---
title: "Hunt: Showdown 1896: Complete Guide"
game: "Hunt: Showdown 1896"
game_url: "https://qna.gg/games/hunt-showdown-1896"
author: "Qloud"
author_url: "https://qna.gg/players/Qloud"
topics: ["Bosses", "Beginners", "Weapons", "Maps"]
summary: "A beginner-to-advanced guide to Hunt: Showdown 1896's Bounty Hunt: the match loop, hunters and traits, weapons and ammo, sound play, bosses (including the new Bloodskin), economy, and how to stop dying to the first…"
url: "https://qna.gg/g/hunt-showdown-1896-complete-guide-3fdf556e"
published: "2026-09-27T16:24:15.664Z"
updated: "2026-09-27T16:24:15.664Z"
source: "QnA.GG"
---

# Hunt: Showdown 1896: Complete Guide

A beginner-to-advanced guide to Hunt: Showdown 1896's Bounty Hunt: the match loop, hunters and traits, weapons and ammo, sound play, bosses (including the new Bloodskin), economy, and how to stop dying to the first team you hear.

*Researched September 2026 — current as of Update 2.9 "Blood Testament" (launched September 8, 2026; hotfix 2.9.0.3). Live games change; check the linked sources if something differs.*

## Quick Start

1. **The goal is to extract with a bounty, not to kill everyone.** Find clues, locate the boss lair, kill and banish the boss, grab the bounty token, and leave through an extraction point.
2. **Sound gives you away.** Crows, chickens, ducks, dogs, horses, broken glass, chains, and barbed wire all alert other teams. Walk (or crouch-walk) through sound-trap areas.
3. **Your hunter can die permanently.** If you die and your teammate does not revive you, that hunter and everything they carried is gone. Don't take expensive hunters until you're comfortable.
4. **Use Dark Sight constantly.** Hold the Dark Sight key to see clues, bosses, extraction points, and the direction of the nearest clue.
5. **Burning is a death sentence.** Fire removes health chunks permanently for that match; a burned-out downed teammate cannot be revived. Carry a way to deal with fire and to revive.
6. **Always bring a first aid kit (or medkit) and a revive plan.** A duo or trio that can pick each other up wins more fights than one with better guns.
7. **Supply points, towers, and extraction points are now hidden by default** (Update 2.9). Investigating clues reveals two extraction points; you also discover points by getting close (75 m discovery radius).
8. **Play the new-player-friendly lobbies while you learn.** Bloodline Rank under 11 gets gentler matchmaking and excludes the new Bloodskin boss from its missions.
9. **Learn one long-ammo rifle and one close-range backup.** A Winfield or Vetterli plus a pistol or shotgun is enough for your first hundred matches.

## The Match Loop (Bounty Hunt)

| Phase | What happens | Tips |
|---|---|---|
| Spawn | Solo, duo, or trio, on a map edge | Look at the map; plan a route toward nearby clues |
| Clues | Collect 3 clues to reveal the boss lair (each narrows the search area) | Clues are loud hotspots; other teams will converge |
| Boss fight | Kill the target(s) | Many bosses have specific weaknesses (see below) |
| Banish | Takes time and reveals your location to the whole server | Hold defensive angles, place traps, don't all stand in the lair |
| Bounty carry | Picking up the token briefly reveals nearby hunters to you, but carriers are also tracked by other teams | Move out fast; split tokens only if you trust your team |
| Extract | Stand in an extraction zone until the timer completes | Watch for teams camping extractions |

Killing enemy hunters and taking their bounty is valid, and often faster. Extracting without a bounty still keeps your hunter, XP, and loot.

## Maps

There are four maps, each with 16 named compounds:

| Map | Feel |
|---|---|
| **Stillwater Bayou** | Classic swamp; mixed sightlines, lots of water and sound traps |
| **Lawson Delta** | Open fields and large compounds; rifles shine |
| **DeSalle** | Towns, quarries, and bridges; returned to the rotation in the 1896 era |
| **Mammon's Gulch** | The mountain map introduced with 1896: huge verticality, tents as supply points, multiple Arsenals |

Times of day vary by map (neutral, gold, night, sunset, fog, storm). Update 2.9 added **Blood Moon**, which cycles between an **Intense** phase (agitated monsters, red lighting) and a **Dark** phase (calmer monsters, reduced visibility).

## Bosses

| Boss | Key notes |
|---|---|
| **Butcher** | Heavy melee with a hook, sets you on fire. Avoid melee without fire protection; use range. |
| **Spider** | Fast, poisonous. Good to fight with shotguns or chokes; burn the lair from the doorway. |
| **Assassin** | Creates clones; hit the real one and watch the swarm of decoys. |
| **Scrapbeak** | Heavily armored and aggressive; stay mobile and use high-damage or explosive shots. |
| **Rotjaw** | Swamp boss that stays in water; limited to certain maps. |
| **Bloodskin** (new in 2.9) | Two phases: a slow, armored creature that later transforms into an agile being that teleports. Banishing it riles up monsters nearby. Tied to the new Siphon trait. Not in missions for Bloodline under 11. |

**Choke bombs** neutralize dangerous AI such as Immolators and help clear crowded lairs before the boss fight.

## Hunters, Progression, and Economy

- **Hunt Dollars** — the main currency, earned from matches. Spend on hunters, weapons, tools, consumables, and traits.
- **Blood Bonds** — premium currency (also earned slowly via challenges and events) for legendary hunters and skins.
- **Bloodline Rank** — your account level. Leveling unlocks weapons, variants, and traits.
- **Hunter level** — each hunter earns Upgrade Points as they level; these buy traits in addition to the ones they came with.
- **Hunter slots** — raised from 75 to 100 in Update 2.9.
- **Custom Loadouts** — save loadouts including traits (Update 2.9 made traits equippable in Custom Loadouts, with Hunt Dollar and Upgrade Point costs; up to 15 loadout traits).
- **Recruits** — you can hire free, randomized hunters for zero cost; ideal for learning.

### Consumables and tools prices (Update 2.9 changes)

- Tool Box and Medical Pack: both made cheaper.
- Slug Ammo: reduced from 65 to 40 Hunt Dollars (Romero 77, Drilling, LeMat, Haymaker).
- Throwing Spear and Throwing Axes: price increased.

## Loadouts

### Weapon slots

A hunter normally carries one large (size 3) plus one small (size 1) weapon, or two medium (size 2). The **Quartermaster** trait allows a size 3 plus size 2 pairing.

### Beginner-friendly weapons

| Category | Examples | Why |
|---|---|---|
| Long ammo rifles | Mosin-Nagant, Martini-Henry, Lebel, Springfield 1866 | High damage, reliable at range |
| Compact / medium ammo | Winfield, Vetterli 71 Karabiner, Centennial | Affordable, flexible, good starter options |
| Shotguns | Romero 77, Specter 1882, Crown & King Auto-5, Terminus, Burgess (new in 2.9) | Close-range one-shots, strong in compounds |
| Pistols | Nagant, Caldwell Conversion, Scottfield, Dolch 96, LeMat, Bornheim | Backup or for a size-2 pair |
| Bow | Hunting Bow | Quiet, but one-hit range was reduced in 2.9 (27 m without trait, 30 m with Hundred Hands) |

The **Burgess** (size 3 shotgun, 6+1 magazine) arrived with 2.9 and comes in Burgess Bayonet and Burgess Trauma variants, and accepts Dragon Breath, Flechette, Penny Shot, and Slug ammo. The **Terminus** received a damage buff (186 to 207) with tighter spread.

### Special ammo quick reference

| Ammo | Effect |
|---|---|
| Full Metal Jacket | Better penetration through surfaces |
| High Velocity | Faster bullets, easier leading at range |
| Incendiary | Sets targets on fire (also burns bodies) |
| Poison | Poisons hunters, limiting healing |
| Explosive | Blast damage, good against cover |
| Dumdum | Extra bleed/damage |
| Spitzer | Long-range variant for some rifles |
| Subsonic | Quieter, but slower bullets |
| Dragon Breath / Flechette / Penny Shot / Slug | Shotgun options: fire, bleed, spread, or range |

### Tools every loadout should consider

- **First Aid Kit** or **Medical Pack** — healing.
- **Knife / Heavy Knife / Dusters** — silent melee for AI monsters.
- **Fusees / Decoys / Choke bombs** — fire, distraction, or dealing with bosses and Hive.
- **Concertina Trip Mine** — area denial during banish.
- **Spyglass** — scouting compounds from a distance.

### Consumables

**Vitality Shot**, **Stamina Shot**, and **Antidote Shot** are the core three. Bombs and throwables include Frag Bomb, Sticky Bomb, Dynamite Stick, Liquid Fire Bomb, Hellfire Bomb, Poison Bomb, Concertina Bomb, and Flash Bomb.

## Traits

Traits are passive perks unlocked by level and bought with Upgrade Points. Solid choices:

| Trait | What it does | Priority |
|---|---|---|
| **Necromancer** | Revive a downed teammate from up to 25 m with Dark Sight; solos can revive themselves with full health | High for duos/trios, core for solos |
| **Resilience** | You are revived with all remaining health chunks fully healed (no effect for solos) | High |
| **Quartermaster** | Size 3 + size 2 weapon pairing | Core |
| **Doctor / Physician** | Doctor doubles First Aid Kit healing; Physician makes First Aid Kit bandaging faster | Useful |
| **Salveskin** | Reduced fire damage | Useful if Butcher or many fire bombs around |
| **Iron Eye** | Stay in iron sights between shots with bolt-, lever-, and pump-action weapons | Rifle players |
| **Packmule** | Get an extra item when looting hunters or opening Tool Boxes | Nice |
| **Beastface** | Shrinks the range at which animals react to you (not Hellhounds) | Great for stealth |
| **Greyhound** | Sprint at full speed for roughly twice as long | Mobility |
| **Chupacabra** (new in 2.9) | Restores one health chunk by interacting with horses, cows, or caged animals; 2 Upgrade Points | Situational |
| **Siphon** (new in 2.9) | Loot a Scarce Trait from a fallen enemy hunter, leaving Siphon in its place | Event-driven |

Update 2.9 also tweaked catalyst traits: **Vulture** now allows looting ammo from downed hunters, and **Lightfoot** prevents breaking branches.

## Sound and Positioning

- **Surfaces:** walking on wood, metal, and gravel is louder than grass. Crouching reduces noise.
- **Gunshots:** unsilenced shots are heard across a large area and give your location. Use knives for AI monsters when possible.
- **Headphones:** essential. Learn to distinguish reloads, doors, and footsteps.
- **Hold angles:** in a compound, choose a position with one entry to watch rather than chasing enemies.
- **Pushing:** push when the enemy is reloading, healing, or reviving; use throwables to break defensive positions.

## Common Mistakes to Avoid

- **Running through sound traps.** One flock of crows can tell a whole server where you are.
- **Taking fights you don't need.** The bounty is the prize; not every gunshot requires a response.
- **Splitting up too far.** Your partner can't revive you from across the map without Necromancer.
- **Forgetting to burn bodies.** Enemy hunters can be revived by teammates. Burn them if you have the tools.
- **Banishing in the open.** Guard the lair's entrances and hide from windows.
- **Bringing expensive hunters too early.** Use free recruits while learning.
- **Overusing the Hunting Bow at range.** Its one-hit range was shortened in 2.9.

## Advanced Tips

- **Trait management:** a Siphon-looted Scarce Trait can decide a match. Grab it from downed enemies when safe.
- **Blood Moon phases:** in the Intense phase, AI is agitated and loud fights draw even more monsters; in the Dark phase, visibility drops and stealth players have the edge.
- **Extraction awareness:** since 2.9 hides extraction points by default, pick up clues early to reveal two; learn map landmarks to know where exits usually are.
- **MMR:** 2.9 added MMR decay for returning players; expect gentler lobbies if you've been away.
- **Ammo budget:** long fights drain reserves fast. Loot enemy bodies (Vulture now helps here) and supply points before a banish, not during.
- **Health chunks:** fire and repeated downs erode your team's staying power; heal up and rotate the healthiest player to the most exposed angle.

## FAQ

**Is Hunt: Showdown 1896 free?**
No, it is a paid game on Steam, Xbox, and PlayStation, with optional DLC cosmetics and legendary hunters.

**What was the Blood Testament update?**
Update 2.9 (September 8, 2026). It added the Bloodskin boss, the Burgess shotgun family, the Blood Moon time of day, the Siphon and Chupacabra traits, hidden extraction/supply points by default, traits in Custom Loadouts, and 100 hunter slots.

**How many maps are there?**
Four: Stillwater Bayou, Lawson Delta, DeSalle, and Mammon's Gulch.

**Can I play solo?**
Yes. Solos who take the **Necromancer** trait can revive themselves (after a short cooldown) with full health, as long as they still have a health chunk that isn't burned. Solos face duos and trios, so play stealthy and avoid long gunfights.

**What is the difference between Hunt: Showdown and Hunt: Showdown 1896?**
1896 is the August 2024 relaunch on a newer engine. It replaced the original client on the same Steam page and introduced Mammon's Gulch.

**How do I get Blood Bonds for free?**
Through challenges, events, and weekly/daily tasks. Double XP weekends and seasonal events are good times to farm progression.

## Sources

- [Hunt: Showdown 1896 official news](https://www.huntshowdown.com/news)
- [Blood Testament Has Arrived — official post](https://www.huntshowdown.com/news/blood-testament-has-arrived)
- [Hunt: Showdown release notes (Update 2.9, September 8, 2026)](https://www.huntshowdown.com/releasenotes)
- [Steam news feed for Hunt: Showdown 1896 (app 594650) — hotfixes](https://store.steampowered.com/news/app/594650)
- [Hunt: Showdown 1896 wiki — Traits](https://huntshowdown.wiki.gg/wiki/Traits)
- [Hunt: Showdown 1896 wiki — Maps](https://huntshowdown.wiki.gg/wiki/Maps)
