A beginner-to-advanced guide to Hunt: Showdown 1896's Bounty Hunt: the match loop, hunters and traits, weapons and ammo, sound play, bosses (including the new Bloodskin), economy, and how to stop dying to the first team you hear.
Researched September 2026 — current as of Update 2.9 "Blood Testament" (launched September 8, 2026; hotfix 2.9.0.3). Live games change; check the linked sources if something differs.
| Phase | What happens | Tips |
|---|---|---|
| Spawn | Solo, duo, or trio, on a map edge | Look at the map; plan a route toward nearby clues |
| Clues | Collect 3 clues to reveal the boss lair (each narrows the search area) | Clues are loud hotspots; other teams will converge |
| Boss fight | Kill the target(s) | Many bosses have specific weaknesses (see below) |
| Banish | Takes time and reveals your location to the whole server | Hold defensive angles, place traps, don't all stand in the lair |
| Bounty carry | Picking up the token briefly reveals nearby hunters to you, but carriers are also tracked by other teams | Move out fast; split tokens only if you trust your team |
| Extract | Stand in an extraction zone until the timer completes | Watch for teams camping extractions |
Killing enemy hunters and taking their bounty is valid, and often faster. Extracting without a bounty still keeps your hunter, XP, and loot.
There are four maps, each with 16 named compounds:
| Map | Feel |
|---|---|
| Stillwater Bayou | Classic swamp; mixed sightlines, lots of water and sound traps |
| Lawson Delta | Open fields and large compounds; rifles shine |
| DeSalle | Towns, quarries, and bridges; returned to the rotation in the 1896 era |
| Mammon's Gulch | The mountain map introduced with 1896: huge verticality, tents as supply points, multiple Arsenals |
Times of day vary by map (neutral, gold, night, sunset, fog, storm). Update 2.9 added Blood Moon, which cycles between an Intense phase (agitated monsters, red lighting) and a Dark phase (calmer monsters, reduced visibility).
| Boss | Key notes |
|---|---|
| Butcher | Heavy melee with a hook, sets you on fire. Avoid melee without fire protection; use range. |
| Spider | Fast, poisonous. Good to fight with shotguns or chokes; burn the lair from the doorway. |
| Assassin | Creates clones; hit the real one and watch the swarm of decoys. |
| Scrapbeak | Heavily armored and aggressive; stay mobile and use high-damage or explosive shots. |
| Rotjaw | Swamp boss that stays in water; limited to certain maps. |
| Bloodskin (new in 2.9) | Two phases: a slow, armored creature that later transforms into an agile being that teleports. Banishing it riles up monsters nearby. Tied to the new Siphon trait. Not in missions for Bloodline under 11. |
Choke bombs neutralize dangerous AI such as Immolators and help clear crowded lairs before the boss fight.
A hunter normally carries one large (size 3) plus one small (size 1) weapon, or two medium (size 2). The Quartermaster trait allows a size 3 plus size 2 pairing.
| Category | Examples | Why |
|---|---|---|
| Long ammo rifles | Mosin-Nagant, Martini-Henry, Lebel, Springfield 1866 | High damage, reliable at range |
| Compact / medium ammo | Winfield, Vetterli 71 Karabiner, Centennial | Affordable, flexible, good starter options |
| Shotguns | Romero 77, Specter 1882, Crown & King Auto-5, Terminus, Burgess (new in 2.9) | Close-range one-shots, strong in compounds |
| Pistols | Nagant, Caldwell Conversion, Scottfield, Dolch 96, LeMat, Bornheim | Backup or for a size-2 pair |
| Bow | Hunting Bow | Quiet, but one-hit range was reduced in 2.9 (27 m without trait, 30 m with Hundred Hands) |
The Burgess (size 3 shotgun, 6+1 magazine) arrived with 2.9 and comes in Burgess Bayonet and Burgess Trauma variants, and accepts Dragon Breath, Flechette, Penny Shot, and Slug ammo. The Terminus received a damage buff (186 to 207) with tighter spread.
| Ammo | Effect |
|---|---|
| Full Metal Jacket | Better penetration through surfaces |
| High Velocity | Faster bullets, easier leading at range |
| Incendiary | Sets targets on fire (also burns bodies) |
| Poison | Poisons hunters, limiting healing |
| Explosive | Blast damage, good against cover |
| Dumdum | Extra bleed/damage |
| Spitzer | Long-range variant for some rifles |
| Subsonic | Quieter, but slower bullets |
| Dragon Breath / Flechette / Penny Shot / Slug | Shotgun options: fire, bleed, spread, or range |
Vitality Shot, Stamina Shot, and Antidote Shot are the core three. Bombs and throwables include Frag Bomb, Sticky Bomb, Dynamite Stick, Liquid Fire Bomb, Hellfire Bomb, Poison Bomb, Concertina Bomb, and Flash Bomb.
Traits are passive perks unlocked by level and bought with Upgrade Points. Solid choices:
| Trait | What it does | Priority |
|---|---|---|
| Necromancer | Revive a downed teammate from up to 25 m with Dark Sight; solos can revive themselves with full health | High for duos/trios, core for solos |
| Resilience | You are revived with all remaining health chunks fully healed (no effect for solos) | High |
| Quartermaster | Size 3 + size 2 weapon pairing | Core |
| Doctor / Physician | Doctor doubles First Aid Kit healing; Physician makes First Aid Kit bandaging faster | Useful |
| Salveskin | Reduced fire damage | Useful if Butcher or many fire bombs around |
| Iron Eye | Stay in iron sights between shots with bolt-, lever-, and pump-action weapons | Rifle players |
| Packmule | Get an extra item when looting hunters or opening Tool Boxes | Nice |
| Beastface | Shrinks the range at which animals react to you (not Hellhounds) | Great for stealth |
| Greyhound | Sprint at full speed for roughly twice as long | Mobility |
| Chupacabra (new in 2.9) | Restores one health chunk by interacting with horses, cows, or caged animals; 2 Upgrade Points | Situational |
| Siphon (new in 2.9) | Loot a Scarce Trait from a fallen enemy hunter, leaving Siphon in its place | Event-driven |
Update 2.9 also tweaked catalyst traits: Vulture now allows looting ammo from downed hunters, and Lightfoot prevents breaking branches.
Is Hunt: Showdown 1896 free? No, it is a paid game on Steam, Xbox, and PlayStation, with optional DLC cosmetics and legendary hunters.
What was the Blood Testament update? Update 2.9 (September 8, 2026). It added the Bloodskin boss, the Burgess shotgun family, the Blood Moon time of day, the Siphon and Chupacabra traits, hidden extraction/supply points by default, traits in Custom Loadouts, and 100 hunter slots.
How many maps are there? Four: Stillwater Bayou, Lawson Delta, DeSalle, and Mammon's Gulch.
Can I play solo? Yes. Solos who take the Necromancer trait can revive themselves (after a short cooldown) with full health, as long as they still have a health chunk that isn't burned. Solos face duos and trios, so play stealthy and avoid long gunfights.
What is the difference between Hunt: Showdown and Hunt: Showdown 1896? 1896 is the August 2024 relaunch on a newer engine. It replaced the original client on the same Steam page and introduced Mammon's Gulch.
How do I get Blood Bonds for free? Through challenges, events, and weekly/daily tasks. Double XP weekends and seasonal events are good times to farm progression.