This guide covers Katana ZERO's combat and Chronos slow-motion, dialogue choices, every hidden key and the swords they unlock, the achievement list, and Hard Mode and Speedrun Mode.
Researched September 2026 — current as of the latest Steam build (the free DLC is still unreleased; last official word "Still coming. Still free." on 14 April 2025). Live games change; check the linked sources if something differs.
Defaults can be changed in the options. Keyboard and mouse or a controller both work well.
| Action | Keyboard / mouse default | Notes |
|---|---|---|
| Move / jump | WASD (W or jump key to jump) | Wall-jump by jumping into and off walls |
| Attack | Left mouse | Attacks toward the cursor. Deflects bullets |
| Pick up / throw item | Right mouse | Items thrown toward the cursor kill most enemies |
| Chronos (slow-mo) | Shift | Hold. Limited meter that refills |
| Dodge roll | Down while moving | Brief invulnerability |
| Interact | Context-sensitive | Doors, switches, dialogue |
If a key is different on your install, check Options > Controls. The mouse aiming model works the same either way.
| Enemy | Threat | Counter |
|---|---|---|
| Grunts / thugs | Melee | Slash first. They're slower than you |
| Pistol and gun enemies | Single shots | Deflect back at them |
| Shotgunners | Wide spread | Deflect, or roll in close |
| Shield officers | Block frontal attacks | Get behind them, throw items, or deflect into their backs |
| Machine gunners and turrets | Sustained fire | Chronos plus rolling, or break line of sight |
| Bosses | Unique patterns | Watch one full cycle before committing |
You play Subject Zero, an amnesiac assassin working through contracts from his Psychiatrist, who doses him with the drug Chronos. The levels are separate contracts with story scenes between them. Places you'll go include the Factory, the Hotel, Club Neon, the Prison, Studio 51, the Mansion, Chinatown, the Slaughterhouse, and the Bunker (two parts), plus variety levels like a stealth section and a motorcycle chase. The Dragon's tape is a special level with its own achievement.
Some sequences have you play as another character. The story ends on a cliffhanger by design ("To be continued" is literally the completion achievement), and the announced free DLC is expected to pick it up. Dialogue choices change scenes, relationships, and at least one boss encounter along the way.
Each key is a hidden achievement that unlocks a sword. Per the community wiki, you can swap swords in the Government Lab level, which opens after you find the Psychiatrist's body in Bunker pt. 2 and complete the game.
| Key (achievement) | Hint from the game | Sword unlocked | Sword effect |
|---|---|---|---|
| Prism key | "Most people go right. You went left." | Prism Sword | Kills leave multicolored bloodstains (cosmetic flair) |
| Master key | "You stopped a suicide. With a murder." | Sword of Masters | Swings fire energy blasts (a Zelda nod), at a slower attack speed than the katana |
| Prototype key | "Fulfilled your secondary goal in the prison." | Claymore Prototype | Huge cleaver. Longest reach and slowest swing. Crushes bullets and reflects several projectiles |
| Phoenix key | "Found what the robber left behind." | Phoenix Edge | Shoots a small burst of flame toward your aim. Can set off barrels |
| Savant key | "Didn't wake up Leon." | Savant Knife | Very fast attacks with the shortest reach. Can reflect automatic fire and hover in mid-air by attacking repeatedly |
Finding all five gives Secret hunter. Only Zero uses the unlocked swords; sequences where you play another character keep the default weapon. Tips:
| Achievement | How to get it |
|---|---|
| Don't hang up! | Hang up the phone a lot |
| Feline Persuasion | Pet the cat many times |
| What a bad idea | Jump off the penthouse balcony |
| Refused medication | Refuse the medication during the story |
| Party Animal | A dialogue moment about handing over your katana. Choose the bad idea |
| Coffin Head | Kill a familiar character on the Quiet Hills set (Studio 51) |
| No love for robots | "Poor guy." A story-moment interaction with a robot |
| Beatdown | "You ruined his fresh track suit." A specific fight outcome |
| The End | "Meet your final end in chinatown." |
| The Dragon's tape | Complete the Dragon's tape level |
| Forbidden Ultimate Danger Tempest-Eyed MAJORDOMO Imperial Barrage Crab, Evixion | "Your trap card was activated." A hidden gag |
| Funny prank | Kill yourself in an elevator |
| Psychotherapy | Defeat the Psychiatrist's final form |
| To be continued | Beat the full game |
| Prism / Master / Prototype / Phoenix / Savant key | See the key table |
| Secret hunter | Find all hidden keys |
| Hardmode | Complete a full run in Hard Mode |
| Gold Medal | Get a total rank of gold or higher in a full speedrun |
Many of these depend on choices. Keep a note of which ones you're missing and use a second playthrough for the alternate dialogue branches.
Both came in the May 2019 update:
Is the Katana ZERO DLC out yet? Not as of this writing (September 2026). The last official Steam update (April 2025) said "Still coming. Still free.", and the 2022 gameplay-footage post confirmed it will be free for all Katana ZERO owners. Askiisoft has talked about its scope in past developer comments, but there's no official release date, so treat any size or story claims as unconfirmed until it ships.
What was "Katana HERO"? An April Fools' 2023 update on a Steam beta branch (code: notthedlcbro), English only. It isn't the DLC.
How long is Katana ZERO? Commonly around five to six hours for a first run. More if you chase keys, achievements, Hard Mode, or gold speedruns.
How do I change swords? Unlock them with the hidden keys, then switch in the Government Lab level after completing the game, per the community wiki.
Is there more than one ending? The main arc ends on a cliffhanger, but dialogue choices change scenes and at least one alternate outcome. Play again to see the other branches.
Is Hard Mode worth it? Yes, if you liked the combat. It remixes levels and bosses rather than just raising damage.