Into the Breach: Complete Strategy Guide

Everything you need to win runs in Into the Breach: how the grid, Grid Power, and telegraphed attacks work, how to think through a turn, the squads (including the Advanced Edition five), pilots, the shop, and a plan for unlocking every squad and hitting Hard and Unfair.

Researched September 2026 — current as of version 1.2.88 (January 23, 2023), including the free Advanced Edition content from July 2022. Live games change; check the linked sources if something differs.

Quick Start

  1. Your real health bar is Grid Power, not your mechs. Civilian buildings power the grid. Every building you lose drains Grid Power; hit zero and the timeline is lost. A damaged mech is fine; a destroyed building is a permanent cost.
  2. Every enemy attack is telegraphed. Before you move, you can see exactly where each Vek will strike and in what order. You are solving a puzzle, not guessing.
  3. You rarely need to kill everything. Pushing a Vek one tile so its attack hits empty ground or another Vek is often better than damaging it.
  4. Block spawns. Standing on a tile where a Vek is about to emerge stops it from spawning (you take a point of damage). This is one of the most important habits in the game.
  5. Read the attack order. Vek attack in a numbered order; killing or moving one can change what the next one hits.
  6. Use Undo Move. You can undo a mech's movement as long as it has not attacked yet (attacks cannot be undone). Use it to test positions.
  7. Grab Time Pods and bonus objectives. Pods contain Power Cores, weapons, or pilots. Bonus objectives award Reputation (spend it in the shop) or Grid Power.
  8. Start with the Rift Walkers on Easy or Normal. Learn the fundamentals with Combat Mech, Cannon Mech, and Artillery Mech before unlocking the rest.

The Rules That Matter

Grid Power and Grid Defense

The Turn Order

Each turn goes roughly:

  1. Vek already on the board reveal their queued attacks.
  2. Emerging Vek show where they will spawn.
  3. You move and act with each mech (move then attack, in any order across mechs).
  4. Environmental effects happen.
  5. Vek attack in the displayed order.
  6. New Vek emerge from the ground.

Hover over any enemy to see its attack, and use the attack-order display to confirm who fires first.

Push, Block, and Redirect

The core tricks you will use every turn:

Trick How it helps
Push a Vek into another Vek Both take 1 damage ("bump" damage)
Push a Vek into a mountain or building The Vek takes bump damage (so does the building, so aim carefully)
Push a Vek off its target line Its attack now hits nothing or hits an ally Vek
Push a Vek into water, chasm, or lava Non-flying Vek drown or fall and die instantly
Block a spawn tile The Vek cannot emerge; you take 1 damage
Shield or freeze a building It ignores the next hit

"Unwitting Allies" (Steel Judoka) rewards four enemies dying from enemy fire in one battle, which is exactly this redirect style.

Terrain and Tile Effects

Campaign Structure

Squads

The original game has eight themed squads plus a hidden Secret Squad, with Random and Custom options; the Advanced Edition added five more. Signature weapons below are taken from each squad's achievements.

Squad Style Signature tools (from achievements)
Rift Walkers Starter; pushes, cannon, artillery Titan Fist (Dash Punch upgrade)
Rusting Hulks Smoke and electric damage Electric Smoke
Zenith Guard Lasers, pulls, and shields Laser, pull, shields
Blitzkrieg Chain lightning and spawn blocking Chain Whip
Steel Judoka Grappling and redirecting Vek attacks Mass pushes, armour
Flame Behemoths Fire and teleportation Fire, teleport
Frozen Titans Freezing and double-direction shots Cryo-Launcher, Janus Cannon
Hazardous Mechs High damage with self-harm; healing through kills Big single hits, healing
Bombermechs (AE) Walking Bombs and piercing shots AP Cannon, Walking Bombs
Mist Eaters (AE) Smoke-based healing and movement control Reverse Thrusters, Control Shot
Cataclysm (AE) Cracking ground and dropping enemies into pits Ground cracking
Arachnophiles (AE) Spawning Arachnoids and area shifts Area Shift, Ricochet Rocket
Heat Sinkers (AE) Boosting mechs and fire Quick-Fire Rockets, Boost

Unlocking squads: achievements award coins you spend to unlock new squads. Each squad has three squad-specific achievements, so playing a squad well also funds the next one. "Complete Victory" requires winning with all 10 primary squads.

Custom and Random squads: once unlocked, you can build a Custom squad from any mechs you own, or roll a Random one. Several achievements ("Mech Specialist", "Class Specialist", "Flight Specialist", "Change the Odds", "Loot Boxes!", "Lucky Start") need these.

Starter advice per squad

Pilots

Pilots gain XP from kills and level up, unlocking skills. When a timeline is lost (or won), one pilot can be sent into the next timeline, keeping their level.

A few well-known pilot abilities:

Pilot Ability
Abe Isamu Armored: the mech takes reduced damage
Henry Kwan Can move through enemy units
Camila Vera Immune to webbing and smoke
Bethany Jones Starts each mission with a shield
Archimedes Can move after attacking
Prospero Gives the mech flying
Lily Reed Extra movement on the first turn
Gana Can deploy anywhere on the map

The Advanced Edition added four new pilots and tripled the number of random skills pilots can roll on promotion. Check pilot tooltips in-game; skill rolls are random.

Pilot tips:

Reputation, Shop, and Power Cores

Difficulty

Difficulty Notes
Easy Learning the rules
Normal The standard experience
Hard "Hard Victory" achievement; more Vek, tighter margins
Unfair (AE) Added in the Advanced Edition for veterans

You can toggle the new Advanced Edition content off (except balance changes) if you want the base-game experience.

How to Think Through a Turn

  1. Scan threats. Which attacks hit buildings? Which hit mechs? Which hit nothing?
  2. Prioritise building threats. Mechs can take hits; buildings cannot afford to.
  3. Check spawns. Can you block one without leaving a building exposed?
  4. Look for multi-kills. Can one push send a Vek into water, a chasm, or another Vek's line of fire?
  5. Check the attack order. Moving the first attacker can change who the second attacker hits.
  6. Test with Undo Move before committing an attack.
  7. Leave mechs in useful spots for next turn, not just safe ones.

Common Mistakes to Avoid

Advanced Tips

FAQ

Is the Advanced Edition free? Yes. It released July 19, 2022 as a free update on all platforms, with five new squads, new enemies and bosses, new pilots, around 39 new weapons and equipment, and Unfair mode.

How do I unlock new squads? Earn achievements to get coins, then spend them on squads in the squad selection screen.

What happens when I lose? The timeline is lost. You can send one pilot into a new timeline, keeping their level and abilities.

How long is a run? A 2-island run is short enough for one sitting; a full 4-island run takes considerably longer. Plan by the number of islands you choose to secure.

Does it support controllers? Yes, full controller support has been in since November 2018.

Can I turn off Advanced Edition content? Yes, the new content (except balance changes) can be toggled off.

Sources