roads, stone walls, advanced buildings
Iron Iron Mine (small and large versions) Tools and weapons for the military and advanced buildings
Charcoal Charcoal Maker (small and large versions), which burns wood Needed by metal-working chains
Food: grain/wheat Farms; turned into bread at a Bakery Main staple food
Food: apples/fruit Orchards Food variety
Food: fish Fishing Hut (boats go out to fishing grounds) Food, plus a health benefit
Food: pork Swineherd and Butcher Food; also used to feed tamed dragons
Gold Taxes from housing; trade Nearly everything later on, including the military

Storage matters. Stockpiles hold building resources, the Granary holds grain, Produce Storage holds fruit (added in the Fish & Pigs update; a large version came with Infrastructure & Industry), and Treasure Rooms hold your gold. If storage is full, workers stop hauling and production stalls.

Forests regrow. Trees grow over time, so you can manage a forest instead of clear-cutting it. Keep your woodcutters in a forest large enough to sustain them.

Fishing grounds deplete. Fish grounds recover, but heavy over-fishing drains them, and storms can interrupt fishing. Spread fishing huts across several grounds rather than stacking them on one.


Housing, Happiness, and Taxes

Housing

Houses produce population. Bigger housing (manor-style upgrades) holds more people but also asks more of its surroundings. Keep housing close to jobs so peasants don't waste the day walking.

Happiness

Peasants judge their homes by what's nearby. The key happiness sources:

Building What it does
Church Core happiness requirement for housing in its area
Tavern Entertainment for nearby homes
Well / Fountain Water access; fountains give the benefits of a well over a larger radius
Garden Happiness in a radius
Statues Decorative happiness buildings
Town Square Lets you throw festivals
Bath House Large-radius happiness; needs an aqueduct connection
Cathedral Very expensive; happiness in a large radius
Great Library Research building that also helps happiness
Theater Entertainment building for nearby homes
Jousting Arena Late-game entertainment; holds jousting matches when supplied with food and armaments

Click a house to see exactly what it's missing. The fastest way to fix a grumpy district is usually a church or tavern placed in the middle of the block rather than on the edge.

Taxes

Taxes come from your housing and are the main source of gold. The rule of thumb:


Layout: Build in Blocks

Community players have converged on grid "blocks" of housing wrapped in roads with service buildings inside. Popular Steam guides use 6x6 and 9x9 layouts. The principles:

  1. Road loop around a block of houses. Every house touches a road.
  2. Service buildings inside the block, so their radius covers every home in it.
  3. Farms and industry outside the housing blocks, but not far away.
  4. Leave firebreaks. A road or a stone feature between blocks slows a fire.
  5. Stone roads later. Upgrading main roads to stone speeds up walking.

A tidy block design copied across the map is much easier to manage than organic sprawl.


Castle Building and Defense

How the castle system works

Castles are built from blocks placed anywhere. Towers and walls form automatically based on how you stack them. You put defensive weapons (archers and ballistas) on top of towers, and the higher the tower, the longer the range.

Early defense (first raids)

Mid-game defense

Threats you'll face

Threat What it does Counter
Vikings Land from ships, burn buildings, kidnap and kill peasants, steal resources Towers near likely landing beaches, walls, soldiers
Viking thieves Move faster and go for your Treasure Rooms to steal gold instead of burning Protect Treasure Rooms inside walls and tower cover
Dragons Fly in and set things on fire Ballistas and archers on tall towers; firefighting; later, tamed dragons of your own
Ogres Strong melee attackers that smash buildings Enough ranged damage and soldiers to kill them before they reach housing
Wolves Wilderness threat Keep peasants' work areas defended
Fire Spreads between buildings Wells, gaps between blocks, Fire House
Plague Can start from bodies left on the ground Cemetery and grave keepers; clean up after raids

Your military

The Warfare update added controllable units:

Use soldiers to intercept raiders at the beach instead of letting them walk into town.


AI Kingdoms, Trade, and Diplomacy

The AI Kingdoms update (May 2022) added rival kingdoms on the same map.

Tips for AI games:


Dragon Taming (May 2025 update)

This is the biggest recent update. The full chain:

  1. Research Dragon Husbandry at the Great Library. This unlocks the dragon buildings.
  2. Build a Dragon Nest. It houses two dragons and one offspring. Put piles of gold in it; the next time dragons visit, one may decide to settle there.
  3. Feed them. Nest workers collect pork and fish to feed your dragons, so you need a swineherd/butcher chain and fishing going before you tame.
  4. Dragon Bath. Dragons need to get clean in their own private pool so they don't cause accidents in the peasants' bath house. It needs an aqueduct connection. Connecting the nest to an aqueduct also improves conditions there.
  5. Dragon Flight Training. An obstacle course dragons fly through when they get bored.
  6. Dragon Doctor. Dragon health slowly drops over time; dragons visit the doctor for checkups.

The nest panel shows all your dragons' needs. A well-cared-for dragon defends your kingdom against vikings. Hotpatch 123r5 increased dragon damage against NPC kingdoms, and 123r6 fixed a bad state after evicting a dragon that wasn't at a building.

Order of operations: get pork and fish production stable, build the aqueduct, research Dragon Husbandry, then build the nest, bath, training course, and doctor in one area.


Game Modes and Settings


Common Mistakes to Avoid


Advanced Tips


FAQ

How do I stop vikings from burning my town? Tall archer towers with overlapping range near the coast and around the Keep, stone walls to slow them, a Fire House for fires, and soldiers from the Barracks to meet landings.

Why are my peasants leaving? Usually happiness: check houses for missing church, tavern, water, or food, and check your tax rate. Starvation in winter also kills people.

How do I tame a dragon? Research Dragon Husbandry in the Great Library, build a Dragon Nest, put gold in it, and wait for dragons to visit. Keep them fed (pork and fish), clean (Dragon Bath with aqueduct), exercised (Dragon Flight Training), and healthy (Dragon Doctor).

How do I stop plague? Don't leave bodies on the ground. Build a Cemetery and grave keepers to clear them.

Is there multiplayer? There's no human multiplayer, but the AI Kingdoms update added AI rivals you can trade with, ally with, or fight.

How do I try the Extra Large maps? Switch to the next-version-preview beta branch in Steam. The beta is a debug build, so full performance gains arrive with the final release.

Does it work on Steam Deck? Yes, it's been Steam Deck Verified since update 122r1 (December 2023).


Sources