Kenshi: Survival Guide

A survival guide for Kenshi's brutal open world: choosing a start, not dying in the first hours, making money, training stats efficiently, building a squad and an outpost, and handling the factions that want you dead.

Researched September 2026 — current as of Kenshi 1.0.68 (free camera mode, April 2024), still the latest patch; Lo-Fi reported 3 million copies sold in May 2026. The game is stable and complete, and Lo-Fi Games is building Kenshi 2 (Unreal Engine). Live games change; check the linked sources if something differs.

Quick Start

  1. You are nobody. No chosen-one stats and no level scaling. Everything that starts stronger than you stays stronger until you train.
  2. Getting beaten up is how you train. Toughness and many combat stats rise from taking hits and getting knocked out and back up. Losing isn't failure, it's XP.
  3. Save often. Kenshi is sandbox chaos. Save before you travel, fight or steal, and keep several save files.
  4. Carry food and first aid. Hunger and untreated wounds kill. Buy dried meat or food cubes and first aid kits early.
  5. Earn your first cats by mining. Find copper or iron ore near a town, mine it, and sell it to a general store or bar. Boring but safe.
  6. Recruit as soon as you can afford it. A second body lets someone carry the unconscious one to safety. Bars sell recruitable characters.
  7. Run from what you can't beat. Starving, Hungry and Dust Bandits roam everywhere. Lead them into town guards, or just keep running.
  8. Don't build an outpost too early. Raids scale with your base, and an undefended outpost is free loot for other factions.
  9. Pause often (Space). Kenshi is real-time with pause. Micromanage fights, retreats and first aid while paused.

Choosing a Start

Start Difficulty Why pick it
Wanderer Standard Classic solo start. Good for learning
Freedom Seekers Easier A small group, so you have spare hands to carry the wounded
The Holy Sword Harder A decent sword, but in dangerous territory
Rock Bottom Very hard Starts injured, penniless and in trouble
Slave Hard Starts enslaved. Plan an escape
The Nobodies Easier (numbers) A large, weak group with cash for an outpost-first game
Cannibal Hunters Moderate A small armed band near cannibal lands
Mongrel Hard Starts in the town of Mongrel, surrounded by Fogmen

This is a selection, not the full list; the game offers more starts (including race- and faction-flavoured ones), and the difficulty labels here are rough community impressions. The new-game screen shows each start's party, location, money and relations, so read it before committing.

First run: Wanderer or Freedom Seekers. Starting in or near The Hub, a small Border Zone town with ore to mine in the surrounding area, makes the early game much gentler.

Races

Race Strengths Weaknesses and social notes
Greenlander (human) Farming and science bonuses Average combat
Scorchlander (human) Heat-hardy, good at smithing Average combat
Shek Tough, strong melee Slower learning in some stats. Honor culture
Hive (Prince, Soldier Drone, Worker Drone) Specialized drones Holy Nation hostility, lower max health (varies by type)
Skeleton No food needed, repairs in beds, strong labor Costly repairs, hated by the Holy Nation

The Holy Nation treats non-humans harshly and has strict rules about religious items and women. Scout their towns carefully with mixed squads.

Survival Basics

Making Money

Method Stage Notes
Mining copper/iron Early Safe near towns. Also levels Labouring and Strength
Hauling loot Early–mid Strip gear from beaten bandits and sell at shops
Bounties Mid Capture bounty targets and turn them in to the right faction (tie them up and carry them in)
Crafting Mid–late Armor, weapons, hashish, rum, food. Needs research and base buildings
Theft Any Stealing trains Thievery. Sell stolen goods to Shinobi Thieves traders
Outpost economy Late Automated mining, farming and production at your base

Training Your Stats

Kenshi stats level by doing the thing, and they level faster when you're outclassed:

Stat Fastest way to train
Toughness Getting knocked out and recovering. Fighting stronger enemies and losing without dying
Strength Carrying heavy loads while overencumbered
Athletics Running, especially while encumbered
Dexterity / Melee Attack Fighting (attacking) with weapons
Melee Defence / Dodge Blocking and dodging in fights against stronger enemies
Martial Arts Unarmed fighting (use proper martial arts gear later)
Stealth Sneaking, especially near enemies or in towns
Lockpicking Picking locks (practice on lower-level locks first)
Thievery Stealing items from shops and people
Assassination Knocking out targets from stealth
Labouring, Farming, Science, Engineering, Smithing Doing those jobs at your outpost

Training dummies train melee attack and defence, but only up to a cap. Past that, you have to fight real enemies.

Classic early loop: mine ore near a town while bandits wander in. Fight them with the town guards' help, heal in a bed, and repeat. Toughness, attack and defence all climb together.

Combat Basics

Factions to Know

Faction Attitude Notes
Holy Nation Zealous humans Hostile to non-humans. Strict inspections
United Cities Noble empire Slavery is legal. Big cities and strong samurai
Shek Kingdom Warrior culture Respects strength
Tech Hunters Explorers Buy artifacts and research items
Traders Guild Merchants Controls trade and slaver markets
Shinobi Thieves Criminals Safehouses sell to and buy from thieves
Anti-Slavers Rebels Fight slavers
Flotsam Ninjas Rebels Fight the Holy Nation
Cannibals, Fogmen, Beak Things, Leviathans Hostile/wildlife Avoid until you're strong
Dust / Hungry / Starving Bandits Hostile Early threats. Good training fodder

World states change. Killing or capturing major faction leaders can permanently change towns, factions and the map. Kenshi's world reacts to what you do.

Outposts and Research

  1. Pick a site with good groundwater, ore and fertility, and ideally away from Holy Nation or cannibal paths.
  2. Build in this order: storage, research bench, walls and gate, beds, food production (wells and farms), then turrets.
  3. Research unlocks buildings and crafting. Higher tiers need books and later AI cores, which you buy from Tech Hunters or find in ruins.
  4. Raids get bigger as your outpost grows and as faction relations change. Plan defenses before expanding.
  5. Automation: assign characters to jobs (mining, farming, crafting) in the jobs menu, and let them work while you're away.

Common Mistakes to Avoid

Advanced Tips

FAQ

Is Kenshi still updated? It's complete and stable. The latest patch notes (1.0.68) added free camera mode, and Lo-Fi is focused on Kenshi 2.

What's the easiest start? Wanderer or Freedom Seekers are the usual recommendations; check the new-game screen for each start's location and party.

How do I train Toughness? Get knocked out and recover over and over. Fight stronger enemies near friendly guards or with a squad ready to pick you up.

How do I get prosthetic limbs? Buy skeleton limbs from skeleton limb smiths, or research robotics to craft your own.

Where can I sell stolen items? Shinobi Thieves traders at their safehouses buy stolen goods.

Is Kenshi 2 coming? Yes. It was announced in March 2019, is being built in Unreal Engine, and is set 1,000 years before the first game. As of September 2026 there's no release date.

How big is the map? About 870 square kilometers of seamless world, with no level scaling.

Sources