A guide to Valve's 2004 Source-engine port of Half-Life: what's different from the original, a chapter-by-chapter walkthrough outline, weapons, boss strategies, and the bugs and settings worth knowing about on a modern PC.
Researched September 2026 — current as of the last Half-Life: Source update (November 4, 2013). Live games change; check the linked sources if something differs.
Should you play this version? Half-Life: Source is a direct port of the 1998 game to the Source engine — same levels and models, new physics, water and lighting. Fans generally rate it below the original: Combine OverWiki notes poor reception and bugs worsened by the 2013 SteamPipe update, and Wikipedia notes retrospective criticism for instability. Combine OverWiki also reports that Valve delisted it on November 17, 2023 (the series' 25th anniversary) in favor of the original; however, Steam's store data still returned a purchasable package when checked in September 2026, so availability may vary. If you own both, the updated original Half-Life is the recommended way to play; if you want a full remake, look at the fan-made Black Mesa (released 2020). This guide covers Source specifically, but the walkthrough applies to both.
| Change | Detail |
|---|---|
| Physics | NPCs become ragdolls on death and cannot be gibbed; many objects use Source physics |
| Water and lighting | Reflective water, improved lighting, higher texture quality |
| Skies | 3D skyboxes replace flat bitmap skies |
| Sound | Many interaction sounds (buttons, doors, breakables) reuse Half-Life 2 audio; 5.1 surround support |
| Level tweaks | The canyon in Surface Tension was changed |
| Player death | The camera no longer tilts sideways; your weapon visibly drops |
| Models/animations | Mostly unchanged — which is the main criticism |
Valve's September–November 2013 updates moved the game to SteamPipe, added Mac and Linux support, added the optional HD pack, fixed a crash during the Apache helicopter fight, restored drowning sounds, set the Glock to 17 rounds per magazine to match the original, and fixed the missing HEV suit when starting at "Unforeseen Consequences" and "Residue Processing" via chapter select. Several of the Source port's quirks remain.
| Action | Default |
|---|---|
| Move | W/A/S/D |
| Jump | Space |
| Crouch | Ctrl |
| Use (buttons, chargers, scientists/guards) | E |
| Flashlight | F |
| Reload | R |
| Quicksave / Quickload | F6 / F9 |
| Long jump | Crouch + Jump while moving (after getting the module) |
Scientists and security guards follow you when you "use" them — guards fight alongside you and scientists open retinal-scanner doors.
Half-Life has 19 chapters.
| # | Chapter | What to expect | Tips |
|---|---|---|---|
| 1 | Black Mesa Inbound | Tram ride intro | Just enjoy it |
| 2 | Anomalous Materials | Suit up, the resonance cascade | Grab the HEV suit before leaving the locker area |
| 3 | Unforeseen Consequences | First headcrabs and zombies; crowbar | Use the crowbar on headcrabs to save ammo |
| 4 | Office Complex | Offices, first firearms, security guards | Recruit guards; watch for ceiling barnacles |
| 5 | "We've Got Hostiles" | The Marines (HECU) arrive | Take cover; grenades hurt; they flank |
| 6 | Blast Pit | The tentacle creature in the silo | Stay quiet — it hunts by sound; restore power, oxygen and fuel, then fire the rocket engine |
| 7 | Power Up | Restore power to the rail system; a Gargantua | You can't kill it with normal weapons; lure it into the electrified generator |
| 8 | On a Rail | Drive the rail cart; launch a rocket | Watch the tracks and switches |
| 9 | Apprehension | Water-filled facilities; ends with Freeman captured | Watch the water; save before the ending sequence |
| 10 | Residue Processing | Dumped in a trash compactor and starting without weapons; conveyor belts and hazards | Careful platforming; quicksave often |
| 11 | Questionable Ethics | Labs and more alien weapons | Use scientists to open doors |
| 12 | Surface Tension | Outdoors: Marines, tanks, an Apache helicopter and another Gargantua | Call in the airstrike on the Gargantua; RPG the helicopter |
| 13 | "Forget About Freeman!" | Marines everywhere, underground | Laser trip mines and satchels are great here |
| 14 | Lambda Core | Reactor cooling and teleporter puzzles | Map the teleporters mentally; save before each jump |
| 15 | Xen | Low-gravity alien world | Long jump carefully; save before each leap |
| 16 | Gonarch's Lair | The Gonarch boss | Keep moving, use explosives and heavy weapons |
| 17 | Interloper | Alien factory | Vortigaunts and alien grunts; conserve Gluon ammo |
| 18 | Nihilanth | Final boss | See boss tips below |
| 19 | Endgame | Ending sequence | Your choice decides the ending |
| Weapon | Use |
|---|---|
| Crowbar | Headcrabs, crates, saving ammo |
| 9mm pistol (Glock) | Early all-rounder; 17-round magazine since the 2013 update |
| .357 Magnum | High-damage precision |
| Submachine gun (MP5) | Main automatic weapon; has a grenade launcher |
| Shotgun | Close range; secondary fire shoots both barrels |
| Crossbow | Scoped; silent and strong, fires underwater |
| RPG | Laser-guided rockets for tanks and helicopters |
| Tau Cannon | Can charge shots; charged shots pierce walls and can propel you |
| Gluon Gun | Beam weapon; shreds almost anything, eats ammo fast |
| Hivehand | Alien bio-weapon with regenerating ammo |
| Hand grenades | Rooms and groups |
| Satchel charges | Remote-detonated explosives |
| Laser trip mines | Traps for Marines |
| Snarks | Throwable alien creatures that attack whatever's nearest |
| Enemy | Tips |
|---|---|
| Headcrabs / zombies | Crowbar; zombies are slow, back-pedal while swinging |
| Barnacles | Ceiling tongues that pull you up; shoot them or crowbar them when lifted |
| Houndeyes | Sonic blast; kill before they gather |
| Bullsquids | Spit acid; strafe |
| Vortigaunts | Electric attacks with a visible charge-up; interrupt with gunfire |
| Alien grunts | Tough; use the shotgun or explosives |
| HECU Marines | Smart flankers with grenades; fight from cover |
| Black Ops assassins | Fast and acrobatic; watch corners |
| Gargantua | Don't fight it head-on; use environmental kills |
Is Half-Life: Source worth it over the original? Most players prefer the updated original Half-Life or the Black Mesa remake. Source adds physics and water but keeps the same models and introduces bugs.
Does Half-Life: Source have achievements? No.
Is it still for sale? Combine OverWiki reports Valve delisted it in November 2023, but Steam's store data still showed a purchasable package in September 2026. Check the store page in your region.
How do I fix the missing HEV suit when starting a chapter? That was patched in November 2013 for "Unforeseen Consequences" and "Residue Processing". Make sure your install is up to date.
How long is Half-Life? Around a dozen hours for a first playthrough, depending on how often you die in Xen.
Does it run on Mac and Linux? Yes — native Mac and Linux support was added in 2013.