A guide to the original top-down HELLDIVERS on PC: stratagems, the three enemy factions, difficulty, the Galactic Campaign, Proving Grounds, and how to survive friendly fire. This is the 2015 twin-stick shooter, not HELLDIVERS 2.
Researched September 2026 — current as of the Dive Harder Edition with the A New Hell update (Liberty Day 2018) and the April 2021 Proving Grounds leaderboard bugfix, the last listed patch. Live games change; check the linked sources if something differs.
Status (September 2026): HELLDIVERS (Arrowhead Game Studios, published by PlayStation Publishing) released on Steam on 7 December 2015. The Dive Harder Edition was a free upgrade that bundles every expansion (A New Hell, Masters of the Galaxy, Turning Up The Heat, Democracy Strikes Back) and adds the Proving Grounds mode. The last Steam update listed is a Proving Grounds leaderboard fix on 21 April 2021; since then Arrowhead's focus has been HELLDIVERS 2 (February 2024), which is set about a century later. The original is still sold and playable, but it gets no new content. Online co-op and the community Galactic Campaign depend on Arrowhead's servers, so if matchmaking is quiet, invite friends or play local co-op.
HELLDIVERS supports keyboard and mouse or a controller. With keyboard and mouse you move with WASD and aim with the mouse. To call a stratagem you hold the stratagem modifier and type the code (default is a directional sequence on the movement keys or arrows), then throw.
| Tip | Why |
|---|---|
| Practice codes in low-stakes missions | Fumbling a code while being chased is how squads wipe |
| Throw beacons away from teammates | Hellpods and airstrikes land where the beacon lands |
| Watch for jammers | Some enemy structures and effects can block or disrupt stratagems |
| Communicate "calling air" | Everyone should know an airstrike is coming |
Check the in-game controls menu for your exact defaults; you can rebind if you prefer arrow keys for codes.
Stratagems are the game's real arsenal. They are grouped roughly like this:
| Category | Examples of what they do |
|---|---|
| Mission essentials | Reinforce, Resupply |
| Support weapons | Heavy weapons dropped by Hellpod, such as anti-tank launchers and machine guns |
| Backpacks | Utility packs like supply and jump packs |
| Vehicles | Mechs and armored vehicles such as the EXO-44 Walker and the APC |
| Offensive strikes | Orbital and air strikes, including the Railcannon Strike |
| Defensive | Turrets, mines, and static defenses such as the Tesla Tower |
Stratagems unlock as you rank up, and most can be upgraded with research paid for by samples you pick up on missions.
Each planet has an operation made of several missions. Mission types include objectives like retrieving data, launching an ICBM, escorting or rescuing, defending areas, and eliminating targets. Completing all missions on a planet liberates it and contributes to the Galactic Campaign.
Planet difficulty levels originally went up to 12. A New Hell (Liberty Day 2018) added three more:
| Level | Name (from the update) |
|---|---|
| 13 | An Exercise in Futility |
| 14 | The Definition of Insanity |
| 15 | Inner Circle of Hell |
Higher difficulty means more and tougher enemies, heavier patrols, and harder objectives. Rewards scale accordingly.
| Faction | Style | Counters |
|---|---|---|
| Bugs | Huge swarms, fast melee, large armored bugs | Crowd-control, turrets, area strikes, mines; keep moving |
| Cyborgs | Armored infantry, ranged weapons, heavy units | Anti-armor weapons, flanking, orbital strikes on bases |
| Illuminate | Shields, cloaking, teleporting, psychic attacks | Energy weapons, spread out, prioritize shield-bearers |
A New Hell added new elite variants:
Because this is a shared server-side system, it depends on the game's online services being up. If it is ever unavailable, missions and local co-op are still where the fun is.
Proving Grounds adds challenge missions with unique modifiers and leaderboards (the last patch on Steam, in April 2021, fixed those leaderboards). It is a good way to test loadouts under pressure and earn rewards.
A four-player squad works best when everyone has a job:
| Role | Loadout focus | Job |
|---|---|---|
| Anti-armor | Heavy anti-tank support weapon | Delete tanks, heavy bugs, and shielded units |
| Crowd control | Machine gun or shotgun, turrets, mines | Hold chokepoints and cover objectives |
| Support | Supply pack, resupply, defensive stratagems | Keep ammo flowing and the team alive |
| Striker | Orbital and air strikes | Destroy bases and big clusters |
A simple routine that keeps squads alive from drop to extraction:
| Phase | What to do |
|---|---|
| Loadout screen | Check the faction and planet difficulty; make sure the squad has anti-armor, crowd control, and at least one resupply option between you |
| Drop | Pick a drop point away from enemy bases and patrol routes; you can't fight well before your support weapons land |
| First minute | Call support weapons and backpacks in a safe spot, away from teammates' feet |
| Moving | Travel as a group, sweep for samples on the way, and avoid patrols that would trigger alarms and reinforcement waves |
| Objectives | One or two players do the objective input while the rest watch the approaches |
| Before extraction | Clear the landing zone, place turrets and mines, then call the shuttle |
| Extraction wait | Hold one direction each, reinforce anyone who falls, and board together |
Solo diving: stick to lower difficulties while you learn, bring defensive stratagems (turrets, mines) that fight for you, and lean on stealth. Alarms are far more dangerous alone because there is no teammate to cover you or call Reinforce.
| HELLDIVERS (2015) | HELLDIVERS 2 (2024) | |
|---|---|---|
| Perspective | Top-down twin-stick | Third-person shooter |
| Factions at launch | Bugs, Cyborgs, Illuminate | Terminids and Automatons (Illuminate returned later) |
| Co-op | 4 players, local and online | 4 players, online with crossplay |
| Story timing | The first war | About 100 years later |
If you loved the sequel, the original is a great prequel with the same stratagem input system and the same friendly-fire chaos.
Is HELLDIVERS 1 still online in 2026? The game is still sold on Steam and its last patch was in April 2021. Online services have not been reported as shut down in the official Steam news, but it receives no new content. Local co-op works if matchmaking is quiet.
Do I need the DLC? The Dive Harder Edition already includes the expansions. Some cosmetic and weapon packs were sold separately.
Is this the same as HELLDIVERS 2? No. HELLDIVERS 2 is a separate game released in February 2024. This is the original 2015 top-down game.
Can I play solo? Yes, but it is hard at higher difficulties. Use more defensive stratagems and avoid unnecessary fights.
What is the hardest difficulty? Level 15, Inner Circle of Hell, added in the A New Hell update.
How do I stop killing my teammates? Communicate stratagem calls, stagger your firing lines, and never throw a beacon near a friend.