A guide to keeping the Tiqqun alive from the Prologue to the final chapter: resources, sectors and stability, hull integrity and EVA, trust, specializations, a chapter-by-chapter plan, and the mistakes that end runs.
Researched September 2026. Current as of patch 1.0.5.8 (the August 2023 update that reworked Chapter 5) and the July 2024 PC performance update. No major PC content updates have followed; the console ports arrived in April 2025. Check the linked sources if something differs.
| Tier | Resources | Notes |
|---|---|---|
| Raw (from space) | Iron (Fe), Carbon (C), Silicon (Si), Hydrogen (H), Ice | Mined by ships from asteroids and wrecks |
| Life support | Food, Water | Farms (Insect Farm, later Algae Farm) and water treatment |
| Processed | Steel/alloy, Polymer, Electronics | Steel Mill, Polymer Factory and electronics production |
| Special | Cryopods, Batteries | Cryopods hold sleeping colonists; batteries back up power |
| Waste | Waste | Recycled back into materials at waste facilities |
Don't just let waste pile up. Recycling it into alloy, electronics or polymer ("Fully Recycled") saves a lot of mining.
The Tiqqun is a ring of six sectors. You unlock them over the campaign. Each sector:
Each sector's stability goes up and down with:
Crew trust is the station-wide mood toward DOLOS and you. Events and decisions move it. Hit zero and it's mutiny and game over. You can recover from 1% ("In Dolos We Trust"), but it's far better not to get there.
The hull degrades over time and after jumps and events. EVA airlocks send crew out to repair it, and replacing hull pieces through EVA keeps you ahead of the decay. "The Ship of Theseus" asks you to replace the last original hull piece.
The Tiqqun travels between systems with its VOHLE engine. Jumps cost resources and wear the hull. Before a jump, stock up, repair the hull, and bring your ships home.
Build enough buildings with a specialization icon in one sector to reach Tier 1 and then Tier 2. A community specialization guide rates them:
| Specialization | Community rating | Good buildings for it |
|---|---|---|
| Recycling | Excellent | Mushroom Wall, Waste Treatment Center |
| Food | Excellent | Mushroom Wall; farms |
| Space | Excellent | Tech Lab |
| Industry | Mediocre | Electronics Factory, Waste Treatment Center |
| Population | Poor | Crew Quarters |
Buildings don't need to be running to count, so you can build them and switch them off to reach a tier. The same guide advises against using the Drone Bay, Observatory, Optimized Quarter, Crop Farm and Exo-Fighting Dome to chase specialization points.
These chapter titles and build priorities come from a popular community chapter guide. The story order matches Wikipedia's plot summary (the Protagoras, then the Etemenanki, then the Piranesi), and each of Chapters 1 to 4 has a completion achievement: "Hope Seeker", "From the Past", "What the Ruins Teach Us" and "Pulsar Disciple". Details can shift slightly with patch 1.0.5.8's Chapter 5 rework.
Tutorial. Research EVA, then Probe, then Insect Farm, then Cryonic Center. Get food running, get EVA repairs going, and don't overbuild.
Open two more sectors, one for food and one for steel/industry. Research Cryonic Center and Steel Mill first. A Steel Mill needs a big crew, so plan housing and cryopod awakenings to staff it. By the end of the chapter, aim for Insect Farms in the food sector and a pair of Steel Mills and Polymer Factories in industry.
Push Sector 1 toward Tier 2 Space, finish the sectors you've opened, and build your first dedicated housing sector (Cell housing early). Add a Waste Center. Look for research that makes housing produce useful waste.
Upgrade your food supply immediately. Algae Farms can feed a large population on a normal food policy. Stockpile batteries, build a second housing sector, and start building polymer reserves for the next chapter.
Mostly exploration and research collection. Convert a Probe Launcher to a Missile Launcher (one or two) and keep stockpiling polymer. You won't need much new construction.
Complete the requirements for your chosen ending path, use launchers for defense, and fill the remaining space with battery production. Save before the final decisions.
The ending choice (spoilers): per Wikipedia, you either accept the Ashtangites' offer to settle on Remus (which requires the colonists to undergo their bioengineering) or discover that Edden is hiding a second habitable planet, Romulus, and settle there without modification after disabling Edden. The community guide notes the two paths need different late-game builds (a specific facility for one, an upgraded Colony Training Center for the other), so decide early in the chapter rather than at the last moment.
| Date | Update | What changed |
|---|---|---|
| December 7, 2022 | Release (PC) | Launch by Bulwark Studios, published by Kasedo Games |
| August 24, 2023 | Patch 1.0.5.8 | Reworked Chapter 5, accessibility options, an option to destroy stockpiled resources, four new music tracks by Guillaume David, and bug fixes. These included the "Drill-dozer" achievement not unlocking, Edden not warning about a drone swarm attack, and asteroids not being detected |
| December 7, 2023 | Anniversary update | Italian localisation, Steam trading cards and a Points Shop profile bundle |
| July 2, 2024 | Performance update | Better overall performance and less stuttering on PC |
| April 8, 2025 | Console release | PS5 and Xbox Series X/S |
If you last played before August 2023, Chapter 5 plays differently now, and 1.0.5.8 also closed an exploit that let players skip the final steps of "The Last Stand" and another late mission. Old Chapter 5 advice may no longer apply.
There are 57 achievements. The chapter ones ("Hope Seeker" through "Pulsar Disciple") and the population milestones come with normal play: "A Thousand Strong" is 1,000 crew and "Exceeding Capacity" is 3,079. Plan these ones into a run instead:
| Achievement | Requirement | Unlock rate | Tip |
|---|---|---|---|
| Scientifically Accurate | Set every audio slider to 0 in settings | 8% | Free, takes 10 seconds |
| Remember the Dead | A memorial in each of the six sectors | 5.4% | Leave a small plot free in every sector |
| Scenic View | An Observatory in each of the six sectors | 2.0% | Same idea; build them late when space frees up |
| Monotrack Drifter | A Train Station in each of the six sectors | 22% | Useful anyway for logistics |
| Space Greenhouse / Work Harder / A Junker's Dream / Suburban Perfection | Tier 2 Food / Industry / Recycling / Population specialization in a sector | 13.7% / 5.2% / 4.3% / 2.3% | Buildings count while switched off, so you can build them, reach the tier, then disable them |
| Soylent Green | A Water Treatment Center in a sector under the Body Recycling decree | 3.0% | Save first; decrees can have delayed consequences |
| Delivery! | Research every Drone Bay upgrade | 14.7% | A research-point sink for later chapters |
| Sustainable Energy | Build all solar panels | 25.5% | Comes with power expansion |
| Pedal to the Metal | Move 300 resources between sectors in one cycle | 17.1% | Easier with Train Stations everywhere |
| Crunch Culture | Every sector at Overwork or higher at once | 2.8% | Save first; do it briefly, then revert |
| A Hunk of Junk | Hull below 5% and survive | 34% | Happens to many players by accident. Don't try it on purpose without spare EVA capacity |
| This is Fine | Fires in 20 buildings at once | 1.3% | Joint rarest; use a throwaway save |
| I Give You The Stars | Complete Challenge mode | 2.0% | Post-campaign |
Several achievements are hidden on Steam (they show no description), so expect a few to pop from story choices.
How do you lose in IXION? The run ends if hull integrity fails or crew trust collapses entirely.
What should I research first? The community-recommended Prologue order is EVA, then Probe, then Insect Farm, then Cryonic Center.
How many sectors are there? Six. You unlock them over the campaign.
What are specializations? Sector bonuses from building enough specialization-tagged buildings in one sector. There are two tiers, and the DLS activates the bonus.
How many chapters are there? A Prologue plus Chapters 1 to 5. Chapter 5 was reworked in patch 1.0.5.8 (August 2023).
Is IXION on console? Yes. PS5 and Xbox Series X/S versions released on April 8, 2025.
Is IXION still being updated? The last PC update was a July 2024 performance patch that reduced stuttering.