A survival guide for Kenshi's brutal open world: choosing a start, not dying in the first hours, making money, training stats efficiently, building a squad and an outpost, and handling the factions that want you dead.
Researched September 2026 — current as of Kenshi 1.0.68 (free camera mode, April 2024), still the latest patch; Lo-Fi reported 3 million copies sold in May 2026. The game is stable and complete, and Lo-Fi Games is building Kenshi 2 (Unreal Engine). Live games change; check the linked sources if something differs.
| Start | Difficulty | Why pick it |
|---|---|---|
| Wanderer | Standard | Classic solo start. Good for learning |
| Freedom Seekers | Easier | A small group, so you have spare hands to carry the wounded |
| The Holy Sword | Harder | A decent sword, but in dangerous territory |
| Rock Bottom | Very hard | Starts injured, penniless and in trouble |
| Slave | Hard | Starts enslaved. Plan an escape |
| The Nobodies | Easier (numbers) | A large, weak group with cash for an outpost-first game |
| Cannibal Hunters | Moderate | A small armed band near cannibal lands |
| Mongrel | Hard | Starts in the town of Mongrel, surrounded by Fogmen |
This is a selection, not the full list; the game offers more starts (including race- and faction-flavoured ones), and the difficulty labels here are rough community impressions. The new-game screen shows each start's party, location, money and relations, so read it before committing.
First run: Wanderer or Freedom Seekers. Starting in or near The Hub, a small Border Zone town with ore to mine in the surrounding area, makes the early game much gentler.
| Race | Strengths | Weaknesses and social notes |
|---|---|---|
| Greenlander (human) | Farming and science bonuses | Average combat |
| Scorchlander (human) | Heat-hardy, good at smithing | Average combat |
| Shek | Tough, strong melee | Slower learning in some stats. Honor culture |
| Hive (Prince, Soldier Drone, Worker Drone) | Specialized drones | Holy Nation hostility, lower max health (varies by type) |
| Skeleton | No food needed, repairs in beds, strong labor | Costly repairs, hated by the Holy Nation |
The Holy Nation treats non-humans harshly and has strict rules about religious items and women. Scout their towns carefully with mixed squads.
| Method | Stage | Notes |
|---|---|---|
| Mining copper/iron | Early | Safe near towns. Also levels Labouring and Strength |
| Hauling loot | Early–mid | Strip gear from beaten bandits and sell at shops |
| Bounties | Mid | Capture bounty targets and turn them in to the right faction (tie them up and carry them in) |
| Crafting | Mid–late | Armor, weapons, hashish, rum, food. Needs research and base buildings |
| Theft | Any | Stealing trains Thievery. Sell stolen goods to Shinobi Thieves traders |
| Outpost economy | Late | Automated mining, farming and production at your base |
Kenshi stats level by doing the thing, and they level faster when you're outclassed:
| Stat | Fastest way to train |
|---|---|
| Toughness | Getting knocked out and recovering. Fighting stronger enemies and losing without dying |
| Strength | Carrying heavy loads while overencumbered |
| Athletics | Running, especially while encumbered |
| Dexterity / Melee Attack | Fighting (attacking) with weapons |
| Melee Defence / Dodge | Blocking and dodging in fights against stronger enemies |
| Martial Arts | Unarmed fighting (use proper martial arts gear later) |
| Stealth | Sneaking, especially near enemies or in towns |
| Lockpicking | Picking locks (practice on lower-level locks first) |
| Thievery | Stealing items from shops and people |
| Assassination | Knocking out targets from stealth |
| Labouring, Farming, Science, Engineering, Smithing | Doing those jobs at your outpost |
Training dummies train melee attack and defence, but only up to a cap. Past that, you have to fight real enemies.
Classic early loop: mine ore near a town while bandits wander in. Fight them with the town guards' help, heal in a bed, and repeat. Toughness, attack and defence all climb together.
| Faction | Attitude | Notes |
|---|---|---|
| Holy Nation | Zealous humans | Hostile to non-humans. Strict inspections |
| United Cities | Noble empire | Slavery is legal. Big cities and strong samurai |
| Shek Kingdom | Warrior culture | Respects strength |
| Tech Hunters | Explorers | Buy artifacts and research items |
| Traders Guild | Merchants | Controls trade and slaver markets |
| Shinobi Thieves | Criminals | Safehouses sell to and buy from thieves |
| Anti-Slavers | Rebels | Fight slavers |
| Flotsam Ninjas | Rebels | Fight the Holy Nation |
| Cannibals, Fogmen, Beak Things, Leviathans | Hostile/wildlife | Avoid until you're strong |
| Dust / Hungry / Starving Bandits | Hostile | Early threats. Good training fodder |
World states change. Killing or capturing major faction leaders can permanently change towns, factions and the map. Kenshi's world reacts to what you do.
Is Kenshi still updated? It's complete and stable. The latest patch notes (1.0.68) added free camera mode, and Lo-Fi is focused on Kenshi 2.
What's the easiest start? Wanderer or Freedom Seekers are the usual recommendations; check the new-game screen for each start's location and party.
How do I train Toughness? Get knocked out and recover over and over. Fight stronger enemies near friendly guards or with a squad ready to pick you up.
How do I get prosthetic limbs? Buy skeleton limbs from skeleton limb smiths, or research robotics to craft your own.
Where can I sell stolen items? Shinobi Thieves traders at their safehouses buy stolen goods.
Is Kenshi 2 coming? Yes. It was announced in March 2019, is being built in Unreal Engine, and is set 1,000 years before the first game. As of September 2026 there's no release date.
How big is the map? About 870 square kilometers of seamless world, with no level scaling.