A practical guide to H3VR, the long-running VR gun sandbox from RUST LTD.: what each mode is for, how to actually run a gun in VR, how Take & Hold works after the 1.0 changes, and how to set the game up well on your headset.
Researched September 2026 — current as of Update 120 Patch 3 (1.0) on the main branch, with Patch 4 (Steam Frame support) on the Experimental branch since 26 September 2026. Live games change; check the linked sources if something differs.
H3 is a collection of scenes and modes rather than a single campaign. The store page groups them like this:
| Mode / area | What it is | Good for |
|---|---|---|
| Gear Up / sandbox | Spawn and customise from 600+ firearms and 250+ attachments; save loadouts | Learning guns, building "tacti-cool or utterly cursed" setups |
| Plink & Train | Firing and demolitions ranges plus the M.E.A.T.S. target trainer with global leaderboards | Aim and reload drills, score chasing |
| Meat Your Maker | Combat against Sosig AI at range or in melee | Testing loadouts against real opponents |
| Wiener's Weird World | Exploration of a "meaty 'Murica" with a fragmented story told through different genres | Wandering, lore, oddities |
| Take & Hold | Sci-fi action roguelite with control points, Encryption targets, tokens and shops | The core replayable loop |
| Return of the Rotwieners | Zombie-meat adventure near the town of Wienerton: scavenge, craft power-ups and explosives, complete quests | A longer, more structured campaign |
| Meat Fortress | Arena homage to Team Fortress 2, made with Valve's permission, with meaty parodies of the 9 classes and VR versions of their weapons | Silly class-based combat |
| Wurstwurld | Amusement-park puzzle area | Puzzles and exploration |
| Meat Grinder | Survival maze | Horror-ish survival runs |
| Holiday events | Seasonal modes, including the biennial Meatmas firearm advent calendar | Event content |
The 1.0 release also added a BBQ Range sandbox scene (a "Sandbox Sosig Party"), a Photo Studio scene with Sosig holo-capture and photo backdrops, and the Grocket Launcher along with a new ammo type, the 67mm Garage Rocket, in HE, Tesla and Starburst loads.
This is the part that trips up new players. H3 does not have a single "reload" button; you perform each step.
| Step | What you do | Common mistake |
|---|---|---|
| Load | Grab a magazine from your quickbelt and push it into the magwell | Not seating it fully, or grabbing the wrong calibre |
| Chamber | Pull and release the slide, bolt or charging handle | Riding the handle forward slowly on some guns; just release it |
| Safety | Flick the selector off safe (usually on the touchpad/stick) | Wondering why the trigger does nothing |
| Fire | Trigger | Shooting from the hip when the gun has a stock; shoulder it |
| Drop mag | Use the magazine release control while holding the gun | Pulling the mag out by hand instead of releasing it |
| Speed reload | Drop, insert, hit the bolt/slide release if the gun locks open | Racking the slide when a release would be faster |
Every gun is modelled on its real counterpart, so controls genuinely differ. Some pistols lock back on empty, some rifles have a non-reciprocating charging handle, some revolvers need each chamber loaded, and pump or lever actions need the manual cycle after every shot. The developer even fixes these details in patches (for example, a 1.0 patch removed a manually operable slide release from the CZ52 because the real gun does not have one).
Take & Hold (TNH) is H3's roguelite mode and the part with a competitive scoring community. You are an intruder in a system: you capture control points, then defend them while destroying Encryption targets that grow more complex each phase.
Update 120 reworked a lot of TNH:
| Addition | What it does |
|---|---|
| Blitz | A mode focused on attacking points guarded by dense patrols |
| Rampart | Hold defence that teleports you rapidly from tier to tier |
| Sandbox | Mess around freely on any TNH map |
| Lucky Looter character | A "loot goblin" style character that skips the token and purchase systems |
| Rebuilt TNH menu | Better display of more maps and characters |
| Custom characters | Author your own via H3VR Studio and share them |
Post-launch scoring patches (Patch 2 on 31 July 2026 and Patch 3 on 29 August 2026) changed how runs are scored at the request of the competitive community: Sosig kill scoring was adjusted, killstreak scoring was removed, the old "Kill Style" bonus became a headshot bonus, and the Breach Speed bonus was removed because it never worked as intended. If you are chasing leaderboards, older score strategies built around killstreaks no longer apply.
Return of the Rotwieners starts outside Wienerton, where a plague of rotten undead meat has hit the townsfolk of the Honey Hamlet. You scavenge weapons, craft power-ups and explosives, and complete quests to uncover the cause of the outbreak. Treat ammo as scarce, melee weak enemies, and save explosives for groups.
Meat Fortress gives you TF2-style class kits in VR. The classes are meaty parodies of the original nine, with VR versions of the original weapon set plus over a dozen original TF2-style creations.
Plink & Train is where to build skill. The M.E.A.T.S. trainer scores reaction time and accuracy and has global leaderboards, so it doubles as a warm-up routine before Take & Hold.
The 1.0 update deliberately bundled breaking changes for modders into one release. If you used older code mods (the community has long used mod loaders and a Thunderstore-based ecosystem), expect many to need updating for Update 120. Try the official Workshop content first; it is the supported path now.
| Item | Minimum (store) | Recommended (store) |
|---|---|---|
| CPU | Intel i5-4590 / AMD FX 8350 | Intel i5-6600 or better |
| RAM | 12 GB | 16 GB |
| GPU | GTX 1060 / 970 or R9 290 | GTX 1080 / 980 Ti or RX Vega 4GB |
| Storage | 25 GB (SSD strongly advised) | 20 GB listed (SSD) |
| Other | Windows virtual memory must be enabled |
Setting advice:
Is H3VR out of Early Access? Yes. Version 1.0 (Update 120) launched on 4 July 2026 after about ten years in Early Access.
Can I play without a VR headset? No. It is a SteamVR-only VR game.
Does it work on Quest? Yes, through SteamVR on a PC (Link, Air Link or a streaming app). It is not a standalone Quest app.
Does it support the Steam Frame? Support arrived on the Experimental branch in Update 120 Patch 4 on 26 September 2026, with a main-branch release planned for the following week pending testing. It is meant to work both streamed from PC and natively.
Why don't my achievements show progress? Update 120 Patch 1 fixed a stats bug. "Do X of Y" achievements not completed in a single session since 4 July have to be progressed again from the internal count, and Steam will not show progress until you pass your previous highest number.
How do I get custom content? Subscribe on the Steam Workshop, or build your own in H3VR Studio (Take & Hold characters, equipment pools, Sosig outfits, saved guns).
Is there multiplayer? The official game is a single-player experience. The competitive side is mostly Take & Hold score-chasing on leaderboards and community tournaments.