Hunt: Showdown 1896: Complete Guide

A beginner-to-advanced guide to Hunt: Showdown 1896's Bounty Hunt: the match loop, hunters and traits, weapons and ammo, sound play, bosses (including the new Bloodskin), economy, and how to stop dying to the first team you hear.

Researched September 2026 — current as of Update 2.9 "Blood Testament" (launched September 8, 2026; hotfix 2.9.0.3). Live games change; check the linked sources if something differs.

Quick Start

  1. The goal is to extract with a bounty, not to kill everyone. Find clues, locate the boss lair, kill and banish the boss, grab the bounty token, and leave through an extraction point.
  2. Sound gives you away. Crows, chickens, ducks, dogs, horses, broken glass, chains, and barbed wire all alert other teams. Walk (or crouch-walk) through sound-trap areas.
  3. Your hunter can die permanently. If you die and your teammate does not revive you, that hunter and everything they carried is gone. Don't take expensive hunters until you're comfortable.
  4. Use Dark Sight constantly. Hold the Dark Sight key to see clues, bosses, extraction points, and the direction of the nearest clue.
  5. Burning is a death sentence. Fire removes health chunks permanently for that match; a burned-out downed teammate cannot be revived. Carry a way to deal with fire and to revive.
  6. Always bring a first aid kit (or medkit) and a revive plan. A duo or trio that can pick each other up wins more fights than one with better guns.
  7. Supply points, towers, and extraction points are now hidden by default (Update 2.9). Investigating clues reveals two extraction points; you also discover points by getting close (75 m discovery radius).
  8. Play the new-player-friendly lobbies while you learn. Bloodline Rank under 11 gets gentler matchmaking and excludes the new Bloodskin boss from its missions.
  9. Learn one long-ammo rifle and one close-range backup. A Winfield or Vetterli plus a pistol or shotgun is enough for your first hundred matches.

The Match Loop (Bounty Hunt)

Phase What happens Tips
Spawn Solo, duo, or trio, on a map edge Look at the map; plan a route toward nearby clues
Clues Collect 3 clues to reveal the boss lair (each narrows the search area) Clues are loud hotspots; other teams will converge
Boss fight Kill the target(s) Many bosses have specific weaknesses (see below)
Banish Takes time and reveals your location to the whole server Hold defensive angles, place traps, don't all stand in the lair
Bounty carry Picking up the token briefly reveals nearby hunters to you, but carriers are also tracked by other teams Move out fast; split tokens only if you trust your team
Extract Stand in an extraction zone until the timer completes Watch for teams camping extractions

Killing enemy hunters and taking their bounty is valid, and often faster. Extracting without a bounty still keeps your hunter, XP, and loot.

Maps

There are four maps, each with 16 named compounds:

Map Feel
Stillwater Bayou Classic swamp; mixed sightlines, lots of water and sound traps
Lawson Delta Open fields and large compounds; rifles shine
DeSalle Towns, quarries, and bridges; returned to the rotation in the 1896 era
Mammon's Gulch The mountain map introduced with 1896: huge verticality, tents as supply points, multiple Arsenals

Times of day vary by map (neutral, gold, night, sunset, fog, storm). Update 2.9 added Blood Moon, which cycles between an Intense phase (agitated monsters, red lighting) and a Dark phase (calmer monsters, reduced visibility).

Bosses

Boss Key notes
Butcher Heavy melee with a hook, sets you on fire. Avoid melee without fire protection; use range.
Spider Fast, poisonous. Good to fight with shotguns or chokes; burn the lair from the doorway.
Assassin Creates clones; hit the real one and watch the swarm of decoys.
Scrapbeak Heavily armored and aggressive; stay mobile and use high-damage or explosive shots.
Rotjaw Swamp boss that stays in water; limited to certain maps.
Bloodskin (new in 2.9) Two phases: a slow, armored creature that later transforms into an agile being that teleports. Banishing it riles up monsters nearby. Tied to the new Siphon trait. Not in missions for Bloodline under 11.

Choke bombs neutralize dangerous AI such as Immolators and help clear crowded lairs before the boss fight.

Hunters, Progression, and Economy

Consumables and tools prices (Update 2.9 changes)

Loadouts

Weapon slots

A hunter normally carries one large (size 3) plus one small (size 1) weapon, or two medium (size 2). The Quartermaster trait allows a size 3 plus size 2 pairing.

Beginner-friendly weapons

Category Examples Why
Long ammo rifles Mosin-Nagant, Martini-Henry, Lebel, Springfield 1866 High damage, reliable at range
Compact / medium ammo Winfield, Vetterli 71 Karabiner, Centennial Affordable, flexible, good starter options
Shotguns Romero 77, Specter 1882, Crown & King Auto-5, Terminus, Burgess (new in 2.9) Close-range one-shots, strong in compounds
Pistols Nagant, Caldwell Conversion, Scottfield, Dolch 96, LeMat, Bornheim Backup or for a size-2 pair
Bow Hunting Bow Quiet, but one-hit range was reduced in 2.9 (27 m without trait, 30 m with Hundred Hands)

The Burgess (size 3 shotgun, 6+1 magazine) arrived with 2.9 and comes in Burgess Bayonet and Burgess Trauma variants, and accepts Dragon Breath, Flechette, Penny Shot, and Slug ammo. The Terminus received a damage buff (186 to 207) with tighter spread.

Special ammo quick reference

Ammo Effect
Full Metal Jacket Better penetration through surfaces
High Velocity Faster bullets, easier leading at range
Incendiary Sets targets on fire (also burns bodies)
Poison Poisons hunters, limiting healing
Explosive Blast damage, good against cover
Dumdum Extra bleed/damage
Spitzer Long-range variant for some rifles
Subsonic Quieter, but slower bullets
Dragon Breath / Flechette / Penny Shot / Slug Shotgun options: fire, bleed, spread, or range

Tools every loadout should consider

Consumables

Vitality Shot, Stamina Shot, and Antidote Shot are the core three. Bombs and throwables include Frag Bomb, Sticky Bomb, Dynamite Stick, Liquid Fire Bomb, Hellfire Bomb, Poison Bomb, Concertina Bomb, and Flash Bomb.

Traits

Traits are passive perks unlocked by level and bought with Upgrade Points. Solid choices:

Trait What it does Priority
Necromancer Revive a downed teammate from up to 25 m with Dark Sight; solos can revive themselves with full health High for duos/trios, core for solos
Resilience You are revived with all remaining health chunks fully healed (no effect for solos) High
Quartermaster Size 3 + size 2 weapon pairing Core
Doctor / Physician Doctor doubles First Aid Kit healing; Physician makes First Aid Kit bandaging faster Useful
Salveskin Reduced fire damage Useful if Butcher or many fire bombs around
Iron Eye Stay in iron sights between shots with bolt-, lever-, and pump-action weapons Rifle players
Packmule Get an extra item when looting hunters or opening Tool Boxes Nice
Beastface Shrinks the range at which animals react to you (not Hellhounds) Great for stealth
Greyhound Sprint at full speed for roughly twice as long Mobility
Chupacabra (new in 2.9) Restores one health chunk by interacting with horses, cows, or caged animals; 2 Upgrade Points Situational
Siphon (new in 2.9) Loot a Scarce Trait from a fallen enemy hunter, leaving Siphon in its place Event-driven

Update 2.9 also tweaked catalyst traits: Vulture now allows looting ammo from downed hunters, and Lightfoot prevents breaking branches.

Sound and Positioning

Common Mistakes to Avoid

Advanced Tips

FAQ

Is Hunt: Showdown 1896 free? No, it is a paid game on Steam, Xbox, and PlayStation, with optional DLC cosmetics and legendary hunters.

What was the Blood Testament update? Update 2.9 (September 8, 2026). It added the Bloodskin boss, the Burgess shotgun family, the Blood Moon time of day, the Siphon and Chupacabra traits, hidden extraction/supply points by default, traits in Custom Loadouts, and 100 hunter slots.

How many maps are there? Four: Stillwater Bayou, Lawson Delta, DeSalle, and Mammon's Gulch.

Can I play solo? Yes. Solos who take the Necromancer trait can revive themselves (after a short cooldown) with full health, as long as they still have a health chunk that isn't burned. Solos face duos and trios, so play stealthy and avoid long gunfights.

What is the difference between Hunt: Showdown and Hunt: Showdown 1896? 1896 is the August 2024 relaunch on a newer engine. It replaced the original client on the same Steam page and introduced Mammon's Gulch.

How do I get Blood Bonds for free? Through challenges, events, and weekly/daily tasks. Double XP weekends and seasonal events are good times to farm progression.

Sources